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Can you add cloning buildings
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CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Tue Nov 06, 2007 5:53 pm    Post subject:  Can you add cloning buildings Reply with quote  Mark this post and the followings unread

is it posible to add cloning buildings to ts Question

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Tue Nov 06, 2007 5:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

no. Unless you can hack the exe.
But what is exactly the effect you want to create ? It is often possible to find wome ways around.

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Tue Nov 06, 2007 6:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

It maybe possible to replicate the effect with map scripting and triggers, but it depends on what it is you're actually after.

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CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Tue Nov 06, 2007 6:24 pm    Post subject: what can you use Reply with quote  Mark this post and the followings unread

what program is used to hack the exe

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Tue Nov 06, 2007 6:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

...oh-kay.

I'll try and get in before someone with a taste for flaming replies.

Hacking the exe is in no way an easy thing. At least, to try and replicate something like cloning. Taking one asset from a game and plugging it into another isn't a simple cut and paste job.

It will take you a couple of years for you to get the skill to implement something like clone vats from RA2 into TS. Its why stuff like this is so rare, the only programmers with the ability and willingness to do stuff like this for TS and RA2 is PD and VK.

And no, I highly doubt you would get much of a response from either apart from "No". VK worked on ETS, but that I'm aware, he hasn't worked on that for a while, concentrating has mostly been on hacking RA2.

So, if you are still interested in hacking the exe, I would suggest you google it, and start looking there. TSHyper would definitely be a chap you could talk to about some specifics involving small hacks to the TS exe, but without some initial knowledge, I doubt you'd get far.

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Last edited by Muldrake on Tue Nov 06, 2007 7:29 pm; edited 1 time in total

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Tue Nov 06, 2007 7:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you realy want cloning move your mod to Redalert2 / Yuris Revenge instead.

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CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Tue Nov 06, 2007 10:02 pm    Post subject: It not that simple Reply with quote  Mark this post and the followings unread

it would be alot more work converting ts to ra2 i would rather not have the cloning tech but it not saying i do not want the cloning tech because i realy do Confused

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Wed Nov 07, 2007 1:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Short of specific map triggers, which I doubt would be the way you'd like it, I don't think it can happen, sorry mate.

There are loads of features people want in TS, working Orca Transports, extra armour types, side specific MCV's, stuff you can get in RA2 but not in TS. They've been added to the wishlist for ETS, but unless someone with the skills gets around to doing it, its just not going to happen. And the skills as I've said, are not easily come by.

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CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Wed Nov 07, 2007 7:58 am    Post subject: Ok then Reply with quote  Mark this post and the followings unread

ok then it did not think it would work any way but it was worth the try Sad

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