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Avatar the last airbender voxel
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alqui
Vehicle Drone


Joined: 05 Sep 2007

PostPosted: Tue Oct 30, 2007 4:54 pm    Post subject:  Avatar the last airbender voxel Reply with quote  Mark this post and the followings unread

Avatar the last airbender fire nation tank voxel no textured

Just for anyone who wants to finish it. (images at avatar spirit dvd screenshots northen airtemple episode, the siegue of the north 1/2)

I just don´t have time now, keep credit for yourself. And yep it´s a voxelization of a mesh I´m currently texturing.



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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue Oct 30, 2007 7:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Textures... will they come...

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jadems
Medic


Joined: 10 Jan 2005

PostPosted: Tue Oct 30, 2007 8:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

But I like the mesh so far. Looks real shape-wise detailed

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alqui
Vehicle Drone


Joined: 05 Sep 2007

PostPosted: Wed Oct 31, 2007 6:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bigger version, for those who like big vehicles.

I did a mesh based on the images of the tv series, I post some images on distant horizon forums. 12000 polys, i hope o reduce it to 5000.



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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Wed Oct 31, 2007 7:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

a bit light, perhaps...
But the model is actiualy great!!! I like it! Finish the model before you do textures. Some colors would be fine to begin with. Advance texture is cool too, atleast for cameos! Work on it, it might just be worthy of a spotlight!!!

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Nov 07, 2007 2:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't support posting unfinished work for download, IMO it shows laziness

edit: got your PM, thanks for clearing that up.. Nice job on the voxel Smile

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Wed Nov 07, 2007 2:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

so, can you make the wheels rotate?

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Wed Nov 07, 2007 2:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

In theri, yes. Make each weel a different section, and animate the in HAVbuilder, it should work...

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Nov 07, 2007 3:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

That'll have overlap issues.. The wheels would likely appear behind the main body Sad

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Wed Nov 07, 2007 3:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Although the overlap issue shouldn't occur, providing the boundaries of the voxel do not overlap. But thats easier said than done to pull off, while also having it look good.

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Thu Nov 08, 2007 10:13 am    Post subject: Reply with quote  Mark this post and the followings unread

I can try Very Happy Give me a week (three more test this week at school Rolling Eyes)

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