Posted: Fri Nov 30, 2007 8:02 am Post subject:
Mutant Devastator
Well, the original idea behind this unit was to have the mutants equipt with a mammoth equivalent in the battlefields of TS. The original concept behind this idea was that of the Dune 2 unit the devastator.
This voxel has been completely made by me, which took around 4.5 to 5 hours to complete. At first i didn't want to release it but all it would do otherwise is rot on my external, so i would like to share it with the greater community.
It has my original camo for BTS because this is the camo I intended to use for the mutant side in TSD, but the mutant idea was canned. Another reason why it should be released.
This voxel also incorporates a track animation, but had some rather funky side affects ingame which i believe would suit tactiks unit motions brilliantly.
As always, if you want to use this unit or any parts of it in your mod just credit me.
Ever heard of a typo, thats all you seem to enjoy correcting and reviewing these days when it concerns voxels.
Also my reasons for making a heavy tank for the mutanTs where stated clear enough.
So what does a stereotypical mutant vehicle look like then and in your opinion what does a stereotypical mutant army look like then nyerguds? QUICK_EDIT
The voxel looks good, but the animation will probably be weirded out, due to it having conflicting voxel bounds. But a nice job on it anyway. _________________ If there is a problem on the forums, PM me. QUICK_EDIT
Nice voxel. But looks a bit small for a heavy tank. _________________ "I thought what I'd do was, I'd pretend I was one of those deaf-mutes" -J.D. Zallinger
Or Should I?" -The Laughing Man
very nice looking model there Dregan, I like it. well done.
but nyerguds has a point... I dont think mutants are capable of building tanks either. I've always imagined them as a rag-tag group with empty stomachs, carrying rifles strapped together with scotch tape and with half filled clips. _________________ "War.... war never changes....." QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Fri Nov 30, 2007 4:21 pm Post subject:
IVI wrote:
but nyerguds has a point... I dont think mutants are capable of building tanks either. I've always imagined them as a rag-tag group with empty stomachs, carrying rifles strapped together with scotch tape and with half filled clips.
Yeah, that was pretty much my point.
@Dregan:
As for the typo's... TWO in the TITLE ALONE? Not to mention, you misspelled devastator everywhere, including in the filenames of all the attached files. I simply corrected you because it was obvious you really didn't know it was spelled incorrectly.
@OccultSpectre:
Yes, that's a very nice "hosted by tripod" hotlink blocker image :p
Seriously, if the file is that small, and from tripod, just save & attach it, lol. _________________ Last edited by Nyerguds on Fri Nov 30, 2007 5:17 pm; edited 1 time in total QUICK_EDIT
points, but its only a subjective one. depending on the interpretation. mutants can be fat warlords hoarding smelted vinifera bars in Gringot's bank. Amassing the left over resources left behind, waging mafia wars and gang battles in the mean streets of New Detroit. _________________ Delirium.. QUICK_EDIT
I like it pretty good job...it kinda has the Orkish feel. which seems pretty mutant enough. #Tongue
can we see that tread animation ingame?
Unfortunately the tread anims in TS aren't very visible and TS has some problems handling this sort of animation. Also as the unit moves around it does so in a manner by bobbing up and down with a range of only 1 pixel or so. This unintended affect makes it look like a cartoon tank and emphasizes that well loved orkish feel. I believe something like this will be perfect for the units in Tactics. However this effect has been untested in RA2 as of yet. QUICK_EDIT
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