Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Apr 18, 2024 1:31 am
All times are UTC + 0
Veteran Symbols.
Moderators: Global Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [6 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Nov 27, 2007 11:49 am    Post subject:  Veteran Symbols. Reply with quote  Mark this post and the followings unread

Hey.

I Hate to ask questions in the forum, but i am stuck on this one, as i've never looked into this before. Could some-body tell me how i am too replace the Tiberian Sun Veteran / Elite symbols, with the Red Alert 2 Veteran / Elite symbols please? Also, is it possible to make the symbols show without having to have the unit selected?

As i say, i hate to ask, but i've never looked into this one before. Rolling Eyes

Thank's in advance.

~Aro

Back to top
View user's profile Send private message
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Nov 27, 2007 1:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

IIRC, they are in the PIPS.Shp, or PIP.shp file, can be found in CONQUER.mix.

Just replace this file, but beware, since they also contain other building and unit pips.

_________________


Back to top
View user's profile Send private message
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Nov 27, 2007 1:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'll check it out. Cheers. Smile
Problem solved using a completely different method.

Back to top
View user's profile Send private message
neurolapse
Vehicle Driver


Joined: 05 Dec 2007
Location: Padded Box

PostPosted: Wed Dec 05, 2007 7:29 pm    Post subject: different method? Reply with quote  Mark this post and the followings unread

How did you replace the symbols then? Cant you jujust make expand mix with higher number and put new symbols in there?

_________________
Thanks in advance for not looking at me funny Smile

Back to top
View user's profile Send private message Send e-mail
Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Dec 05, 2007 7:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

ecache##.mix for shp Wink

_________________
The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
The Team Black Index

Back to top
View user's profile Send private message
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Dec 05, 2007 9:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Edit PIPS.SHP in the Conquer.mix... Simple as. #Tongue

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [6 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1522s ][ Queries: 11 (0.0101s) ][ Debug on ]