Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Mon Dec 10, 2007 11:58 pm Post subject:
Well, not many...Showing various pictures of the same thing does not work well.
I got some cameos, that is it for now...
You'll have to wait until I voxel the M113 and finish the Civvy side. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Tue Dec 11, 2007 3:06 am Post subject:
No, I mean E1, Private, the lowest rank in the Army. (more of a Urban-Deadism) _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Boring its like cnc3 just full of stress no fun at all. _________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Tue Dec 11, 2007 11:06 am Post subject:
You don't win against the undead, you can only hold them off, really. Most maps will feature time limits, so yeah. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Boring its like cnc3 just full of stress no fun at all.
lol, I doubt it. ever play "house of the dead"..only in C&C format. Give it some time. It doesn't play like C&C a slow basing building mod, its a good way to prepare for attacks and planning what to use and build. but the concept can be variated, not all games will play like the First giant ant mission. _________________ Delirium.. QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Tue Dec 11, 2007 3:57 pm Post subject:
You will never be building or establishing a base in this mod. NEVER.
Buildable Buildings are as follows-
Both-
Pillbox
Guard Tower
Sandbags
Vehicle Depot (This building is free, buildlimit -1, sells for nothing/no crew)
Barracks (same as above)
Military-
Machine Gun Emplacement (Heavy MG, mind you)
Right now, the "Construction Yard" can be sold for 1500, but if I can disable this, I will.
Building placement will likely be dictated by ownership of any building- IE- you could set up a MG Emplacement by a building you garrison. Because of extreme limitations on credits and build restrictions on defenses (yet to be decided how strict), this should not be a balance issue. Base defenses will also be something that would allow continued play, unless Short game is checked, which I am not sure would be a good idea on this mod.
EDIT- That does not mean you won't be in control of a military facility. Who knows. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Used to love it... Until I got sick of spending £1 a time in the arcade.
Anyhow, keep up the good work, EVA-251. I'm actually beggining to like this mod, more and more. QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Thu Dec 13, 2007 1:37 am Post subject:
Thanks Aro!
The standard Military Engineer and Medic.
_________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Thu Dec 13, 2007 3:57 am Post subject:
Thanks for reminding me to do that. Done. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Thank Ye'.
Do you need a mapper by any chance? Someone to make a nice battlefield or two to defend again'st zombies? If you've already got that down, fair enough. If you'd like any assistance, I'll gladly make you some skirmish maps. QUICK_EDIT
I think you just change the soylent value, or the cost of the building to like 0, then if the sell it they get nothing (how cruel) _________________ Please, read the signature rules of the forum. QUICK_EDIT
yes....maybe civilians get a zombie pit for burning up zombies for soylents.
Useless structure unless they are able to use the rare zombie control drone. (expensive but weak unit) that can mind control 3-4 zombies to "lure" them into the pit. (w/ or w/o overload damage.) maybe 1-2 zombies at first, then eliteweapon=3-4 zombies w/ overload damage.
And containment cells. (yuri power plant) that hold zombies and unlucky humans and uses their organic compounds to power up buildings....really bad when destroyed...alot of pissed off zombies.. _________________ Delirium.. QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Thu Dec 13, 2007 4:01 pm Post subject:
Well, that is going a little far. Like I said in the past, you will be a commander of police/civil authorities or the military as the outbreak becomes a global epidemic. You just have your orders and some guys with guns.
But did I also mention I plan to have a crazier mode that will likely feature base building, with a Zombification Superweapon?
So don't consider it something that could never happen, lol.
(post=rushed, will elaborate) _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Well. its not deviating too far from your original plan. It just allows the player to manipulate his situation and ??? then profit. I do like the simplistic approach, where you can build only a few structures and not a full out base.
I mean you have Civilians, Military. If possible include another human faction. Based of the "Evil Corporation." that is acting to cover up their own mess.
I know thats a cliche' plot device, but in terms of gameplay they can be interesting side that uses bizaare technology and different tactics to compensate for the costs of producing their equipment. _________________ Delirium.. QUICK_EDIT
Joined: 29 Aug 2007 Location: Village of Creston, British Columbia.
Posted: Thu Dec 13, 2007 6:44 pm Post subject:
Shaddup missiles?
On a more serious note, perhaps the zombification super could be an airborne virus(where'd I see this again) _________________
Oh, fuggerbuggerrit! QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Thu Dec 13, 2007 9:33 pm Post subject:
More like "its crazy mode", and 'OMG LOL IS THAT A GENETIC MUTATOR!? WHAT DOES IT DO!?'
'GRAAAAGH...HARMANZ OM'
@Ickus...Maybe...But dont expect guys like them in the first releases of the mod. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
More like "its crazy mode", and 'OMG LOL IS THAT A GENETIC MUTATOR!? WHAT DOES IT DO!?'
'GRAAAAGH...HARMANZ OM'
@Ickus...Maybe...But dont expect guys like them in the first releases of the mod.
How long it takes before you're finished civvy side and M113(?) voxel
I know one really good hero unit... For civvy side... Michael Jackson xD Okay that was a joke... Last edited by nikoleah on Sat Dec 15, 2007 4:33 pm; edited 1 time in total QUICK_EDIT
Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Sat Dec 15, 2007 4:31 pm Post subject:
just remember.... Zombies should act like tanks almost when it comes to bullets, and when a sniper shoots them they should be able to take 3 shots, flame throwers are needed. (and make a cheap civilian with a har spray can with a match plus a civilian mob like army with pit forks, rakes, and stuff. ) that would remind me of the movies QUICK_EDIT
Joined: 29 Aug 2007 Location: Village of Creston, British Columbia.
Posted: Sat Dec 15, 2007 7:05 pm Post subject:
A mob of civvies with pitch forks seems more like a buffet for zombies to me. Naw, an Australian guy with a boonie hat and double barrel shotgun sounds more fun _________________
Oh, fuggerbuggerrit! QUICK_EDIT
More like "its crazy mode", and 'OMG LOL IS THAT A GENETIC MUTATOR!? WHAT DOES IT DO!?'
Maybe there is a cult utilizing the virus and you can capture their "Holy Shrine" mutator superweapon. Would there be a way to code it so that the superweapon makes the new zombies turn to the neutral team(or a hostile team)? _________________ Comcast: Yo dawg we herd yo were downloading, so we put fail in yo modem so yo cant download while yo failin! QUICK_EDIT
Joined: 22 Dec 2004 Location: Tiberium Research Center N27
Posted: Sat Dec 15, 2007 10:17 pm Post subject:
Bada Boom Bada Boom wrote:
EVA-251 wrote:
More like "its crazy mode", and 'OMG LOL IS THAT A GENETIC MUTATOR!? WHAT DOES IT DO!?'
Maybe there is a cult utilizing the virus and you can capture their "Holy Shrine" mutator superweapon. Would there be a way to code it so that the superweapon makes the new zombies turn to the neutral team(or a hostile team)?
Like dead rising? _________________ DUNK! QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Mon Dec 17, 2007 6:03 pm Post subject:
Update!
Ok, 3 other things about this voxel.
1: Texture/skin is incomplete. Ask me about it, I strangle you.
2: This is a Cold War asset I just found, and it was originally a different version of the M113. This means it may have some mixed up features.
3: It is a tad large at 75 units long. It will more than likely be scaled down. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Not bad, Yea mix-in-match features is good idea. Anyone screaming for realism at zombie mod..needs there head checked.
I personally think the M113 hull is kinda overused. I kinda picture something more like a LAV..or the IFV..turret swapper. Maybe combine the two concepts.
I suggest to put in uber fast (running) zombies and zombie hounds and other zombie animals. _________________ "War.... war never changes....." QUICK_EDIT
Recolors of Dogs and monkeys. would be cool. and I guess you can toss in the cow and gator too.
-Mad Cows. explode into virulent gas. Careful when approaching a herd, can set off a chain reaction.
-Gator. Would be cool if it had swimming frames.
-Infected Monkies. Faster than normal zombies..but just as deadly. Two Types. one spreads Rage Virus and the other a flesh eating bacteria. "Outbreak"
-I suggested in adding different kinds of monsters hell even demons... but it might change the dynamics of this mod. I was thinking more along the lines of Silent Hill/Parasite Eve.
Which to me makes it slower pace game...watching somethings slowly lurch by in a very dark map, but being unable to see it until it finds itself in the light...which by then it would be too late for the player to react....its the Guardian from Hell followed by a mean pack of Hell Knights. _________________ Delirium.. QUICK_EDIT
Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Wed Dec 19, 2007 2:06 pm Post subject:
i looked in the past post to realize you want the construction yard to give no money.... well..... make it cost $0. as far as i realized.... making it have no animation dosent fix the problem but then again, i did pull off having a new country and not having rockpatch.... (i wish i could figure that out again)
but i would like to see an epic zombie country to play as for laughs. it would be cool to have zombie skirmish missions. QUICK_EDIT
Joined: 29 Aug 2007 Location: Village of Creston, British Columbia.
Posted: Wed Dec 19, 2007 3:14 pm Post subject:
Indeed it has gone off topic, but Doom has zombies too you know and there'll be updates when they're created. _________________
Oh, fuggerbuggerrit! QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Tue Dec 25, 2007 2:22 pm Post subject:
Bump.
Check http://eva251.ppmsite.com
You may like the first news bit. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Tue Dec 25, 2007 11:01 pm Post subject:
This is the first release. There is no GUI and although I planned to add a scenario map, I was having bugs with both versions (1 player skirmish and 2 player skirmish) and had to cut it.
GUI will more than likely be a feature to be added at the end. Hopefully, the next release will include around 4 or 5 maps that will have scenarios. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
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