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Bomb Truck
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k212
Flamethrower


Joined: 20 May 2006
Location: Spain

PostPosted: Sun Oct 28, 2007 5:00 pm    Post subject:   Reply with quote  Mark this post and the followings unread

well i'll use this post to show my new bombtruck then #Tongue



bombtruck.png
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blubb
General


Joined: 31 Jul 2005

PostPosted: Sun Oct 28, 2007 6:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

*cough*

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Sun Oct 28, 2007 7:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

..................... Confused

tiny

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Sun Oct 28, 2007 7:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

joshy wrote:
..................... Confused

tiny

Like other vehicles in TS

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Sun Oct 28, 2007 7:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah, I've been wondering what happened to the shoes that the flaming shoebox of death contained...looks like I just found them!

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Sun Oct 28, 2007 8:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do you mean that k(numbers) stole those?

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Mon Oct 29, 2007 2:39 am    Post subject: Reply with quote  Mark this post and the followings unread

no the truck is tiny]
to small for a bomb truck....

N(various other letters)

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Mon Oct 29, 2007 2:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Humm not exactly a good size but well made i must say And you make it less like [TruckA] it looks like a near freaking copy but with a bomb and new cab err your going to need to do more to impress me. :S

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Oct 29, 2007 2:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, it's not horrable..
I think it'll make a decent cililian vehicle or convoy truck, in a personal mod

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Mon Oct 29, 2007 2:54 am    Post subject: Reply with quote  Mark this post and the followings unread

it's not horrible, it's just a wee little bomb truck... Very Happy

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Mon Oct 29, 2007 2:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

But yeah... It's possible to resize?

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Mon Oct 29, 2007 6:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah make it bigger, and less like TruckA

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BrianPrime
Shrapnel Sniper


Joined: 26 Jul 2007

PostPosted: Mon Oct 29, 2007 6:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

SPOTLIGHT.

I love it! Very Happy

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Anderwin
General


Joined: 16 May 2005

PostPosted: Mon Oct 29, 2007 6:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why make it bigger?

Even today we got smaller bombs like thats and blow up nery much more then bigger bombs do.

Think this game is more future then we are today so.

Is detailed, and nice done.

10/10 I'm really love it.

It's so cute <3

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Mon Oct 29, 2007 6:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

lil boy of the future

PS: should the rear lights be purple?

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k212
Flamethrower


Joined: 20 May 2006
Location: Spain

PostPosted: Mon Oct 29, 2007 6:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

no that's one of the things i still have to fix,also a small grey area (right next/above the purple thing) turns blue ingame xD, i have to fix that too,and some other things,maybe making the truck a tad bigger ,but not too much,otherwise it won't fit in with WW civ vehicles

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Mon Oct 29, 2007 6:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cool, looks good anyways IMO. Oh and do you know what lil boy is?

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jadems
Medic


Joined: 10 Jan 2005

PostPosted: Tue Oct 30, 2007 7:10 am    Post subject: Reply with quote  Mark this post and the followings unread

I love that - reminds me of the bomb in Spliter Cell: PT

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Wed Oct 31, 2007 1:56 am    Post subject: Reply with quote  Mark this post and the followings unread

wow u sure aint lying! its a bomb on a truck...

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k212
Flamethrower


Joined: 20 May 2006
Location: Spain

PostPosted: Sat Nov 24, 2007 5:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

well, i didn't have time to change this cutie, just fixed some things ,made it a little bit longer and added some small things (watch the tires , notice anything new? )
also changed some colors etc
well opinions?



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Styledatol
Flamethrower


Joined: 23 Jul 2006
Location: Toronto, Canada

PostPosted: Sat Nov 24, 2007 6:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Better =D

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blubb
General


Joined: 31 Jul 2005

PostPosted: Sat Nov 24, 2007 6:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

i've seen this bomb truck somewhere before hmmmmm

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k212
Flamethrower


Joined: 20 May 2006
Location: Spain

PostPosted: Sat Nov 24, 2007 9:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

idd (top of this topic xD)

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sat Nov 24, 2007 11:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Blubb, don't even start with your accusations.
And it looks better now. Well done. Smile

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blubb
General


Joined: 31 Jul 2005

PostPosted: Sat Nov 24, 2007 11:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aro...facts, simple facts
tough i'm not making an accusation
were do you heard that? ;P
I'm just saying what i see.



i believe someone was quite inspired on how a bombtruck looks like #Tongue

btw i have to say his version looks a lot cleaner than mine, i made mine very rough and i didn't spend much time on it, it wasn't really important, i just wanted something with intense explosion capability.

Last edited by blubb on Sun Nov 25, 2007 12:04 am; edited 1 time in total

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Nov 25, 2007 12:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Ahh right i'm sorry. I thought you was assuming that he'd stolen the voxel. My bad. #Tongue

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k212
Flamethrower


Joined: 20 May 2006
Location: Spain

PostPosted: Sun Nov 25, 2007 10:53 am    Post subject: Reply with quote  Mark this post and the followings unread

i didn't steal anything from anyone,if you look at the first screenie you'll see how similar it is to truckA as i modified truckA till i got something nice #Tongue also, i had some influences from ra2 and that's why it has the stripes.
anyway it may be similar to the pic you posted (but yet again maybe not cuz i don't think they are very similar but anyway) if they both are a bombtruck , in some way they must be similar xD
i make my vxls from scratch or modifying existing TS vxls, no stealing from anyone

back on topic : any more opinions ? #Tongue

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darknessvolt
Rocket Cyborg


Joined: 24 Oct 2007
Location: Yuri's Island!

PostPosted: Sun Nov 25, 2007 11:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Is that also available in Ra2/YR?!

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Sun Nov 25, 2007 12:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Isn't that idea from RA2 demo truck? Rolling Eyes

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darknessvolt
Rocket Cyborg


Joined: 24 Oct 2007
Location: Yuri's Island!

PostPosted: Sun Nov 25, 2007 12:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh yeah I almost forgot Libyans create those things!

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Sun Nov 25, 2007 12:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

k212 wrote:
i didn't steal anything from anyone,if you look at the first screenie you'll see how similar it is to truckA as i modified truckA till i got something nice #Tongue also, i had some influences from ra2 and that's why it has the stripes.
anyway it may be similar to the pic you posted (but yet again maybe not cuz i don't think they are very similar but anyway) if they both are a bombtruck , in some way they must be similar xD
i make my vxls from scratch or modifying existing TS vxls, no stealing from anyone

back on topic : any more opinions ? #Tongue

Well... When you're going to release that Truck? If you're going to.

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blubb
General


Joined: 31 Jul 2005

PostPosted: Sun Nov 25, 2007 1:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

i haven't said a word about stealing tough #Tongue

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k212
Flamethrower


Joined: 20 May 2006
Location: Spain

PostPosted: Sun Nov 25, 2007 1:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

@blubb my bad then,sorry Wink

@nikoleah : 1st i won't more comments , and if i should change more things or not ,etc

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Mon Nov 26, 2007 12:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

ITT it looks fine as it is... Release it! Very Happy

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k212
Flamethrower


Joined: 20 May 2006
Location: Spain

PostPosted: Mon Dec 03, 2007 7:01 am    Post subject: Reply with quote  Mark this post and the followings unread

a little late,but here it is



bombtruck.rar
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k212
Flamethrower


Joined: 20 May 2006
Location: Spain

PostPosted: Thu Dec 06, 2007 9:32 am    Post subject: Reply with quote  Mark this post and the followings unread

muldrake or banshee, please move this to voxel section ,where it belongs now :p

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Thu Dec 06, 2007 12:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

why don't you just make a topic in the vxl section and get the moderator to detele this topic dude ?. Confused

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Thu Dec 06, 2007 1:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Moved.

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darknessvolt
Rocket Cyborg


Joined: 24 Oct 2007
Location: Yuri's Island!

PostPosted: Thu Dec 06, 2007 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Where?

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Dec 06, 2007 1:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

...To the finished, voxels. Rolling Eyes
Dude, do you pretend to be stupid? I know you've been asked this before, but you just seem to get dumber and dumber. Confused

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Sun Dec 09, 2007 5:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

*Coughs* Does anybody know how to instal voxels?

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Mon Dec 10, 2007 3:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Use XCC mix editor to create *mix files which contains TS/RA2 game files.
Name of these files are ecacheXX.mix and expandXX.mix for TS or RA2.
ecachemdXX.mix and expandmdXX.mix for YR.
XX is number between 03 to 98.

Plus ini coding (rules, art). Rolling Eyes

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Mon Dec 10, 2007 4:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

partyzanPaulZy wrote:
Use XCC mix editor to create *mix files which contains TS/RA2 game files.
Name of these files are ecacheXX.mix and expandXX.mix for TS or RA2.
ecachemdXX.mix and expandmdXX.mix for YR.
XX is number between 03 to 98.

Plus ini coding (rules, art). Rolling Eyes

So... Exanpxx.mix contains Voxels? thanks.
Hmph... I only got two voxels work... Other voxels are invisible in game...

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Mon Dec 10, 2007 7:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, you gotta replace XX with a number between 03-98 so for example: ecache17.mix

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Mon Dec 10, 2007 7:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

xenology_311 wrote:
No, you gotta replace XX with a number between 03-98 so for example: ecache17.mix

I'm replaced... I fixed that tanks aren't invisible but now they're missing turret Confused

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Tue Dec 11, 2007 4:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tanks usually need 3 voxels with hva's:
1. tank.vxl
tank.hva
2. tanktur.vxl ...turret
tanktur.hva
3. tankbarl.vxl ...cannon
tankbarl.hva

tank is name of your vehicle (infantry could be too).
3.Some of tanks do not use barl (Yuri's lasher light tank),but barl is used for better realism, there's some tag of fireangle in Art.ini file.
Barrel cannot be used without cannon, I think.
2.Vehicles without cannon fire spawned missiles or rotates whole to target, of course they can't fire while moving.
To use turret insert in vehicle section in Rules tag Turret=yes.

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