Humm not exactly a good size but well made i must say And you make it less like [TruckA] it looks like a near freaking copy but with a bomb and new cab err your going to need to do more to impress me. :S _________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
no that's one of the things i still have to fix,also a small grey area (right next/above the purple thing) turns blue ingame xD, i have to fix that too,and some other things,maybe making the truck a tad bigger ,but not too much,otherwise it won't fit in with WW civ vehicles QUICK_EDIT
I love that - reminds me of the bomb in Spliter Cell: PT _________________ <a href="http://photobucket.com" target="_blank"><img src="http://i150.photobucket.com/albums/s101/ordo-058/done.png" border="0" alt="Photo Sharing and Video Hosting at Photobucket"></a> QUICK_EDIT
well, i didn't have time to change this cutie, just fixed some things ,made it a little bit longer and added some small things (watch the tires , notice anything new? )
also changed some colors etc
well opinions?
Aro...facts, simple facts
tough i'm not making an accusation
were do you heard that? ;P
I'm just saying what i see.
i believe someone was quite inspired on how a bombtruck looks like
btw i have to say his version looks a lot cleaner than mine, i made mine very rough and i didn't spend much time on it, it wasn't really important, i just wanted something with intense explosion capability. Last edited by blubb on Sun Nov 25, 2007 12:04 am; edited 1 time in total QUICK_EDIT
i didn't steal anything from anyone,if you look at the first screenie you'll see how similar it is to truckA as i modified truckA till i got something nice also, i had some influences from ra2 and that's why it has the stripes.
anyway it may be similar to the pic you posted (but yet again maybe not cuz i don't think they are very similar but anyway) if they both are a bombtruck , in some way they must be similar xD
i make my vxls from scratch or modifying existing TS vxls, no stealing from anyone
i didn't steal anything from anyone,if you look at the first screenie you'll see how similar it is to truckA as i modified truckA till i got something nice also, i had some influences from ra2 and that's why it has the stripes.
anyway it may be similar to the pic you posted (but yet again maybe not cuz i don't think they are very similar but anyway) if they both are a bombtruck , in some way they must be similar xD
i make my vxls from scratch or modifying existing TS vxls, no stealing from anyone
back on topic : any more opinions ?
Well... When you're going to release that Truck? If you're going to. QUICK_EDIT
why don't you just make a topic in the vxl section and get the moderator to detele this topic dude ?. _________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
...To the finished, voxels.
Dude, do you pretend to be stupid? I know you've been asked this before, but you just seem to get dumber and dumber. QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Mon Dec 10, 2007 3:28 pm Post subject:
Use XCC mix editor to create *mix files which contains TS/RA2 game files.
Name of these files are ecacheXX.mix and expandXX.mix for TS or RA2.
ecachemdXX.mix and expandmdXX.mix for YR.
XX is number between 03 to 98.
Plus ini coding (rules, art). _________________
Don't blame the others if you haven't checked your own (in)ability in the first case. QUICK_EDIT
Use XCC mix editor to create *mix files which contains TS/RA2 game files.
Name of these files are ecacheXX.mix and expandXX.mix for TS or RA2.
ecachemdXX.mix and expandmdXX.mix for YR.
XX is number between 03 to 98.
Plus ini coding (rules, art).
So... Exanpxx.mix contains Voxels? thanks.
Hmph... I only got two voxels work... Other voxels are invisible in game... QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Tue Dec 11, 2007 4:35 pm Post subject:
Tanks usually need 3 voxels with hva's:
1. tank.vxl
tank.hva
2. tanktur.vxl ...turret
tanktur.hva
3. tankbarl.vxl ...cannon
tankbarl.hva
tank is name of your vehicle (infantry could be too).
3.Some of tanks do not use barl (Yuri's lasher light tank),but barl is used for better realism, there's some tag of fireangle in Art.ini file.
Barrel cannot be used without cannon, I think.
2.Vehicles without cannon fire spawned missiles or rotates whole to target, of course they can't fire while moving.
To use turret insert in vehicle section in Rules tag Turret=yes. _________________
Don't blame the others if you haven't checked your own (in)ability in the first case. QUICK_EDIT
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