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Zombie Mod [YR]
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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Fri Dec 07, 2007 7:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah. Is there any updates?

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Mon Dec 10, 2007 11:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, not many...Showing various pictures of the same thing does not work well.
I got some cameos, that is it for now...


You'll have to wait until I voxel the M113 and finish the Civvy side.

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Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue Dec 11, 2007 12:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Private? Uoi mean grunt, right?

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Tue Dec 11, 2007 3:06 am    Post subject: Reply with quote  Mark this post and the followings unread

No, I mean E1, Private, the lowest rank in the Army. (more of a Urban-Deadism)

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Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue Dec 11, 2007 3:30 am    Post subject: Reply with quote  Mark this post and the followings unread

That doesn't sound right... I thought privates can be snipers and machine gunners too. >_>

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Rattuskid
Sergeant


Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Tue Dec 11, 2007 3:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Gufu, don't take games so literally. 'Conscripts' can be snipers or machine gunners, no?

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Tue Dec 11, 2007 8:22 am    Post subject: Reply with quote  Mark this post and the followings unread

i don't mean to be rude but it sounds like a

ISnearImpossibleToWinMod=yes

Boring its like cnc3 just full of stress no fun at all. Confused

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Tue Dec 11, 2007 11:06 am    Post subject: Reply with quote  Mark this post and the followings unread

You don't win against the undead, you can only hold them off, really. Most maps will feature time limits, so yeah.

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Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Tue Dec 11, 2007 11:14 am    Post subject: Reply with quote  Mark this post and the followings unread

I want zombies! Garhh! A zombi ate my brain, it tasted chicken Rolling Eyes

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Tue Dec 11, 2007 1:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dubzac wrote:
i don't mean to be rude but it sounds like a

ISnearImpossibleToWinMod=yes

Boring its like cnc3 just full of stress no fun at all.


lol, I doubt it. ever play "house of the dead"..only in C&C format. Give it some time. It doesn't play like C&C a slow basing building mod, its a good way to prepare for attacks and planning what to use and build. but the concept can be variated, not all games will play like the First giant ant mission.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Tue Dec 11, 2007 3:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

You will never be building or establishing a base in this mod. NEVER.

Buildable Buildings are as follows-

Both-
Pillbox
Guard Tower
Sandbags
Vehicle Depot (This building is free, buildlimit -1, sells for nothing/no crew)
Barracks (same as above)

Military-
Machine Gun Emplacement (Heavy MG, mind you)

Right now, the "Construction Yard" can be sold for 1500, but if I can disable this, I will.

Building placement will likely be dictated by ownership of any building- IE- you could set up a MG Emplacement by a building you garrison. Because of extreme limitations on credits and build restrictions on defenses (yet to be decided how strict), this should not be a balance issue. Base defenses will also be something that would allow continued play, unless Short game is checked, which I am not sure would be a good idea on this mod.

EDIT- That does not mean you won't be in control of a military facility. Who knows.

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Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Dec 11, 2007 4:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
lol, I doubt it. ever play "house of the dead"


Used to love it... Until I got sick of spending £1 a time in the arcade. Rolling Eyes
Anyhow, keep up the good work, EVA-251. I'm actually beggining to like this mod, more and more.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Thu Dec 13, 2007 1:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks Aro! Very Happy
The standard Military Engineer and Medic.

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Dec 13, 2007 3:32 am    Post subject: Reply with quote  Mark this post and the followings unread

You're not bad with cameo's. Nice Job! Smile
By the way, whatever happened here? #Tongue

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Dec 13, 2007 3:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Use the cameo generator?

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Thu Dec 13, 2007 3:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for reminding me to do that. Done.

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Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Dec 13, 2007 4:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Thank Ye'. Smile
Do you need a mapper by any chance? Someone to make a nice battlefield or two to defend again'st zombies? If you've already got that down, fair enough. If you'd like any assistance, I'll gladly make you some skirmish maps. Wink

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Rattuskid
Sergeant


Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Thu Dec 13, 2007 4:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Right now, the "Construction Yard" can be sold for 1500, but if I can disable this, I will.


If you code a building without a build animation the game will refuse to sell it.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Thu Dec 13, 2007 1:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think you just change the soylent value, or the cost of the building to like 0, then if the sell it they get nothing (how cruel)

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Dec 13, 2007 1:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Soylent is only the money you get for Grinding something...

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Thu Dec 13, 2007 3:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

...Grinding people o.0

Those are some good looking cameos though!

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Thu Dec 13, 2007 3:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Laughing yes....maybe civilians get a zombie pit for burning up zombies for soylents.

Useless structure unless they are able to use the rare zombie control drone. (expensive but weak unit) that can mind control 3-4 zombies to "lure" them into the pit. (w/ or w/o overload damage.) maybe 1-2 zombies at first, then eliteweapon=3-4 zombies w/ overload damage.

And containment cells. (yuri power plant) that hold zombies and unlucky humans and uses their organic compounds to power up buildings....really bad when destroyed...alot of pissed off zombies..

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Thu Dec 13, 2007 4:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, that is going a little far. Like I said in the past, you will be a commander of police/civil authorities or the military as the outbreak becomes a global epidemic. You just have your orders and some guys with guns.

But did I also mention I plan to have a crazier mode that will likely feature base building, with a Zombification Superweapon? #Tongue
So don't consider it something that could never happen, lol.

(post=rushed, will elaborate)

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Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Thu Dec 13, 2007 4:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well. its not deviating too far from your original plan. It just allows the player to manipulate his situation and ??? then profit. Wink I do like the simplistic approach, where you can build only a few structures and not a full out base.

I mean you have Civilians, Military. If possible include another human faction. Based of the "Evil Corporation." that is acting to cover up their own mess.

I know thats a cliche' plot device, but in terms of gameplay they can be interesting side that uses bizaare technology and different tactics to compensate for the costs of producing their equipment.

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Thu Dec 13, 2007 6:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shaddup missiles? #Tongue
On a more serious note, perhaps the zombification super could be an airborne virus(where'd I see this again)

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Thu Dec 13, 2007 8:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

air borne virus-a giant person appears and sneezes on the target

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Thu Dec 13, 2007 9:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

More like "its crazy mode", and 'OMG LOL IS THAT A GENETIC MUTATOR!? WHAT DOES IT DO!?'

'GRAAAAGH...HARMANZ OM'

@Ickus...Maybe...But dont expect guys like them in the first releases of the mod.

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Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Sat Dec 15, 2007 12:18 pm    Post subject:   Reply with quote  Mark this post and the followings unread

EVA-251 wrote:
More like "its crazy mode", and 'OMG LOL IS THAT A GENETIC MUTATOR!? WHAT DOES IT DO!?'

'GRAAAAGH...HARMANZ OM'

@Ickus...Maybe...But dont expect guys like them in the first releases of the mod.

How long it takes before you're finished civvy side and M113(?) voxel #Tongue
I know one really good hero unit... For civvy side... Michael Jackson xD Okay that was a joke...

Last edited by nikoleah on Sat Dec 15, 2007 4:33 pm; edited 1 time in total

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Sat Dec 15, 2007 4:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

just remember.... Zombies should act like tanks almost when it comes to bullets, and when a sniper shoots them they should be able to take 3 shots, flame throwers are needed. (and make a cheap civilian with a har spray can with a match plus a civilian mob like army with pit forks, rakes, and stuff. ) that would remind me of the movies Very Happy

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Sat Dec 15, 2007 7:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

A mob of civvies with pitch forks seems more like a buffet for zombies to me. Naw, an Australian guy with a boonie hat and double barrel shotgun sounds more fun #Tongue

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Sat Dec 15, 2007 10:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

EVA-251 wrote:
More like "its crazy mode", and 'OMG LOL IS THAT A GENETIC MUTATOR!? WHAT DOES IT DO!?'

Maybe there is a cult utilizing the virus and you can capture their "Holy Shrine" mutator superweapon. Would there be a way to code it so that the superweapon makes the new zombies turn to the neutral team(or a hostile team)?

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Dec 15, 2007 10:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bada Boom Bada Boom wrote:
EVA-251 wrote:
More like "its crazy mode", and 'OMG LOL IS THAT A GENETIC MUTATOR!? WHAT DOES IT DO!?'

Maybe there is a cult utilizing the virus and you can capture their "Holy Shrine" mutator superweapon. Would there be a way to code it so that the superweapon makes the new zombies turn to the neutral team(or a hostile team)?


Like dead rising?

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Mon Dec 17, 2007 3:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

*cough*RE4*cough*

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Mon Dec 17, 2007 6:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Update!

Ok, 3 other things about this voxel.

1: Texture/skin is incomplete. Ask me about it, I strangle you.
2: This is a Cold War asset I just found, and it was originally a different version of the M113. This means it may have some mixed up features.
3: It is a tad large at 75 units long. It will more than likely be scaled down.

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Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Mon Dec 17, 2007 6:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not bad, Yea mix-in-match features is good idea. Anyone screaming for realism at zombie mod..needs there head checked.

I personally think the M113 hull is kinda overused. I kinda picture something more like a LAV..or the IFV..turret swapper. Maybe combine the two concepts. #Tongue

Anyways looking good.

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Mon Dec 17, 2007 6:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

How about a Dead reckoning rip-off?

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Tue Dec 18, 2007 8:20 am    Post subject: Reply with quote  Mark this post and the followings unread

that M113 looks great; and this mod rocks.

I suggest to put in uber fast (running) zombies and zombie hounds and other zombie animals.

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Ickus
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Joined: 25 Nov 2002
Location: @__@

PostPosted: Tue Dec 18, 2007 9:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Recolors of Dogs and monkeys. would be cool. and I guess you can toss in the cow and gator too. #Tongue

-Mad Cows. explode into virulent gas. Careful when approaching a herd, can set off a chain reaction.


-Gator. Would be cool if it had swimming frames.

-Infected Monkies. Faster than normal zombies..but just as deadly. Two Types. one spreads Rage Virus and the other a flesh eating bacteria. "Outbreak"


-I suggested in adding different kinds of monsters hell even demons..#Tongue. but it might change the dynamics of this mod. I was thinking more along the lines of Silent Hill/Parasite Eve.

Which to me makes it slower pace game...watching somethings slowly lurch by in a very dark map, but being unable to see it until it finds itself in the light...which by then it would be too late for the player to react....its the Guardian from Hell followed by a mean pack of Hell Knights.

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Tue Dec 18, 2007 6:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, the guardian has spotters because it's blind.

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Ickus
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Joined: 25 Nov 2002
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PostPosted: Tue Dec 18, 2007 7:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know. lol well it can spawn them like spyplanes. Rolling Eyes

anyways. EVA-251, maybe something more comical like Pirate Baby’s Cabana Battle Street Fight 2006! xD

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Wed Dec 19, 2007 10:26 am    Post subject: Reply with quote  Mark this post and the followings unread

This topic has gone way off...

Any actual updates to the mod to show, EVA?

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Wed Dec 19, 2007 2:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

i looked in the past post to realize you want the construction yard to give no money.... well..... make it cost $0. as far as i realized.... making it have no animation dosent fix the problem but then again, i did pull off having a new country and not having rockpatch.... (i wish i could figure that out again)

but i would like to see an epic zombie country to play as for laughs. it would be cool to have zombie skirmish missions.

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Wed Dec 19, 2007 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Indeed it has gone off topic, but Doom has zombies too you know #Tongue and there'll be updates when they're created.

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Ickus
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Joined: 25 Nov 2002
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PostPosted: Wed Dec 19, 2007 5:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

yesh, so does Pirate Baby Cabana. XD see proof!



Anyways tis only suggestion.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Tue Dec 25, 2007 2:22 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Tue Dec 25, 2007 9:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

EVA-251 wrote:
Bump.

Check http://eva251.ppmsite.com
You may like the first news bit. Wink

You sure there isn't missing any files?
I checked files with mod creator there isn't maps... Sides etc...

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Tue Dec 25, 2007 11:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is the first release. There is no GUI and although I planned to add a scenario map, I was having bugs with both versions (1 player skirmish and 2 player skirmish) and had to cut it.

GUI will more than likely be a feature to be added at the end. Hopefully, the next release will include around 4 or 5 maps that will have scenarios.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue Dec 25, 2007 11:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

I say we should have plenty of easter eggs!
Forman Greeman, is one, tough zombie-killing bastard. >_>

Any more ideas?

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Tue Dec 25, 2007 11:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Romerro hero unit. XD
ROB ZOMBIE

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Wed Dec 26, 2007 5:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Naw, Ash.

"This is my Boom stick" #Tongue

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Oh, fuggerbuggerrit!

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