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Mammoth Tank Issues
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the1corrupted
Grenadier


Joined: 02 Dec 2007

PostPosted: Fri Dec 14, 2007 11:36 pm    Post subject:  Mammoth Tank Issues
Subject description: Tried everything I know and it still won't work!
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I've tried everything on this and it won't work! This voxel is broken down into Mammut.vxl/.hva, Mammuttur.vxl/hva, Mammutbarl.vxl/.hva. There are two issues...

1. The turret will not appear.
2. The tank "Chronos" (teleports) instead of rolling.
3. Help!

Rules
Quote:
; Allied Mammoth tank
[TITAN]
UIName=Name:TITAN
Name=Allied Titan Tank
Image=MAMMUT
Prerequisite=GAWEAP, GATECH
Primary=120mmx
Secondary=MammothTusk
Strength=800
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=7
Sight=8
Speed=4
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
Cost=1750
Soylent=1750
Points=50
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2; origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1};MovementZone=Destroyer ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Normal; This value MUST be 0 for all building addons
ThreatPosed=15
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=6
OpportunityFire=yes
ElitePrimary=120mmxE
EliteSecondary=MammothTuskE
BuildTimeMultiplier=1.0


Art
Quote:
[MAMMUT] ; Allied Mammoth Tank
Voxel=yes
Remapable=yes
TurretOffset=0
Cameo=MTNKICON
AltCameo=MTNKUICO
PrimaryFireFLH=190,25,120

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Fri Dec 14, 2007 11:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
MovementZone=Normal; This value MUST be 0 for all building addons.

Perhaps?

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sat Dec 15, 2007 12:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Your kidding Gufu...

There's absolutely nothing wrong with this code...it's not possible for you to get such results. Are you sure the voxels and HVA's (whats the H stand for anyways?)

Otherwise, there's nothing wrong except that the turret is obviously hidden by the tank...

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darknessvolt
Rocket Cyborg


Joined: 24 Oct 2007
Location: Yuri's Island!

PostPosted: Sat Dec 15, 2007 12:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah I agree to 4StarGeneral, but we have the same problem my turret on my Magnetic Tower won't work too......

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Sat Dec 15, 2007 1:55 am    Post subject: Re: Mammoth Tank Issues Reply with quote  Mark this post and the followings unread

the1corrupted wrote:
1. The turret will not appear.

You may need to edit your HVA files in a HVA editor becaus the offsets may be totaly off like 4StarGeneral said. (When the offsets are off the turret may be rendered in a weird place or might not be visible, the same applies to the barrels and body)

Dont remember if this is the problem but you can also try to make the file names shorter like 5TNK/5TNKTUR/5TNKBARL .vxl/.hva

the1corrupted wrote:
2. The tank "Chronos" (teleports) instead of rolling.

What Chronos tank, I dont see any "Chronos" code Laughing (forgot to post the code?) Laughing

Just put MovementZone=Destroyer and
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
on it and it should roll instead of teleport

the1corrupted wrote:
3. Help!

What!? Twisted Evil Laughing Very Happy Wink

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Sat Dec 15, 2007 2:29 am    Post subject: Reply with quote  Mark this post and the followings unread

i had this happen to me on a map i did a while back Laughing i just dumped the map and screamed. then i got internet and now i can bother you people Very Happy

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TX1138
Jumpjet Infantry


Joined: 18 May 2007
Location: Australia

PostPosted: Sat Dec 15, 2007 3:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Darknessvolt, I know what is wrong with your Magnetic Tower. But I don't feel like giving you the answer just yet.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Dec 15, 2007 12:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

TX1138, ain't that a plain stupid answer? A community is to help ppl, not to let them wait on an answer because he acts like a n00b/newb. It's better to give him the answer now, or we will have another topic from him asking how to get his tower to work Wink

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the1corrupted
Grenadier


Joined: 02 Dec 2007

PostPosted: Sat Dec 15, 2007 1:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually, the whole thing works #Tongue I'm just the idiot that didn't reload Yuri's Revenge after making the tank not crash the game. Screenis coming soon! The game engine is a temperamental thing, it is. If possible, I'd like some custom voices, but I doubt I'd get it... But now I need five custom cameos. Anyone care to help out?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Dec 15, 2007 4:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

You aree saying you mod the game while it's running? That ain't smart (nor good for your game) Rolling Eyes

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Sat Dec 15, 2007 5:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

it dosent do anything to your game.... the changes take affect when you restart the game. i know for... i learned that the hard way (imagine alot of screaming involved)

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the1corrupted
Grenadier


Joined: 02 Dec 2007

PostPosted: Sat Dec 15, 2007 8:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

WarDeathFun is right. It doesn't do anything to mod the game while it runs. But now I have a new issue: animation flaws on a new infantry unit. Whenever it shoots, it goes through the die sequence...

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darknessvolt
Rocket Cyborg


Joined: 24 Oct 2007
Location: Yuri's Island!

PostPosted: Sun Dec 16, 2007 7:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
TX1138, ain't that a plain stupid answer? A community is to help ppl, not to let them wait on an answer because he acts like a n00b/newb. It's better to give him the answer now, or we will have another topic from him asking how to get his tower to work Wink



No worries it is now fixed...

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TX1138
Jumpjet Infantry


Joined: 18 May 2007
Location: Australia

PostPosted: Sun Dec 16, 2007 7:31 am    Post subject: Reply with quote  Mark this post and the followings unread

In all honesty, I had no idea what the problem was! Laughing

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