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Hrimfaxi MK-II submersible battlecarrier complete!
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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Tue Dec 18, 2007 6:57 am    Post subject:  Hrimfaxi MK-II submersible battlecarrier complete!
Subject description: A special voxel that I'm releasing to the public.
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This is a special voxel that I created for my own personal mod called "C&C meets Ace Combat". I called it "Hrimfaxi MK-II" prototype submersible battlesub, which is named after the yuktobonian super carrier submarine "Hrimfaxi".

The Hrimfaxi is a true class ship because not of its big size but it features all aspects of a multipurpose vessel that act as a carrier, battleship, and submarine.

INI code designation is "BCSUB".

Yes its huge but it has some normals problem that I can't fix. Anyway here is the picture to look at. Very Happy



BCSUB.jpg
 Description:
The ingame picture featuring Hrimfaxi MK-II
 Filesize:  222.78 KB
 Viewed:  6237 Time(s)

BCSUB.jpg



BCSUB.jpg
 Description:
The Hrimfaxi MK-II Battlesub prototype texture
 Filesize:  10.56 KB
 Viewed:  6237 Time(s)

BCSUB.jpg



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Last edited by Roaches on Tue Dec 18, 2007 8:57 am; edited 1 time in total

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Tue Dec 18, 2007 6:58 am    Post subject: Reply with quote  Mark this post and the followings unread

sorry to say that but its a bit ugly

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Tue Dec 18, 2007 8:05 am    Post subject: Reply with quote  Mark this post and the followings unread

it just needs to be normalized properly so it will fit in.

use the autonormals. it's as simple as pressing ctrl+alt+n then clicking OK in the VXSLE.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Dec 18, 2007 8:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Very... blocky...

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Tue Dec 18, 2007 9:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Well its my first naval voxel so I expect lots of critizism. Well anyway I think I fixed it but it may still look unattractive to eyes of many.



BCSUB 2.jpg
 Description:
another image
 Filesize:  238.41 KB
 Viewed:  6204 Time(s)

BCSUB 2.jpg



BCSUB.zip
 Description:
Download BCSUB.zip here (finished voxel).

Download
 Filename:  BCSUB.zip
 Filesize:  57.83 KB
 Downloaded:  179 Time(s)


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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Tue Dec 18, 2007 12:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

For a new voxel maker your doing ok, just make the sides rounder by making layers into what looks like a pyramid, Like so:



rounder_sides.png
 Description:
 Filesize:  4.41 KB
 Viewed:  6187 Time(s)

rounder_sides.png



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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Tue Dec 18, 2007 1:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

it looks much better now that it's been normalized, however you should texturize it better. A single unchanging color makes a model look rather bland.

other than that, I have no major beef with the design; the bow of the ship could be more angular though as as it stands it'll have a lot of drag being so flat and all. #Tongue

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Last edited by IVI on Tue Dec 18, 2007 1:51 pm; edited 1 time in total

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azri_apoc
Cyborg Firebomber


Joined: 29 May 2007
Location: Malaysia

PostPosted: Tue Dec 18, 2007 1:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

it looks bit boxy on the front. make the front bit more sharp, opps i"m not demanding i"m just giving my opinions. anyway nice ship.Wink

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