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new MBT70 texture
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ravage
Soldier


Joined: 16 Jul 2005

PostPosted: Fri Dec 21, 2007 1:48 pm    Post subject:  new MBT70 texture Reply with quote  Mark this post and the followings unread

what do you think...? Confused is it too bright?



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coolfile
Vehicle Driver


Joined: 06 Nov 2007

PostPosted: Sat Dec 22, 2007 7:14 am    Post subject: Reply with quote  Mark this post and the followings unread

nice models but they look like jades.

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Sat Dec 22, 2007 7:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Not bad but id try to make more conventional camo for them.

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ravage
Soldier


Joined: 16 Jul 2005

PostPosted: Sat Dec 22, 2007 12:47 pm    Post subject: Reply with quote  Mark this post and the followings unread


how about now?



here is my specularmap and normalmap, any advice is welcome, thanks:)
[/img]



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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sat Dec 22, 2007 12:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

1 - Please Don't use .JPG's. Confused
2 - Nice work! I'm liking what you've done, here. Smile

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smurfbizkit
Vehicle Driver


Joined: 19 Sep 2007

PostPosted: Sat Dec 22, 2007 11:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Your normal map is great, right on the money there. C&C3 textures rely mostly on normal and spec maps...diffuse maps really aren't quite as important as those.

Your spec map though needs work. Look at some of the C&C3 spec maps and see how EA used them. For the most part they highlighted the edges more than the rest of it...although really they just exaggerated what was already in the diffusemap.

Would you mind posting the diffuse map as well? I can't comment too well on it without seeing it.

I do want to praise you for not falling into common conventions, which is to throw on a huge 512x512 map. Sooo many people do it and its just overkill. All of the ones that I've made for MEC2 are at 512x512, but made with it in mind to be downresed to 256 (which is the standard resolution for almost everything in our screens [the abrams uses a 256x512 though]).

The UVMAP seems good, with little wasted space.

The model has a VERY common issue with those in C&C3 mods...you modeled in the wheels. Look at the unit at ingame height, just how often do you truly even see them well? Are they worth the absurd amounts of polies it takes? Look at all of EA's models, that is why they all use side-skirts. #Tongue

Hope some of that is of use, can't wait to see more. Wink

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ravage
Soldier


Joined: 16 Jul 2005

PostPosted: Sun Dec 23, 2007 12:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks! here is my diffusemap. and about the wheels...trust me, they're worth it:)



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