Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Apr 19, 2024 6:20 pm
All times are UTC + 0
Starwar mech
Moderators: Global Moderators, Media Hut Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   This topic is locked: you cannot edit posts or make replies. Page 1 of 1 [8 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Hemlig
GDI Hacker


Joined: 05 Jan 2007

PostPosted: Thu Jan 03, 2008 7:15 pm    Post subject:  Starwar mech Reply with quote  Mark this post and the followings unread

I dunno the name of this, I dont watch starwars. But I think its the AT-AE
Download and look at it in shp builder Very Happy

Working codes

Quote:
[AMECHA]
WalkFrames=11
FiringFrames=1
Voxel=no
Remapable=no
PrimaryFireFLH=
SecondaryFireFLH=
FiringSyncFrame1=8
FiringSyncFrame2=3
StartStandFrame=0
StartWalkFrame=8
StartFiringFrame=0
Facings=8


I think the smaller one is shit cool ingame and can be used in mods. Even if maybie to some not look good in pic, it does ingame

Credit to: Chris85 Wink

Removed

Last edited by Hemlig on Mon Jan 07, 2008 1:38 pm; edited 7 times in total

Back to top
View user's profile Send private message
Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Thu Jan 03, 2008 7:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

So, who made it originally? Did you convert it from a 3D model or simply a 2D SW game?

Looks nice, I must say.

Back to top
View user's profile Send private message Send e-mail
gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Jan 03, 2008 7:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Star Wars:Galactic Battlegrounds, eh?

_________________
DUNK!

Back to top
View user's profile Send private message Skype Account
Hemlig
GDI Hacker


Joined: 05 Jan 2007

PostPosted: Thu Jan 03, 2008 8:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

vOi!king ship wrote:
So, who made it originally? Did you convert it from a 3D model or simply a 2D SW game?


I am converting from CIV3. I try CIV4 another time.

Back to top
View user's profile Send private message
Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Thu Jan 03, 2008 9:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well I guess this is a conversion from a unit made by some fan for Civ 3, since I don't remember any Starwars units in it. If so, please, at least, credit the original maker, as I highly doubt they would want to see someone using their work without the proper credits.

Back to top
View user's profile Send private message Visit poster's website Skype Account
Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Thu Jan 03, 2008 9:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's definetly from a mod, because Civ 3 had no such unit.

Back to top
View user's profile Send private message Send e-mail
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Jan 03, 2008 10:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

beside the fact that you should giver proper credits, this unit has no shadow frames and the first walk frame is twice.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Hemlig
GDI Hacker


Joined: 05 Jan 2007

PostPosted: Thu Jan 03, 2008 10:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok credit given to all. And the shadow for units in CIV3 is not in correct angel, and dont fit in ra2. So I removed them. I test this and AT-AT ingame now. Just have to make some sequence

Quote:
first walk frame is twice.


thanks for telling, now fixed. Probably happend when converting with XCC.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   This topic is locked: you cannot edit posts or make replies. Page 1 of 1 [8 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1770s ][ Queries: 11 (0.0088s) ][ Debug on ]