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Hero Issue again, read bottom post of mine.
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Lolzer from the Unknown
Medic


Joined: 03 Jan 2008

PostPosted: Thu Jan 03, 2008 3:21 am    Post subject:  Hero Issue again, read bottom post of mine. Reply with quote  Mark this post and the followings unread

For the new country I'm developing I have a hero, the first unit. I have completely made the unit (Currently using mostly SEAL stuff, will change when I get it to work) and transfered the rulesmd file with him in it, but he won't appear for the Allies, who I set him for. Here's his sheet:

[JOSEP]
UIName=Name:JOSEP
Name=Joseph Leito
Image=SEAL
Category=Soldier
Prerequisite=GAPILE
Primary=AKM
Secondary=Sapper
OpenTransportWeapon=0
NavalTargeting=4
LeadershipRating=8
AlternateArcticArt=no
C4=yes
Assaulter=no ; I clear out UC buildings
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=190
Armor=plate
TechLevel=9
Pip=red
Sight=9
Speed=5
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1600
Soylent=500
Points=50
IsSelectableCombatant=yes
VoiceSelect=SealSelect
VoiceMove=SealMove
VoiceAttack=SealAttackCommand
VoiceFeedback=
VoiceSpecialAttack=SealSpecialAttack
CreateSound=SealCreated
DieSound=SealDie
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug)
ThreatPosed=25 ; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Size=1
DetectDisguise=yes
ElitePrimary=AKME
IFVMode=4
BuildLimit=1
SelfHealing=yes
UseOwnName=true



WHAT'S THE PROBLEM?!?

Last edited by Lolzer from the Unknown on Sat Jan 05, 2008 8:53 pm; edited 1 time in total

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Renegangsta
Cyborg Commando


Joined: 02 Aug 2007
Location: meh

PostPosted: Thu Jan 03, 2008 3:37 am    Post subject: Reply with quote  Mark this post and the followings unread

just to see if he even shows up, check yes for AllowedToStartInMultiplayer=yes
and set TechLevel=1
and see if anything happens

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Anderwin
General


Joined: 16 May 2005

PostPosted: Thu Jan 03, 2008 3:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Have you even add JOSEP under infantry's in the rulesmd.ini?

Added a JOSEP in the art.ini?
Are the weapon in the rulesmd.ini?

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Lolzer from the Unknown
Medic


Joined: 03 Jan 2008

PostPosted: Thu Jan 03, 2008 3:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, no Embarassed and yes... What do I need to do with the Art thing? Oh, and with the infantry, that's just putting him under the Rulesmd isn't it?

The weapon he uses is Boris's.

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Renegangsta
Cyborg Commando


Joined: 02 Aug 2007
Location: meh

PostPosted: Thu Jan 03, 2008 3:56 am    Post subject: Reply with quote  Mark this post and the followings unread

add something like this in art.ini
Quote:
[SEAL] ; Regular SEAL
Cameo=SEALICON
AltCameo=SEALUICO
Sequence=SealSequence
Crawls=yes
Remapable=yes
FireUp=3
PrimaryFireFLH=100,0,100

add an id i believe in art.ini
XX=SEAL where xx is number

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Jan 03, 2008 10:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Ehmm, renegangsta, if it's correct, that should be already in the artmd.ini...

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Renegangsta
Cyborg Commando


Joined: 02 Aug 2007
Location: meh

PostPosted: Thu Jan 03, 2008 11:03 am    Post subject: Reply with quote  Mark this post and the followings unread

oops you're right forgot he said yr Laughing ok artmd.ini

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gordon-creAtive
Cyborg Soldier


Joined: 14 Jun 2007

PostPosted: Thu Jan 03, 2008 11:09 am    Post subject: Reply with quote  Mark this post and the followings unread

@Renegangsta: "AllowedToStartInMultiplayer" has nothing to do with this problem, also "Image=Seal" has to work to.
@Jospeh: I believe you forgot to add it to the [Infantry] list. Plz define "won't show up" - is there a cameo? (It will be a Seals cameo) Or does he disappear after building him?

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Anderwin
General


Joined: 16 May 2005

PostPosted: Thu Jan 03, 2008 12:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

add this do the artmd.ini

Code:
[JOSEP] ; Joseph Leito
Cameo=SEALICON
AltCameo=SEALUICO
Sequence=SealSequence
Crawls=yes
Remapable=yes
FireUp=3
PrimaryFireFLH=100,0,100


open rulesmd.ini and search and find [Infantry].
Then is something like this:

52=E2
53=e3 <- just examples.

On the button on the list add JOSEP to the list.

like this: **=JOSEP (**= Are the next number)

52=E2
53=e3
54==JOSEP (JOSEP get number 54 because is the last thing in the list).

I hope you understand what I mean. Smile

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Chrisse
AA Infantry


Joined: 02 Mar 2006
Location: Sweden

PostPosted: Thu Jan 03, 2008 1:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Anderwin wrote:
add this do the artmd.ini

Code:
[JOSEP] ; Joseph Leito
Cameo=SEALICON
AltCameo=SEALUICO
Sequence=SealSequence
Crawls=yes
Remapable=yes
FireUp=3
PrimaryFireFLH=100,0,100



He don't have to, adding the Image=SEAL tag will work. And if you make a new art entry, you will have to copy the SEAL.shp and Rename it to JOSEP.shp since the shp file must have the same name as the art entry, or it wont show up, what i think the problem is the [Infantrytypes] list
and adding xx=JOSEP to the list where xx is the number above the last in the list.

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Anderwin
General


Joined: 16 May 2005

PostPosted: Thu Jan 03, 2008 1:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

damn. I forget it sorry Sad.

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Chrisse
AA Infantry


Joined: 02 Mar 2006
Location: Sweden

PostPosted: Thu Jan 03, 2008 1:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Np Mate Smile hope he get his unit fixed Smile

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Lolzer from the Unknown
Medic


Joined: 03 Jan 2008

PostPosted: Thu Jan 03, 2008 10:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Still won't work. Just to clarify problem:

No cameo for the unit, as far as the game is concerned he doesn't exist.

ALL I have changed is to put the profile thingy as above and I put it: 66=JOSEP on the infantry list.

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Lolzer from the Unknown
Medic


Joined: 03 Jan 2008

PostPosted: Thu Jan 03, 2008 10:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, sorta fixed now, but the name on the cameo appears as: Missing: Name:JOSEP. How do I fixed that?

Oh, and how do I make him immune to dogs?

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Jan 03, 2008 10:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

You need to edit the RA2(md).csf. Make a New entry called:

Name:JOSEP

And In it's name properties, name it as you see fit.

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Lolzer from the Unknown
Medic


Joined: 03 Jan 2008

PostPosted: Thu Jan 03, 2008 10:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm relatively new to making units. Could you show me how to make an entry there? Format I mean.

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Chrisse
AA Infantry


Joined: 02 Mar 2006
Location: Sweden

PostPosted: Thu Jan 03, 2008 11:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Perhaps this little thingy can be handy Rolling Eyes

Open it with your ra2md.csf and follow Aro's instructions.



String editor.zip
 Description:
String Editor

Download
 Filename:  String editor.zip
 Filesize:  214.14 KB
 Downloaded:  110 Time(s)


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R.I.P Xeno.

http://open.spotify.com/track/3B5lZi3QJ8AeVpdLtO9NcI

www.myspce.com/ttex91 (Listen to my music (Outdated)).

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Lolzer from the Unknown
Medic


Joined: 03 Jan 2008

PostPosted: Fri Jan 04, 2008 12:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Errr.... not to sound like a complete noob, but I have no idea how to work that, the Readme confuses me.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Jan 04, 2008 9:16 am    Post subject: Reply with quote  Mark this post and the followings unread

First you need XCC Mixer. I you have that, you must open the programm, go to "Launch", look down to "String Table Editor", and select the game you want. Now you can edit, add, and delete string files. The string editor itself is quiet easy, so I think you don't need a guide for that #Tongue

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Anderwin
General


Joined: 16 May 2005

PostPosted: Fri Jan 04, 2008 2:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just open the program the strings file are in the folder where you open the program.

Press file-open RA2_english, or german if you got it.

Then press ctrl + i then a new window open and under string ID write: Name:JOSEP and then you find it in the list. When you find Name:JOSEP in the list press on it and --> is a white window called content write Joseph Leito there.

File-save. Copy the RA_2english file to your RA2 folder. (C:\westwwod\ra2) then change the name on the file to RA2md.csf. (Remove MD if you do not gonna change it to Yuri's Revenges (YR))

YR= RA2md.csf
Ra2=RA2.csf

When you have change the name just play the game.

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Lolzer from the Unknown
Medic


Joined: 03 Jan 2008

PostPosted: Sat Jan 05, 2008 2:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks! I'm good, my unit is now named Joseph Leito!

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Lolzer from the Unknown
Medic


Joined: 03 Jan 2008

PostPosted: Sat Jan 05, 2008 8:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alright, it worked perfectly when I was using the SEAL, but now I switched to the Marine SHP I downloaded here and Joseph won't appear out of the barracks. I train him, and when it completes there's nothing there. I think I misentered the art.ini entry, but the ReadMe didn't say what to do for the entry and I have no idea, it did have the sequence though. Help!

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sat Jan 05, 2008 9:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

First of all, delete all the new entries you've made soo that your 'Joseph' SHP works again. Secodnly, Upload the codes to the new SHP you're trying to implement in game.

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Chrisse
AA Infantry


Joined: 02 Mar 2006
Location: Sweden

PostPosted: Sat Jan 05, 2008 9:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well for the marine.shp in order to work you need to have the same name on your art entry as your shp file (exept the .shp extension)

So basicly copy the whole [SEAL] entry and paste it as [MARINE] and then change the Image= tag in your [JOSEP] rules entry, and for the squence part, i'm no help, sorry Sad

And remember to add the marine.shp to the expand(md)##.mix

_________________
R.I.P Xeno.

http://open.spotify.com/track/3B5lZi3QJ8AeVpdLtO9NcI

www.myspce.com/ttex91 (Listen to my music (Outdated)).

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sun Jan 06, 2008 5:48 am    Post subject: Reply with quote  Mark this post and the followings unread


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