Joined: 22 Aug 2006 Location: somewhere south of the north pole
Posted: Sun Jan 06, 2008 1:36 pm Post subject:
I am working on a map, big one!
It's a hug 8-player map, with loads of ore and gems, all over the map. ATM, the map need some detail, even though many details don't show up on the minimap... The map has many oil stations, and some other fancy techbuildings all over. this map would be great with 12 players, but YR don't like more than 8 Anyway, the map has many half-done features, but is playable. And the size of it (and many huge open areas) I recomend setting up more small bases around the map. Remember that all units will use a great amount of time to atack, unless you start next to each other.
I want you to have a look at the map, and tell me if it has some HUGE misstakes, anoying spots and so on.
And the map might get sized up to about 458x228 (don't ask) if you like it this big
Joined: 22 Aug 2006 Location: somewhere south of the north pole
Posted: Sun Jan 06, 2008 3:06 pm Post subject:
@redgyard
This might be a map problem, I'll check. Oh and this is only 200x150, the biggest possible is 200x200 (hacked 458x228?) _________________ This is a signature QUICK_EDIT
Ok... I havn't played it in game yet... But I looked at it in Final Alert 2 YR... Well... I have seen TONS of cliff errors... I'll post 8 of the ones I have seen, for there would be too many pics if I posted them all...
Those are just eight cliff errors out of A TON of em... You may want to fix them all where ever you have south facing cliffs. And I mean computer screen down south.
Also...
That's not a base... It's a cramped MEGA-BASE! I'd use super... But it has all three factions in it...
Other then that, it looks good besides with all the neutral units that I think will fire apon the players. Looks very good. Fix the cliff errors, and it may even have a shot at spotlight. =) QUICK_EDIT
Joined: 22 Aug 2006 Location: somewhere south of the north pole
Posted: Sun Jan 06, 2008 3:38 pm Post subject:
DANM! I posted wrong map
Will be updated asap!
@Shakar
most of those are leftovers, the baseline of this map is over 4 years, befor I knew about the clifs... Oh and that base is long gone
And even the minimap is off.... My misstake
EDIT: I'll make some more changes, and re-upload!
EDIT2: Testing in progress
EDIT3 Map re-uploaded _________________ This is a signature Last edited by Dupl3xxx on Sun Jan 06, 2008 5:56 pm; edited 2 times in total QUICK_EDIT
Joined: 22 Aug 2006 Location: somewhere south of the north pole
Posted: Sun Jan 06, 2008 10:14 pm Post subject:
That's why I hope NPWE or RP2 can make the YR enging more efficient But the map isn't finnished, details is added all the time, and I am testing out lightning and lighteffects, what do those of you who have tested the map, not just looked at it in FA2 think? And I finaly got the TX working, and I noticed that a elite rhino tank with ease smashed a destroyable ramp/cliff, so more goddies and shortcuts is being added. Updates will come withinn 18h (as I need sleep, and I have this problem called school ) _________________ This is a signature QUICK_EDIT
Yeah, true, but most people download these maps so they have something better to play people on, online, Instead of all those stupid mod maps. QUICK_EDIT
Joined: 22 Aug 2006 Location: somewhere south of the north pole
Posted: Sun Jan 06, 2008 11:00 pm Post subject:
modmap? nono, a map with it's own mod, a map FEATURED in a mod yet to be realised But now I must stop talking about this mod, befor I say something I shoudn't hvae said... Secrests, I love them
Oh, and I use the masses to secretly test out new ideas _________________ This is a signature QUICK_EDIT
Well, the TX explains the tunnels I seen then, unless the game has the tunnel tiles in it's files somewhere without the need to use the TX... Anywho, I'll give my reveaw ater when I have the time to test it in game. QUICK_EDIT
Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Mon Jan 07, 2008 10:38 pm Post subject:
my computer handles it fine. what bothers me is the units owned by civilian. Last edited by wardeathfun on Mon Jan 07, 2008 11:30 pm; edited 1 time in total QUICK_EDIT
Joined: 22 Aug 2006 Location: somewhere south of the north pole
Posted: Mon Jan 07, 2008 11:30 pm Post subject:
@ wardeathfun
File > New > 200x200
Isn't that hard if you have final alert
And I know the game might get slowed down a lot, but it's playable The newest version just got past 800kb!!!! This is a map! They are not supose to go beyond 400kb!
The version for download is 1.1, my is 1.3
I have to do some more changes to it, and I have some new things that I might try out. And does it bother you much that it slows doan the game?
Oh and one more thing, this map will go to 2.0, with all bugs fixed (Cliffbugs, some infentry, some bridges need re-doing), and very high detail on terain-features, but I hvaen't made up my mind on some features I might add, and there is some places I want to make it more "natural" in shape, but it would require a boatload of work..... But for you, I might just do it.
This map will also be featured as a pimped version for my upcomming mod Blue Crystal (no realise-date ATM)
And any sugestions to what I should do/fix is helping. _________________ This is a signature QUICK_EDIT
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