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I am working on a map, big one!
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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sun Jan 06, 2008 1:36 pm    Post subject:  I am working on a map, big one! Reply with quote  Mark this post and the followings unread

It's a hug 8-player map, with loads of ore and gems, all over the map. ATM, the map need some detail, even though many details don't show up on the minimap... The map has many oil stations, and some other fancy techbuildings all over. this map would be great with 12 players, but YR don't like more than 8 Sad Anyway, the map has many half-done features, but is playable. And the size of it (and many huge open areas) I recomend setting up more small bases around the map. Remember that all units will use a great amount of time to atack, unless you start next to each other.

I want you to have a look at the map, and tell me if it has some HUGE misstakes, anoying spots and so on.

And the map might get sized up to about 458x228 (don't ask) if you like it this big Very Happy




mw_1.zip
 Description:
Version 1.1

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 Filename:  mw_1.zip
 Filesize:  352.4 KB
 Downloaded:  91 Time(s)


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Last edited by Dupl3xxx on Sun Jan 06, 2008 8:47 pm; edited 1 time in total

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Blueguard
Cyborg Specialist


Joined: 22 Aug 2007

PostPosted: Sun Jan 06, 2008 2:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its the biggest map I've ever seen! Oh.. And also the slowest: My computer is a piece-of-shit and makes a restart if i try to play it Sad Sad Sad

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sun Jan 06, 2008 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

*smiles*

good work,it should be fun

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sun Jan 06, 2008 3:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

@redgyard
This might be a map problem, I'll check. Oh and this is only 200x150, the biggest possible is 200x200 (hacked 458x228?)

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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Places

PostPosted: Sun Jan 06, 2008 3:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok... I havn't played it in game yet... But I looked at it in Final Alert 2 YR... Well... I have seen TONS of cliff errors... I'll post 8 of the ones I have seen, for there would be too many pics if I posted them all...

















Those are just eight cliff errors out of A TON of em... You may want to fix them all where ever you have south facing cliffs. And I mean computer screen down south.

Also...

That's not a base... It's a cramped MEGA-BASE! I'd use super... But it has all three factions in it...

Other then that, it looks good besides with all the neutral units that I think will fire apon the players. Looks very good. Fix the cliff errors, and it may even have a shot at spotlight. =)

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sun Jan 06, 2008 3:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

DANM! I posted wrong map Embarassed
Will be updated asap!
@Shakar
most of those are leftovers, the baseline of this map is over 4 years, befor I knew about the clifs... Oh and that base is long gone Wink

And even the minimap is off.... My misstake

EDIT: I'll make some more changes, and re-upload!

EDIT2: Testing in progress

EDIT3 Map re-uploaded

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Last edited by Dupl3xxx on Sun Jan 06, 2008 5:56 pm; edited 2 times in total

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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Places

PostPosted: Sun Jan 06, 2008 4:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Was it me, or was I the only one that pointed those neutral units and stuff out that you didn't want there? xD

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Blueguard
Cyborg Specialist


Joined: 22 Aug 2007

PostPosted: Sun Jan 06, 2008 6:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

I never reached so far... Sad

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Jan 06, 2008 9:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Unfortunatly, maps of such a rediculous size, detailed or not cause most computers to slow down.

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sun Jan 06, 2008 10:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's why I hope NPWE or RP2 can make the YR enging more efficient Very Happy But the map isn't finnished, details is added all the time, and I am testing out lightning and lighteffects, what do those of you who have tested the map, not just looked at it in FA2 think? And I finaly got the TX working, and I noticed that a elite rhino tank with ease smashed a destroyable ramp/cliff, so more goddies and shortcuts is being added. Updates will come withinn 18h (as I need sleep, and I have this problem called school #Tongue)

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Jan 06, 2008 10:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
And I finaly got the TX working


I Would not reccomend TX. It causes heavy problems when you try to play the map that has usage of TX in them, online.

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sun Jan 06, 2008 10:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

But what if this isn't supose to be a online map at the end of the day?? #Tongue

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Jan 06, 2008 10:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, true, but most people download these maps so they have something better to play people on, online, Instead of all those stupid mod maps.

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sun Jan 06, 2008 11:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

modmap? nono, a map with it's own mod, a map FEATURED in a mod yet to be realised Wink But now I must stop talking about this mod, befor I say something I shoudn't hvae said... Secrests, I love them Very Happy

Oh, and I use the masses to secretly test out new ideas

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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Places

PostPosted: Mon Jan 07, 2008 5:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, the TX explains the tunnels I seen then, unless the game has the tunnel tiles in it's files somewhere without the need to use the TX... Anywho, I'll give my reveaw ater when I have the time to test it in game.

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Mon Jan 07, 2008 8:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

The tunnels is removed for the advantages of destroyable cliffs Very Happy

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Jan 07, 2008 9:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks like quite a job! good luck

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Mon Jan 07, 2008 10:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

my computer handles it fine. what bothers me is the units owned by civilian.

Last edited by wardeathfun on Mon Jan 07, 2008 11:30 pm; edited 1 time in total

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Mon Jan 07, 2008 11:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

@ wardeathfun
File > New > 200x200
Isn't that hard if you have final alert Wink
And I know the game might get slowed down a lot, but it's playable Laughing The newest version just got past 800kb!!!! This is a map! They are not supose to go beyond 400kb! Surprised

The version for download is 1.1, my is 1.3 #Tongue
I have to do some more changes to it, and I have some new things that I might try out. And does it bother you much that it slows doan the game?

Oh and one more thing, this map will go to 2.0, with all bugs fixed (Cliffbugs, some infentry, some bridges need re-doing), and very high detail on terain-features, but I hvaen't made up my mind on some features I might add, and there is some places I want to make it more "natural" in shape, but it would require a boatload of work..... But for you, I might just do it.

This map will also be featured as a pimped version for my upcomming mod Blue Crystal (no realise-date ATM)

And any sugestions to what I should do/fix is helping. Very Happy

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pd
Laser Commando


Joined: 19 Jun 2005
Location: Gone

PostPosted: Tue Jan 08, 2008 8:38 am    Post subject: Reply with quote  Mark this post and the followings unread

The main cell arrays are allocated for possible 511x511 sized maps, however, other things will prevent you from doing that. Sad

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