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Tratos
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RedScare
Combat Engineer


Joined: 29 Jun 2007
Location: The US of A

PostPosted: Tue Jan 29, 2008 8:20 pm    Post subject:  Tratos
Subject description: Uber spy
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I had the idea to make Tratos GDI's counter to Nods Chameleon Spy and Mutant Hijacker. I wondering if it was possible to make Tratos steal vehicles and technology like the Allied Spy from Red Alert 2 but in this case instead of getting a super unit you'll get a little bit of Nod's technology.

If that's not possible then I had the idea to have Tratos steal tiberium from refineries and shutting down power for a limited time when entering a power plant. I've tried making him into a theif but it's not working. Any takers on this one?

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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Tue Jan 29, 2008 8:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmmmm, I tried that before. I make it also a thief, but it doesn't steal technology, I really don't know, what it could do. Maybe to steal the radar informations? And stealing Tiberium? I'm not sure...

(Agent = Does it have spy-like abilities (def=no)?
Infiltrate = Can it enter a building like a spy or thief (def=no)?
Disguised = Is it disguised as enemy soldier when seen by enemy (def=no)?
Thief = Does it steal money if it infiltrates an enemy building (def=no)?
Maybe some of these things could be interessting...? I don't know, which are working...)

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Tue Jan 29, 2008 11:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

The thief tag dose not actually work. (I believe)
Disguise will show them as an E1 to enemies. Actually dose this tag work? I have never tried it.....

Agent/Infiltrate is kinda cool I guess. You can enter an enemies radar and it shows everything they have on the map. You can enter an enemies weapons factory and it shows what is being built by them if you have the building selected. However, the pallette thing is messed up, so you have to change it like Smiff did in TS: Retro.
Other buildings will do nothing.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jan 29, 2008 11:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

you can also see tiberium fill state on refinery and silos as well as energy level on powerplants

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Tue Jan 29, 2008 11:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thief is loaded and stored, and the game actually checks if a unit has Thief set to true, but i dont know what it does on the event of it being true.

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Wed Jan 30, 2008 6:12 am    Post subject: Reply with quote  Mark this post and the followings unread

joshy wrote:
The thief tag dose not actually work. (I believe)
Disguise will show them as an E1 to enemies. Actually dose this tag work? I have never tried it.....

Agent/Infiltrate is kinda cool I guess. You can enter an enemies radar and it shows everything they have on the map. You can enter an enemies weapons factory and it shows what is being built by them if you have the building selected. However, the pallette thing is messed up, so you have to change it like Smiff did in TS: Retro.
Other buildings will do nothing.

And if you take that repair package (Whatever) then it messes other cameos...

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Jan 30, 2008 7:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just tested it, thief=yes doesn't work.

You also need Infiltrate=yes, but then they just run into the building and delete themselves

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Wed Jan 30, 2008 8:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

I remember I made a theif for a mod map before for YR, and gave him the Theif=yes tag. With that, you get the enter button on buildings, but when you order him to do so he would *attempt to enter* and then walk away.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Jan 30, 2008 10:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

I didn't get the Thief=yes guy to have the 'enter bilding' cursor unless he was Infiltrate=yes

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Wed Jan 30, 2008 10:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, thiefs are not possible. (In TS)

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