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Sample codes of modified particle system for missile trails?
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CoolSon
Cyborg Engineer


Joined: 02 Sep 2007

PostPosted: Thu Feb 07, 2008 7:05 am    Post subject:  Sample codes of modified particle system for missile trails? Reply with quote  Mark this post and the followings unread

can somebody please share some sample modified codes of particle systems for missile trails? Say, i want to make something like the Nod Nuke Missile trail but in a reduced version, for use on an MLRS and Rocket Launcher types.

any help will be much appreciated.

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CoolSon
Cyborg Engineer


Joined: 02 Sep 2007

PostPosted: Thu Feb 07, 2008 9:03 am    Post subject: update on my enhanced models; Reply with quote  Mark this post and the followings unread

I really need some hints/sample on particle systems for missile trails, i am making a hover AA unit (something similar or even better than the one in kane's wrath for GDI) and an MLRS unit (to be assymbled from bits and pieces from ingame models). btw here's some updates on my efforts to enhance the graphical quality of the ingame units;



7.jpg
 Description:
the pitbull missile and the mammoth's differs in size and missile trail/streak
 Filesize:  378.72 KB
 Viewed:  1578 Time(s)

7.jpg



5.jpg
 Description:
i made a new missile but it lacks a better missile trail
 Filesize:  372.71 KB
 Viewed:  1578 Time(s)

5.jpg



3.jpg
 Description:
Laser sights could be made later as a gameplay element (tracking target, exposing stealthed units etc.)
 Filesize:  399.91 KB
 Viewed:  1578 Time(s)

3.jpg



2.jpg
 Description:
The mammoth ratains the ability to drive according to the contour of the terrain
 Filesize:  374.8 KB
 Viewed:  1578 Time(s)

2.jpg



1.jpg
 Description:
I have added laser sights and headlights to the units
 Filesize:  392.42 KB
 Viewed:  1578 Time(s)

1.jpg



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