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Tiberium, MOH: Airborne and official mod tools? Epic fail?
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Feb 08, 2008 6:00 am    Post subject:  Tiberium, MOH: Airborne and official mod tools? Epic fail?
Subject description: Medal of Honor: Airborne has no modding tools and Tiberium may not have them as well.
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I've been recently browsing EA forums and I've found an interesting and, at the same time, frustating news regarding the promised official mod SDK for Medal Of Honor: Airborne:


Quote:
Hey everyone -

I'm sorry this is coming later than I anticipated but here's the info on the mod tools for Airborne:

I've been working with people on the team, including our technical director, and unfortunately I have to report that we won't be delivering mod tools for Airborne. The simple honest answer is that the version of Unreal Engine 3 we used to ship Airborne did not support modding. We have been involved in several code updates since the ship of the game, but the varied costs of integrating a newer version of UE3 backwards into Airborne to allow modding is prohibitive. There is too much code we'd have to update, and it would essentially mean rebuilding too much of the game's architecture.

Had Epic been farther along with UT3 while we were developing Airborne, things would have been different, but that is unfortunately what happens when you develop a game while the technology is still being developed




And what does it have to do with any C&C? Remember, Tiberium uses a similar, just a bit more modified version of the same engine used on Airborne. This means that there is a great possibility of we never ever seen any official editor for Tiberium, not even a map editor.


I trully hope that Tiberium doesn't have the same fate. In this case, it would be easier to modify other Unreal Engine 3 games, which are beyond the scope of this site.

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Fri Feb 08, 2008 8:55 am    Post subject: Reply with quote  Mark this post and the followings unread

well that would definately suck...

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Clarkson
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Joined: 25 Aug 2004
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PostPosted: Fri Feb 08, 2008 11:52 am    Post subject: Reply with quote  Mark this post and the followings unread

EA won't let this happen again, they'll ship Tiberium with the updated codes surely. Especially with people aware of the mods the C&C FPS(not RTS) community can produce. APB on Tiberium? Who knows, but the release of Tiberium will surely be focused to draw some of the C&C FPS modders into it.

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ORCACommander
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Joined: 14 Feb 2006
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PostPosted: Sat Feb 09, 2008 2:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Since when is this an excuse? Take a look at Company of Heroes Relic/THQ Did make a Major Architecture changes in their 2.0 patch and 1.4 patch. if they can do it it in patches EA can do it from the beginning with Tiberium and with patches for airborne

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Destiny
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Joined: 02 May 2006
Location: Singapore

PostPosted: Sat Feb 09, 2008 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dang, EA's skiving off again. No map editor for Tib = EA Boycott #Tongue

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ChielScape
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Joined: 07 Mar 2006
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PostPosted: Sat Feb 09, 2008 3:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Destiny wrote:
Dang, EA's skiving off again. No map editor for Tib = EA Boycott #Tongue

no, it would just mean i wouldnt try to start modding again.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sat Feb 09, 2008 4:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've never seen you mod before Chiel #Tongue

Someone has to go to Redwood(?), Virginia and knock some sense into EA.

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ChielScape
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Joined: 07 Mar 2006
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PostPosted: Sat Feb 09, 2008 4:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Destiny wrote:
I've never seen you mod before Chiel #Tongue

Someone has to go to Redwood(?), Virginia and knock some sense into EA.

i did for a while. was part of a mod team too, but pretty much all of us lost interest. i myself stopped modding at all.

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Koen
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Joined: 25 Apr 2004

PostPosted: Sat Feb 09, 2008 10:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Redwood? Las Vegas you mean.

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Clarkson
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PostPosted: Sat Feb 09, 2008 10:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wrong, Redwood City California.

EA has nothing out in Las Vegas.

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Destiny
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Joined: 02 May 2006
Location: Singapore

PostPosted: Sun Feb 10, 2008 3:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Forgot to refresh my century-old memory banks #Tongue

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