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Acid water
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CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Wed Feb 13, 2008 12:20 am    Post subject:  Acid water Reply with quote  Mark this post and the followings unread

how can i make acid water do damage to units in it and if possible units with in one cell block away Confused . ive all ready done the acid and tested it in game

Last edited by CalChillin on Wed Feb 13, 2008 1:28 am; edited 1 time in total

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Longshanks
Cyborg Soldier


Joined: 20 Oct 2007

PostPosted: Wed Feb 13, 2008 12:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Try giving it the tag [IsVeins=yes] in rules.ini.

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CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Wed Feb 13, 2008 1:28 am    Post subject: Reply with quote  Mark this post and the followings unread

you do know that ive not edited the water i just cloned made it green saved it as acid01-09 add a new section in temperat so their are no rules ini entries



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CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Wed Feb 13, 2008 2:41 am    Post subject: Reply with quote  Mark this post and the followings unread

I Just had a idea, animation damage but how would i do that ??

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Wed Feb 13, 2008 2:56 am    Post subject: Reply with quote  Mark this post and the followings unread

look at the fire animations in the art.ini

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CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Wed Feb 13, 2008 3:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Thats no help i don't even no what you mean Confused remember it is overlay

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Wed Feb 13, 2008 4:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Armored Cal 4 wrote:
Thats no help i don't even no what you mean Confused remember it is overlay

So is tiberium... tibrium CAN have animation. Search for sparkling tiberium tutorial.

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CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Wed Feb 13, 2008 4:31 am    Post subject: Reply with quote  Mark this post and the followings unread

I know it can have an animation i just don't know how to get it to damage units

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Wed Feb 13, 2008 4:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Foo!

(This is art)
Code:

Damage=
DamageRadius=
Warhead=


Put that in the animation code!

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CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Wed Feb 13, 2008 2:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

no matter i give up

Last edited by CalChillin on Wed Feb 13, 2008 2:43 pm; edited 1 time in total

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Feb 13, 2008 2:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Man, you need to sort it out, or no one will ever help you.

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CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Wed Feb 13, 2008 2:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

some one lock this topic please

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Wed Feb 13, 2008 7:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Look at joshy's last post, that's tha awnser man ROFL!

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Wed Feb 13, 2008 10:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
no matter i give up


You give up too easily. Laughing The answer is posted right in front of you.

Are you aware of that? #Tongue

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CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Wed Feb 13, 2008 10:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

I did not work for me and now i do not care because if TSHyper or VK don't find a solution to my IE all will be lost

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Paranoia
Cyborg Specialist


Joined: 04 Aug 2007

PostPosted: Wed Feb 13, 2008 10:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

don't give up. Do you know how many times i've rewritten my rules.ini? Your IE is most likely a missing weapon or something like that, its always the stupid small things... you don't need to wait for VK to fix your problems, everyone gets IEs all the time. they work them out.

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CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Wed Feb 13, 2008 10:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

but thats the thing rules.ini art.ini and sound.ini checked mutiple times then i ask ts hyper had no clue and it would take a long time to rewrite and remake every thing

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Thu Feb 14, 2008 1:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Well the unit has to be touching the Acid water. It can't be a hover or flying unit. Wink

Trust me, you don't know how many IE's I have had to deal with. And most of them are from stupid little things like Paranoia said.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Feb 14, 2008 2:14 am    Post subject: Reply with quote  Mark this post and the followings unread

This is a topic we see too often -
Someone who doesn't know a nickel about modding tries to post an impossible/ very difficult request,
and then gets frustrated when he doesn't understand the help he's been given.
Learn the basics FIRST, then try innovative and crazy things Wink

There's really no good solution with these than to smile, nod, and get on with life.

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