Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Tue Apr 16, 2024 12:48 pm
All times are UTC + 0
CTDAM Fix
Moderators: Global Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [4 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
DeeZire
Cyborg Engineer


Joined: 20 Nov 2006

PostPosted: Wed Feb 13, 2008 11:27 pm    Post subject:  CTDAM Fix Reply with quote  Mark this post and the followings unread

Something that has literally bugged me for years so I thought I'd finally sort it out. Apologies if this has already been posted somewhere. You all know the score with this one - the dam anims dont display and they look funky if you uncomment the lines in ART.INI due to bad pallette problems.

It's a 2-part fix, so first open ART.INI and replace the existing entries with these ones;-

[CTDAM]
Foundation=2x5
NewTheater=yes
ActiveAnim=CTDAM_A
ActiveAnimDamaged=CTDAM_AD
ActiveAnimZAdjust=-120
ActiveAnimTwo=CTDAM_B
ActiveAnimTwoDamaged=CTDAM_BD
ActiveAnimTwoZAdjust=-60
TerrainPalette=yes
ExtraDamageStage=false
DemandLoad=true

[CTDAM_A]
Normalized=yes
LoopStart=0
LoopEnd=9
LoopCount=-1
Rate=350
TerrainPalette=yes
NewTheater=yes
DemandLoad=true

[CTDAM_AD]
Image=CTDAM_A
Normalized=yes
LoopStart=10
LoopEnd=19
LoopCount=-1
Rate=220
TerrainPalette=yes
NewTheater=yes
DemandLoad=true

[CTDAM_B]
Normalized=yes
LoopStart=0
LoopEnd=7
LoopCount=-1
Rate=350
Surface=yes
TerrainPalette=yes
NewTheater=yes
DemandLoad=true

[CTDAM_BD]
Image=CTDAM_B
Normalized=yes
LoopStart=8
LoopEnd=15
LoopCount=-1
Rate=350
Surface=yes
TerrainPalette=yes
NewTheater=yes
DemandLoad=true

Second, replace the CTDAM_A.SHP and CTDAM_B.SHP with the ones attached here. Done!

WARNING - the end result is not that spectacular and was not worth half the effort I made but hey at least it spices the dam up a bit which has been sadly lacking for the last decade or so LOL.

You can make it look a little better by NOT replacing CTDAM_A.SHP thus leaving it to be drawn in the wrong palette which actually looks a little better IMHO but I included it anyways for the purists so its done properly.



CTDAM.zip
 Description:
Fixed CTDAM .SHP files.

Download
 Filename:  CTDAM.zip
 Filesize:  10.71 KB
 Downloaded:  105 Time(s)


Back to top
View user's profile Send private message
CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Feb 13, 2008 11:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is this just the lighting effects yea? I remember trying to do this AGES ago #Tongue

Back to top
View user's profile Send private message
DeeZire
Cyborg Engineer


Joined: 20 Nov 2006

PostPosted: Thu Feb 14, 2008 8:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Light effects and water at the bottom, including damaged stages.

Back to top
View user's profile Send private message
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Feb 14, 2008 9:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Why don't you make a tutorial out of this (I won't this time, because some ppl dislike my ways of tutorial making #Tongue)

Back to top
View user's profile Send private message Send e-mail Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [4 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1486s ][ Queries: 13 (0.0097s) ][ Debug on ]