Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Thu Feb 14, 2008 3:00 pm Post subject:
Battle Cast PrimeTime Online: RA3 Announced!
Subject description: But there was nothing that wasn't said here before.
For the sake of the formality, click in the picture:
Chris Corry also spoke quickly about the cooperative campaign, but nothing that wasn't posted here before. The full Battle Cast Prime Time will be posted on 29th, with more details on Red Alert 3. QUICK_EDIT
EA REWRITES HISTORY IN COMMAND & CONQUER: RED ALERT 3
Be Among the First to Return to Red Alert with the Exclusive Beta Invite in Command & Conquer 3: Kane’s Wrath or the Command & Conquer 3 Limited Collection
Redwood City, Calif., February 14, 2008 – After a seven-year hiatus, Electronic Arts Inc. (NASDAQ: ERTS) today announced the return of Red Alert, one of the most beloved and best-selling real time strategy (RTS) series of all time. Command & Conquer™: Red Alert™ 3, for the PC, Xbox 360TM video game and entertainment system and the PLAYSTATION®3 computer entertainment system, takes players on an epic adventure to a breathtaking alternate future spawned by time travel run amok . Developed by EA Los Angeles, Red Alert 3 breaks new ground in the RTS genre, featuring a fully co-operative campaign while bringing back the series’ light-hearted style and classic, action-oriented gameplay.
“The Red Alert games are known for challenging hardcore strategy gamers with depth, variety, and innovative gameplay. But they also belong to that rare breed of games that can draw in more casual players with their over-the-top stories, instantly accessible mechanics, and straight-to-the-fun design,” said Mike Verdu, General Manager of EALA. “With Red Alert 3, our team is continuing that proud tradition by introducing genre-first features like co-operative campaign play, which rewards veterans and casual players alike. In Red Alert 3, friends and family can always have your back!”
“It’s been too long.” said Chris Corry, Executive Producer at EALA. “Fans have been waiting for a new Red Alert game for seven years, and we’re working hard to ensure its well worth the wait. The team is staying true to the series’ roots while adding new elements like a co-operatively played story-driven campaign, an astounding new faction that will shake-up the Red Alert universe as we know it, and units that will help make Red Alert 3 everything our fans have been waiting for. And by bringing naval combat into the heart of the game design, we’re transporting that fast, fun and fluid C&C gameplay to the high-seas in ways that you’ve never seen before.”
In Red Alert 3, the desperate leadership of a doomed Soviet Union travels back in time to change history and restore the glory of Mother Russia. The time travel mission goes awry, creating an alternate timeline where technology has followed an entirely different evolution, a new superpower has been thrust on to the world stage, and World War III is raging. The Empire of the Rising Sun has risen in the East, making World War III a three-way struggle between the Soviets, the Allies, and the Empire with armies fielding wacky and wonderful weapons and technologies like Tesla coils, heavily armed War Blimps, teleportation, armored bears, intelligent dolphins, floating island fortresses, and transforming tanks.
Red Alert 3 asks the question “What If?” What if every bizarre research project and technology experiment for the last 70 years had actually borne fruit? What if the Philadelphia Experiment, time travel theory, teleportation, invisibility, Tesla technology, and a hundred other intriguing research projects had all paid off and gone mainstream? What if the Soviet Union survived and thrived; what would it look like 10 years in the future? What if the Japanese Empire had never fallen and instead became the ultimate high-tech military superpower? The end result is an imaginative and playful vision of an alternate future filled with possibility.
Command & Conquer fans eager to experience Red Alert 3 before anyone else can get early access to the beta1 by picking up a copy of Command & Conquer™ 3: Kane’s Wrath or the Command & Conquer 3 Limited Collection later this year.
For fans of Red Alert and Command & Conquer, EA hosts a dedicated online Web cast that goes beyond the game and brings players all the latest series news, tips and strategies. The flagship show, BattleCastTM Primetime, is a unique program that offers a sportscast look and feel for featured fan multiplayer matches, including expert commentary. Command & Conquer, BattleCast Primetime can be seen on the official Command & Conquer website http://www.commandandconquer.com/.
This product is not yet rated by the ESRB, PEGI or USK. For more information about Red Alert 3 or the Command & Conquer series, please visit www.RedAlert3.com.
1 Beta program is available for the PC only. An announcement about the Red Alert 3 beta dates will be made this summer.
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About Command & Conquer
The groundbreaking Command & Conquer franchise was one of the first to introduce players to the modern RTS genre, has spawned over a dozen PC titles, and ranks in the top 5 best-selling PC franchises of all-time according to the NPD Group. Command & Conquer 3 Tiberium WarsTM was the number #1 selling PC RTS of 2007 and recently won the “Strategy/Simulation Game of the Year” award from the Academy of Interactive Arts and Sciences.”Additionally, Command & Conquer Red Alert 2 and Command & Conquer Generals were the number one best-selling* PC RTS titles in 2000 and 2003 respectively. Collectively, the series has sold over 25 million units worldwide to date. The franchise boasts one of the largest and most active fan communities in the world. For more information on Command & Conquer series, please visit www.CommandAndConquer.EA.com.
* According to NPD Group
About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, the company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, cellular handsets and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS™, EA™, EA SPORTS BIG™ and POGO™. In fiscal 2007, EA posted revenue of $3.09 billion and had 24 titles that sold more than one million copies. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com.
Electronic Arts, EA, EA SPORTS, EA SPORTS BIG, POGO, Command & Conquer, Red Alert, Command & Conquer 3 Tiberium Wars, Command & Conquer Red Alert and BattleCast are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. Xbox and Xbox 360 are trademarks of the Microsoft group of companies. “PLAYSTATION” is a registered trademark of Sony Computer Entertainment Inc. All other trademarks are the property of their respective owners.
Beta info:
Quote:
Welcome Back, Comrade!
After seven years, Red Alert is returning with Command & Conquer™ Red Alert™ 3. Be among the first anywhere to play one of the most highly anticipated games of the year by joining the Command & Conquer Red Alert 3 Beta program.
The first step towards participating in the Beta program is ordering Command & Conquer 3: Kane’s Wrath. Not only will you get to play the latest installment of the Command & Conquer 3 Tiberium Wars Saga,, but within every purchase of Command & Conquer 3: Kane’s Wrath that contains the Red Alert 3 Beta Key Sticker is a key that guarantees you access to the Command & Conquer Red Alert 3 Beta program if you register before September 15, 2008.
How the Program Works:
Once you receive your copy of Command & Conquer 3: Kane’s Wrath, look for the Command & Conquer Red Alert 3 Beta Key Insert and visit the designated website.
To reserve your spot in the Beta program, you will follow the directions to register with the code printed on the Beta Key Insert.
Once you have registered, you will be entered into the Beta queue. Depending on when you register and your location, you will be called upon to activate your Beta key at any given point during the Beta program. Once that time comes, you will be contacted via email with instructions for downloading the Command & Conquer Red Alert 3 Beta client. You must download the client within the time period indicated to you in the email.
By ordering Command & Conquer 3: Kane’s Wrath and registering with the Beta Key before September 15th, 2008, you are guaranteed a chance to play the multiplayer Beta before Command & Conquer Red Alert 3 releases.
Be one of the first people to experience the revolution. Order Command & Conquer 3: Kane’s Wrath today!
_________________ Can you hide from me ? QUICK_EDIT
I'm loving what I hear of Hell March 3 in Battlecast, and that last picture of the soviet fortress is nothing short of spectacular.
I can't wait.
Absolutely kickass. I love the ingame art direction, and the promotional "Comic-esque" art direction. Absolutely fantastic, I love EA. _________________
[quote="Bobingabout"]I've got more naruto porn than furry porn[/quote] QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Thu Feb 14, 2008 6:09 pm Post subject:
Dunno, I can't tell untill I've heard it. Also, Frank Klepacki may be very good, and may have created most of the C&C music, but it may still be good music even if Frank Klepacki didn't created it... (I guess I will be burned as heretic now by loyal FK fans *runs for cover* ) QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Thu Feb 14, 2008 7:22 pm Post subject:
If that's the new HM, then Frank Klepacki should get back ASAP Red Alert is a mix of electronic with rock/metal, but this is more a Dance version of HM xD QUICK_EDIT
Joined: 07 Mar 2006 Location: In ur BIOS, Steeln ur Megahurtz!
Posted: Thu Feb 14, 2008 9:29 pm Post subject:
at least the graphics look nice..........
im so damn lucky im a graphics whore, because that's the only decent thing im expecting from this. never really liked the RA universe, and RA2 sucked major ass, though 1 was actually nice. lets just hope the article i had Roani post at tibweb a few days ago was right... _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Fri Feb 15, 2008 7:58 pm Post subject:
The Land Of The Rising Sun, The Empire of Japan, Hello Kitty's Palace, are all synonymous with JAPAN. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
i got some interesting ideas looking at the fortress pic:
Imagine telse troopers charging opposite of ra2, the towers increase the troopers firepower, and every other vehicle in it's range, and a tesla tower can be used as a lighting rod for weather storm. Or rather, if anyone is familiar with the real tesla'a ideas, he thought he could light up the atlantic ocean by building ttwo giant tesla towers in New York and England, and they would somehow "light up" the sky in the ocean. Nevertheless, the big tesla tower looks like its creating a storm (soviets and allies 69 supers?). I still think the tesla mechs look living diving suits and they are going to be amphibious _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Fri Feb 15, 2008 10:16 pm Post subject:
...How the hell are they going to amphibious? They're wearing electricity-charging, gigantic, bulky uniforms. Tell me how they're going to go in the water without frying themselves, never mind how they'll get out. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Shoes. Haha, they don't encompass the entire suit. And water's a huge conductor, and the suit is damn heavy, how'd it float anyway? _________________ Please, read the signature rules of the forum. QUICK_EDIT
ight up and don't be too picky, how can you honestly argue about realism when the entire game is based on a time machine? If you want a realistic game, join the army
well, hows does the tesla trooper stop the coil from hitting himself in the dry land? obviously you can't aim an electric bolt in mid air, the only way you could do it would be by aiming it at a metal object an hope it works like a lightning rod, never minding that you yourself are probably covered in metal. Not every metal is a good conducter of electricity, and a good paint job could cover the metal if need be. A logically way you could use the weapon would be to fire a small projectile that has an attached wire. The projectile attaches to the target and the electricity flows through the wire. There are a million and one "explanations" a person can come up with. You should just try not to be skeptical.
The suit is a mech so it's strength could move it in water, and haven't you ever seen an old fashioned diving suit? They are meant to be walking on the bottom rather than swiming. Propelers could come out of the back, he could switch to a different gun (spear harpoon). I thought they said every unit has two modes or something like that _________________ Please, read the signature rules of the forum. QUICK_EDIT
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