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Conyard (WiP) for ISAF
Moderators: Roaches
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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Thu Feb 21, 2008 6:17 am    Post subject:  Conyard (WiP) for ISAF
Subject description: my first 3ds max structure.
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Heres an update on my first structure I'm working on right now. The most challenging part is working on the crane which I'll work on later. Applying materials will come last.
Feel free to comment. Razz



IACNST-2.png
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IACNST-2.png



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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Feb 21, 2008 6:19 am    Post subject: Reply with quote  Mark this post and the followings unread

it's good to see this project coming along.

Keep it up, I want to see at least more 3 buildings in the next 2 weeks!

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Thu Feb 21, 2008 11:30 am    Post subject: Reply with quote  Mark this post and the followings unread

It looks like GDI's TD Warfac lol #Tongue But it's pretty nice...

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Thu Feb 21, 2008 1:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

nah, the TD warfac had these really big doors that looked like teeth, and the bit that opened was a different shape, i can *kinda* see the resembalace tho...

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Feb 21, 2008 9:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

To me, It screams "The Return of Generals!".

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Fri Feb 22, 2008 5:36 am    Post subject: Reply with quote  Mark this post and the followings unread

I had no idea that it resembles the GDI War factory. My design was to a more modern Industrial approach. I'm still working on the crane design for it.

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Fri Feb 22, 2008 1:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

its not a bad model. but yea look at other architectural references to avoid it looks like...this or that.

Its like one of those..doubled edge comments. both good and bad. It looks like this. can be a compliment cause you captured that feeling, bad because it might seem like an overt rip.

I think is to try to import other sources into the design to avoid again resembling something very iconic. like the TD war fact...etc.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Fri Feb 22, 2008 1:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

If the boxy-area was rounded off at the corners, it could look nicer...those some stacks would have to be adjusted somehow.

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