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Hyperion Tank
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n0th1ng sp3c1al
Soldier


Joined: 01 Oct 2007
Location: Philippines

PostPosted: Sat Feb 09, 2008 12:44 pm    Post subject:  Hyperion Tank
Subject description: My second try at voxelling...
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My first model.. is at revora.. just forgot to post it here...
But here it is.. my second voxel..
Maybe it will be on the mod.. or just put a download here...

Hyperion Tank :: High - Tech tank for the Alliance Forces....
it fires one of the Elemental Railguns and can fire Plasma shots
It has Titanium Alloy to shields its crew from heavy bombardments.....
It is really designed for defense but it can be used for offensive support...

Dont have Cameo... XD

any comments are welcome..




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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Sat Feb 09, 2008 4:13 pm    Post subject:   Reply with quote  Mark this post and the followings unread

This should be part of some mod based upon terminator movies. ...or Cabal
Twisted Evil

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Feb 09, 2008 5:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not bad, only a bit bright, and the remap area's are very small... I also sense some buggered normals...

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sat Feb 09, 2008 5:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Runs and steal turret. -What, I didn't take any turrets? Very Happy
If you give that same qualety to the main body as the tur, this is very good[/i]

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n0th1ng sp3c1al
Soldier


Joined: 01 Oct 2007
Location: Philippines

PostPosted: Sun Feb 10, 2008 6:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Maybe i will redo the body... i was just in a hurry when making it... and just used TS normals on it... XD

Just Credit me.... XD



Hyperion Tank.zip
 Description:
Heres the First Version of it...

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 Filename:  Hyperion Tank.zip
 Filesize:  13.46 KB
 Downloaded:  140 Time(s)


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BrianPrime
Shrapnel Sniper


Joined: 26 Jul 2007

PostPosted: Sun Feb 10, 2008 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's only your second attempt?

Better than anything I could do by my 2nd attempt.

Nice job there, It's nice. Could be a little darker, though! Very Happy

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sun Feb 10, 2008 3:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

One thing, never use the "Remove Redundent Voxels" never never never! It's the main black magic behind the fearsom "black-hole-syndrom"

And one more thing:
[ctrl] + [H]
Nomrals mode = 4

Makes the normals WAY smoohter and many more details will ber achived. Play along with the autonormals, [ctrl] + [alt] + [n]

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BrianPrime
Shrapnel Sniper


Joined: 26 Jul 2007

PostPosted: Sun Feb 10, 2008 4:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dupl3xxx wrote:
One thing, never use the "Remove Redundent Voxels" never never never! It's the main black magic behind the fearsom "black-hole-syndrom"

And one more thing:
[ctrl] + [H]
Nomrals mode = 4

Makes the normals WAY smoohter and many more details will ber achived. Play along with the autonormals, [ctrl] + [alt] + [n]


Actually, that's truly not what causes black holes.

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sun Feb 10, 2008 4:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh yeah? How come I had a MiG voxel, tested it ingame, Blakc-holes
Filled it up, normalised it the same way, no black holes... How could that be??? #Tongue

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BrianPrime
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Joined: 26 Jul 2007

PostPosted: Sun Feb 10, 2008 7:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dupl3xxx wrote:
Oh yeah? How come I had a MiG voxel, tested it ingame, Blakc-holes
Filled it up, normalised it the same way, no black holes... How could that be??? #Tongue


Because the black holes still existed, just they had stuff behind them.

That's not the way to fix a voxel, though.

Fix the bounds instead. Rolling Eyes

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n0th1ng sp3c1al
Soldier


Joined: 01 Oct 2007
Location: Philippines

PostPosted: Tue Feb 12, 2008 9:36 am    Post subject: Reply with quote  Mark this post and the followings unread

thats weird... use "Remove Redundant Voxels"....
none of the black holes showed up...

anyway.... thx to the comments... i will really make the body when i have the time.. XD

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Tue Feb 12, 2008 3:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

This "syndrom" happens in-game.

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BrianPrime
Shrapnel Sniper


Joined: 26 Jul 2007

PostPosted: Tue Feb 12, 2008 9:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's from the boundaries of the voxel sheet not actually being where no more voxels are painted.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Feb 12, 2008 9:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ignore Prime he is talking out is ass as usual, what Dupl3 said is right. The Remove Redundant Voxels tool has been fixed in the latest version of VXLSE tho so you don’t need to worry about it.

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BrianPrime
Shrapnel Sniper


Joined: 26 Jul 2007

PostPosted: Wed Feb 13, 2008 11:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
Ignore Prime he is talking out is ass as usual, what Dupl3 said is right. The Remove Redundant Voxels tool has been fixed in the latest version of VXLSE tho so you don’t need to worry about it.


So I guess Major Gilbear's talked out of his ass, he's the one who taught me that.

It works for me EVERY TIME.

I don't care if you're a "voxel god," experience in my case with doing what I said above has given great results. Rolling Eyes

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n0th1ng sp3c1al
Soldier


Joined: 01 Oct 2007
Location: Philippines

PostPosted: Wed Feb 13, 2008 12:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here's me again.... the second version of it.... (just new body and somethings..) and maybe i lost my voxelling mojo.... XD






Hyperion Tank - New.rar
 Description:

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 Filename:  Hyperion Tank - New.rar
 Filesize:  15.12 KB
 Downloaded:  124 Time(s)


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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Feb 13, 2008 3:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

BrianPrime wrote:
So I guess Major Gilbear's talked out of his ass, he's the one who taught me that.

Oh well he did always pointless overly complicated things, modifying the bounds to fix the gaps is like doing pest control with nuclear weapons instead of bug spray >.>

Anyway... the new version of the vxl looks a lot better, just that the orange & green bits look a bit out of place & don't really fit with the allied scheme etc. Shouldn’t this be in the voxel forum now that there is a d/l BTW?

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Wed Feb 13, 2008 7:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks much better! The tracks are different' but they still look cool B) And remove/recolor the green and oragne dots, thay simply don't fit Wink

[offtopic]
@ Mig Eater
Last time I downloaded VSE III the Remove Redundant Voxels tool was still not working, and that doesn't matter, as with the new preview in both VSE, VV, and HVA, it sin't needed any more. It was a temporary fix to a problem that doesn't no longer excist Rolling Eyes

Quote:
Oh well he did always pointless overly complicated things, modifying the bounds to fix the gaps is like doing pest control with nuclear weapons instead of bug spray >.>
ROFLMAO!!!
[/offtopic]

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CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Wed Feb 13, 2008 8:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

look a lot better Smile

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n0th1ng sp3c1al
Soldier


Joined: 01 Oct 2007
Location: Philippines

PostPosted: Sun Feb 24, 2008 2:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thx for the comments..... (and also sorry for the bumpyness)

I will put the download of the latest version of it....

Can anyone do a favor..??
Anyone can make a cameo for this..??
If anyone maked it i will credit it and in ma mod.. XD

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