Posted: Wed Feb 27, 2008 8:13 am Post subject:
WW 2 Mod
Subject description: WW 2 Mod
I am trying to create a new World War 2 mod for RA2:Yuri's Revenge. It will be as many battles of WW II (roughly 25 in all) I can do. I am trying to add new countries. I kept the list in order, I edited the countries with the CSF editor. I left the names as they are but put different countries in the smaller box. All my countries show up with their new flags. I have on the Allies side USA, England, France, Nod side Russia & Poland, on the 3rd side I have Germany, Italy & Japan. I edited the building & vehicles for each side. I have tried using the original countries names & the game crashes, then I tried using the new country names & the game crashes. I am using maps that I created as tests in skirmish mode to see if all countries work. I have a mix file that contains the vehicles & buildings in it & the rules are loose in my RA2 file. This happens without the rock patch & with the rock patch. the following is some of the ini file. I got the American/British/French to work. Does the Good/Evil thing make any difference? I read the tut encycolpedia & since i have the germans/alliance (japan formerly korea)/africans(italy) on 1 side....2 are allied & 1 soviet what do i put?
Prerequisite=WARFACTORY
Category=AFV
Primary=P37mm
Secondary=P7.92mm
ElitePrimary=EP37mm
EliteSecondary=EP7.92mm
Armor=light
Strength=350
TechLevel=-1
Cost=400
Points=15
Sight=5
Speed=3
ROT=2
Size=3
Weight=1.75
Soylent=900
Owner=Russians,Poland
RequiredHouses=Russians,Poland
Turret=yes
IsTilter=yes
TargetLaser=no
Accelerates=false
TooBigToFitUnderBridge=true
CrateGoodie=no
OpportunityFire=yes
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GTankSelect
VoiceMove=GTankMove
VoiceAttack=GTankAttack
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
DebrisAnims=DBRIS1LG,DBRIS5SM,DBRIS6LG,DBRS10SM
MaxDebris=4
MinDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ZFudgeColumn=8
ZFudgeTunnel=13
BuildTimeMultiplier=1.15 ;Individual control of build time
ThreatPosed=30 ; This value MUST be 0 for all building addons
ex of power plant built by Italy
Name=German Power Plant
Prerequisite=GCYARD
BuildCat=Power
Armor=steel
Strength=800
Power=200
TechLevel=1
Cost=800
Points=20
Sight=4
Adjacent=2
Owner=Germans,Italy,Japan
RequiredHouses=Germans,Italy,Japan
Capturable=true
Crewed=no
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp
Upgrades=2
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=6
MinDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=300, 300, 450
TogglePower=no
Spyable=yes ; A spy can do something to this, works like captureable
DieSound=PowerPlantDiet? QUICK_EDIT
Posted: Wed Feb 27, 2008 9:00 am Post subject:
font
sorry about the font i figured it would make easier to read......was it that bad??? on my side it looked fine. and what did you mean by this is not a tutorial??? QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Wed Feb 27, 2008 9:56 am Post subject:
You posted it in the Tutorial Warehouse, while this ain't a tutorial... Also, as DA said, wait for the release of D-Day (a RA2 mod with the same idea as yours) QUICK_EDIT
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