But that's weird because when I played the GDI campaign, this glitch didn't occur at all. I finished the regular TS mission without any IE. What should I do Dutchygamer? Should I change my Ai.ini file within the expand01.mix? Or am I screwed? QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sat Feb 23, 2008 2:59 pm Post subject:
Hmm, you're sure you didn't changed the SP maps? I can't find anything odd. And also, how can the enemy build your units. In the map file it doesn't mention any of your new units... I suggest a re-install of TS and FS (or c/p the original maps01/02 from your disk to your TS directory)
Also, when does it crash? Does it happen random, or does it happen when you build/repair/kill something. QUICK_EDIT
Hmmm, didn't someone have the same problem? That the AI was building new added units which it shouldn't be able because it wasn't definite in the AI.ini...? _________________
Think of me as Nordos, 'cause Banshee wouldn't rename me QUICK_EDIT
Nikoleah, I believe. Very odd, I'm not sure why units would be built if their not in AI.INI _________________ Please, read the signature rules of the forum. QUICK_EDIT
It randomly crashes when enemy units attacked my base. I build LKO Crystallisk and surround my base as a defense. When too many enemies attack my base, and the Crystallisks fires their lasers, poof! the game hangs... and sometimes when I build new units from the sidebar, the game hangs also. In addition, I didn't touch the original TS campaign maps at all. But this only happened for the Nod missions and not the GDI ones. Kinda odd isn't it? I'll try reinstalling TS and FS as your said Dutchygamer. Hope that will sort it out.
To: Ordosherrscher and Joshy
Really? What did the person do to fix his TS? QUICK_EDIT
Joined: 25 Sep 2006 Location: Teamblackistan Posts: Over 9000
Posted: Sun Feb 24, 2008 12:43 am Post subject:
Sounds more like a waveclass error to me.
I run the game in Windows98 compatibility mode, and I haven't gotten them things.. even if I really try _________________ The Fall of Hammerfest - Epic Tiberian chain story
Tiberian Odyssey mapping department. Discord The Team Black Index QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sun Feb 24, 2008 12:22 pm Post subject:
Use less units in the game
No seriously, if you place buildable units after 100, the AI goes nuts. Re-order the list so all buildable units are below 100, and non-buildable (civ units) are after those.
About the laser crashing the game: some ppl have that. I have that too. It's a bug of the game, it happens with disrupters too... Strangely, some ppl don't have this problem, while others do have it... QUICK_EDIT
Oh I see. Thanks for the tips Dutchygamer you're the best! And thanks also Paranoia for clarifying the same thing. Out of topic question, hey Dutchygamer, can you help me create an ai.ini where the AI utilize the new units that I have included? Just asking if you're too busy then nevermind its okay. QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Mon Feb 25, 2008 3:11 pm Post subject:
I could help Do note that I also have a real life (aka college), but I can try to create one next weekend (or sooner if I have the time). I do need some extra information like the internal names of the new units... PM me with the info if you want help QUICK_EDIT
Thanks for helping again Dutchygamer. I already sent the things that I wanted in my ai.ini to your PM. Looking forward to hear from your.
Thanks for giving me the quick tutorial Ordoschersherr. I couldn't get the AI to attack me using the units I added. Maybe I did something wrong... I'll try again and see if I can tweak it around some more. QUICK_EDIT
Alright guys I found out a few more things with my modded rules.ini today. I finished both the GDI regular and Firestorm missions without a single IE yay!
That's the good news and now for the bad news. I managed to finish the Nod Firestorm mission without any IE but for the regular TS, it always seems to hang or IE at the "Sheeps Clothing" mission. No IE ever happened while playing the other missions. Only that particular mission is giving my rules.ini problem.
I read in TibWeb that some people are also experiencing the same thing. Only that particular mission that gives someone with a modded rules.ini an IE. Weird huh? I wonder if someone already found the solution for it? QUICK_EDIT
That really sucks... Thanks for always being there for us TSHyper and Joshy. I know it really is hard having to entertain us newbies with our problems. Well, if that can't be cured, is there any methods that I can use to prevent this problems to a minimum level? QUICK_EDIT
In that except.txt its the stupid WaveClass Laser error and it can be fixed by lowering your detail level to medium(middle setting) instead of high(max)
When is VK comming out with that stupid patch to fix these two stupid WaveClass errors!
I have not heard from VK in a while since people posted in the ETS wishlist thread/topic
And for all those who want to know how to recognice the WaveClass laser error its called: Eip:006717CB in the except.txt and the WaveClass sonic error is: Eip:006703D4 QUICK_EDIT
i thought we found already out, that it is the resolution causing waveclass errors?
Wasn't it the result of having non official resolutions, like 1024x768 or 1280x960 which have been put manually in sun.ini.
umm... no Lin Kuei Ominae its a generic coding mistake of Westwood and is fixed by lowering the detail level (only for the Laser bug, does not fix Sonic bug)
Ive already tested other resolutions and it dont help me. QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Wed Mar 05, 2008 11:08 am Post subject:
Just some random info: you will get your AI this weekend... This weekend my school site is down, so I can do some things I like to do
LKO: my theory about the resolutions is bullshit... I have found it out it doesn't matter what resolution you have QUICK_EDIT
YAY! Thanks Dutchygamer. I owe you big time I guess we have to resort to Judeau's method then. I'll try replacing the lasers with railgun to investigate this further. QUICK_EDIT
xyver81 can't you live with a lowered detail level to medium?
The only effects that are different is that particle effects aint transparent and some building animations is removed and can be reenabled by changing DetailLevel= on that animation in art.ini and ofcourse no Laser bug-crash, there might be more things that get changed but they are minor. Last edited by djohe on Wed Mar 05, 2008 6:17 pm; edited 1 time in total QUICK_EDIT
umm... no Lin Kuei Ominae its a generic coding mistake of Westwood and is fixed by lowering the detail level (only for the Laser bug, does not fix Sonic bug)
Ive already tested other resolutions and it dont help me.
The lower detail level is something interesting, i was wondering why the Laser draw code was the only one to check for it, interesting. I wonder what happens when you give it to the Sonic Beam draw code... QUICK_EDIT
The only way is to test it out (HACK! TibSun game.exe to pieces )
TSHyper the lowering of detail level makes the laser beams thinner and omits the outer parts of the beam (The laser beams gets less eye-catching and tasty ) QUICK_EDIT
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