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Crashking's voxelling again! (Red Car)
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Crash
Cyborg Commando


Joined: 30 Jan 2007
Location: Norway

PostPosted: Sat Mar 08, 2008 8:09 pm    Post subject:  Crashking's voxelling again! (Red Car) Reply with quote  Mark this post and the followings unread

Well, I'm getting better am I not? I'm struggling with the normals a bit, and I'm wondering on what to do to make it look better, the seats are a bit unclear, how do I make it clearer? =S Tell me what to correct and I will see what I can do.



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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sun Mar 09, 2008 1:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Not too bad, imo :p

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Sun Mar 09, 2008 2:25 am    Post subject: Reply with quote  Mark this post and the followings unread

I'd say just a hair larger maybe? Can't really tell without a suitable comparison..like TS car to this car. xD

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Crash
Cyborg Commando


Joined: 30 Jan 2007
Location: Norway

PostPosted: Sun Mar 09, 2008 11:55 am    Post subject: Reply with quote  Mark this post and the followings unread

With roof or without? Smile And why do the sides on the cars differently? Look at the red markings.



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Paranoia
Cyborg Specialist


Joined: 04 Aug 2007

PostPosted: Sun Mar 09, 2008 12:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

normals do indeed look a bit weird. Its still a nice car.

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Crash
Cyborg Commando


Joined: 30 Jan 2007
Location: Norway

PostPosted: Sun Mar 09, 2008 12:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, they're hard to get right, I think I'm gonna let Team Black do them #Tongue BTW, why does red voxels appear randomly on the glass? I didn't place them there Confused



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Crash
Cyborg Commando


Joined: 30 Jan 2007
Location: Norway

PostPosted: Sun Mar 09, 2008 2:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is this getting any better? (thanks to Tb for borrowing his test map.)



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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun Mar 09, 2008 7:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

My test map! Smile

You're definitely improving. Be sure to work on small details like headlights, grill, maybe doors, and shading the edges of the voxel..

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Crash
Cyborg Commando


Joined: 30 Jan 2007
Location: Norway

PostPosted: Sun Mar 09, 2008 9:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Posts: 1993

The year I was born!

Anyway, I've found the right normals and I'm almost done! Look below, I think it looks like a 7/10 voxel, don't ya? Smile



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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Mon Mar 10, 2008 6:10 am    Post subject: Reply with quote  Mark this post and the followings unread

The normals look pretty good 7.5/10 #Tongue

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Mon Mar 10, 2008 7:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Or even 8/10. Smile

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