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The CONSTRUCTION_YARD kindof=
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Tetra Xiphos
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Joined: 05 Mar 2008

PostPosted: Tue Mar 11, 2008 1:01 pm    Post subject:  The CONSTRUCTION_YARD kindof= Reply with quote  Mark this post and the followings unread

I made some new structures and attempted to have them built at the Operations Center (NOD, of course) by giving it the CONSTRUCTION_YARD characteristic in the 'kindof=' tag. They didn't show up as a third construction yard (the second being the crane).


I've given the Operation Center the new command set to include the new structures NEW LogicCommands. Everything seems in order...

Any ideas what I may be missing?



<edit> Nevermind guys, I sorted it. It was a couple of Behaviour tags at the bottom dealing with the production queue. <ProductionUpdate>. Two of them for 'MAIN' and 'OTHER'. Normally, the 'Other' specification is reserved for defensive structures and the like, or so it seems. Choosing either one of 'Main' or 'Other' production queue types MUST reflect the 'ProductionQueueType=' value in the 'GameObject' section usually near th top of the structures xml. Just FYI for those with the same questions that check out this post...</edit>

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