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Tiberian Sun : Lost Relic
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Robopope99
Jumpjet Infantry


Joined: 05 Feb 2007

PostPosted: Mon Jan 28, 2008 12:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy ztype thats good Very Happy I love those new walls, this mod is turning out to look amazing Very Happy

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Mon Jan 28, 2008 1:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Blech. Just disgusting.

I can't beleive you still have the Westwood stuff in there. Your stuff is insulted by keeping that in there. Remove it!!!

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Mon Jan 28, 2008 2:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

How about abit more respect. He is making a mod how he wants it, dont come in and demand anything.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Thu Jan 31, 2008 10:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mei Ling

I have no replacement right now.

Rico

Thats really brave of you to say.I respect that. Very Happy

Some beta stuff..



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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Jan 31, 2008 11:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Your voxeling style is very unique, that's why I like your voxels. Keep it up Deniss.

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Fri Feb 01, 2008 2:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lovely voxel, it reminds a dragonfly the link is because I'm bored.
Anyways, this is an Orca Bomber WIP, right?

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Fri Feb 01, 2008 3:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice picture.. Very Happy

Well thats orca transport,but its still isnt finished.

Whats WIP?!

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Fri Feb 01, 2008 5:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

WIP = Work In Progress
And it does look more liike a transport with all those rotors #Tongue, should have thought about that before Laughing

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Fri Feb 01, 2008 7:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

That orca needs an ass-job if youknow what I mean Razz

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Fri Feb 01, 2008 10:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes I know.I'w done it.Heres the final version.No more info for now.



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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Sat Feb 02, 2008 12:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Now thats better, keep up the good work.

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Tartan Bunny
Flamethrower


Joined: 11 Feb 2007
Location: Australia

PostPosted: Sat Feb 02, 2008 12:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Sweet. The new Orca looks great, apart from what appears to be a moustache of mini turbines Laughing . What is that supposed to be at the front?

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Feb 10, 2008 9:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Some of new Nod units:

1:Recon bike-armour:weak,weapons:medium,speed:fast[Is very cheap]
2:Assault bike-armour:medium,weapons:medium,speed:medium[Armoured with cluster missles]
3:Hover bike-armour:medium,weapons:medium,speed:fast[Hover movement]
4:Nod ranger-armour:weak-medium,weapons:medium,speed:medium[Can load 2 passangers]



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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Feb 10, 2008 9:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Erg man, are they voxel or SHP? The quality is lacking IMO.

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Sun Feb 10, 2008 9:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah, I got to admit, this Nod is very stylish and wicked, Abstract and inhuman. Definitely excellent work.


Hopefully these in the future are created as 3d high poly models. Voxel graphics hardly do these designs any justice.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Feb 10, 2008 10:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

_ wrote:
Erg man, are they voxel or SHP? The quality is lacking IMO.

Hopefully these in the future are created as 3d high poly models. Voxel graphics hardly do these designs any justice.


I agree,theres nothing I can do(I think),since voxels suck a bit. #Mad

I wish I can do them shps.. Rolling Eyes mm...

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Feb 10, 2008 11:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you need hosting, PM me with the forum and subforums names and descriptions.

Note: PPM also host sites as well (http://yoursite.ppmsite.com).


I really don't know why this mod does not have a home yet.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Mon Feb 11, 2008 7:58 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Feb 11, 2008 8:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh, I've missed that one. Sorry.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Mon Feb 11, 2008 8:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

vOi!king ship wrote:
Maybe because it already has?

Those designs rock, Deniss. Smile But if you could make them shp, the quality would go up, I'm sure.


Thanks.But look,when the last update there was?

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Tue Feb 12, 2008 5:54 am    Post subject: Reply with quote  Mark this post and the followings unread

I really love your design style, especially on the structures. Smile

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sat Feb 16, 2008 9:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Mehdhgdf... Tiberium ground (test).. Confused

Thanks for comments..btw Razz



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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Feb 16, 2008 12:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not bad, but it only sticks a bit out when compared to the other terrain.

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Sat Feb 16, 2008 12:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

I do like the contrast its 'pops' out pretty nicely, but it appears more like very lush grass than tiberium damaged earth.

maybe something less saturated since minerals,organic compounds and other elements that give the ground that brownish hue will be leeched away. Getting technical there,but something that makes it look festering..I mean take a look at bread molds and other decaying things..make it look rancid. Twisted Evil

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sat Feb 16, 2008 2:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmn...yes...

Ickus,i like the way you think,i agree.

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Sat Feb 16, 2008 2:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damn they are nice, love the carryall (or transport, whatever its called lol).
Nice designs Cool

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Sat Feb 16, 2008 4:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry, it looks hideous to me. It seems to lack the same detail as the rest of the terrain - it looks a bit like an ms paint drawing of a black backdrop with green pencil dots. I would perhaps blend it in with the rest of the terrain more, and go for that rancid look Ickus suggested. Give it more detail if anything, though.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Feb 16, 2008 7:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think it would feet rather nicely on darker/burned terrain.

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Ataman
Civilian


Joined: 01 Mar 2008

PostPosted: Wed Mar 05, 2008 9:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

These look extremly welldone! How much time do you spend on them?(When creating the units)

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sat Mar 08, 2008 8:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Ataman wrote:
These look extremly welldone! How much time do you spend on them?(When creating the units)


I dont know,a hour on each. Razz

Btw ,concept photo i found on the net.I dont live in America or whatever,but I will try to make something like this.



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Robopope99
Jumpjet Infantry


Joined: 05 Feb 2007

PostPosted: Sat Mar 08, 2008 9:27 am    Post subject: Reply with quote  Mark this post and the followings unread

I swear to god thats close to where live. In California, there are plenty of towns that look like that, and cities too. I think I need to show you some pics honestly. I love your style and if you left the tiberium ground like that Id be more than thrilled, so far it looks great honestly. But yeah Ickus does have a good point. I can wait to see more great work come from you Wink

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sat Mar 08, 2008 9:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Robopope99 wrote:
I swear to god thats close to where live. In California, there are plenty of towns that look like that, and cities too. I think I need to show you some pics honestly. I love your style and if you left the tiberium ground like that Id be more than thrilled, so far it looks great honestly. But yeah Ickus does have a good point. I can wait to see more great work come from you Wink


If you wish.

I just remember original concepts from TS and I think they have the same tematic.



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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sat Mar 08, 2008 9:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Hey, do you think you could give me some tips on UVW mapping? I wanna know how to export an ENTIRE texture map of the whole structure that i can modify in photoshop then re-import back into 3ds.

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Sat Mar 08, 2008 10:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can't wait to see what you'll make urban-wise. Oh and is there more where that old concept came from? I'm in need of some good pictures.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Mar 09, 2008 1:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

AntiHero wrote:
Hey, do you think you could give me some tips on UVW mapping? I wanna know how to export an ENTIRE texture map of the whole structure that i can modify in photoshop then re-import back into 3ds.


What tips can there be in unwraping?

I'w made a first attempt in city creation.This makes me feel wanting to change some tiles..



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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Mar 09, 2008 6:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice work, but there seems to be some problem with your fading roads... there a tad brighter...

Anyways, nice work Very Happy

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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Mon Mar 10, 2008 9:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice house Very Happy
Your mod is really impressiv. I only hate these baby scroller like buggies xD

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Ataman
Civilian


Joined: 01 Mar 2008

PostPosted: Thu Mar 13, 2008 4:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

VEFbl4 wrote:
Ataman wrote:
These look extremly welldone! How much time do you spend on them?(When creating the units)


I dont know,a hour on each. Razz


Wow, you really deserve credit. Specially when you spend so much time with every single unit.

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Fri Mar 14, 2008 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

That building looks pretty cool.

Oh and never mind about my question, I found the motherload a while ago Very Happy

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Wed Mar 19, 2008 9:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

ehhre...some progress here,new paverment.

And a random pic. Smile Confused Cool Laughing Sad Razz #Mad Smile Very Happy Twisted Evil Sad Smile



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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Wed Mar 19, 2008 10:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

And the town grows!

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Wed Mar 19, 2008 10:21 pm    Post subject:   Reply with quote  Mark this post and the followings unread

Very nice work so far....Do you edit the terrain by pixel in a TMP editor or you use photoshop? just curious.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Fri Mar 21, 2008 5:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

I use both.I edit terrain by pixel in photoshop and then in TMP editor. Very Happy

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Vefbl4
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Joined: 07 Feb 2007

PostPosted: Sat Mar 22, 2008 3:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Finally I'w got it how to use ecachexx.mixes and now adding stuff to TS is much easier. Smile Smile



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Robopope99
Jumpjet Infantry


Joined: 05 Feb 2007

PostPosted: Sat Mar 22, 2008 3:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

veryyy sexy Wink

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sat Mar 22, 2008 5:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

productive day.



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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Mar 22, 2008 7:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

3,2,1, Fight!

I like the small infantry. Smile


Also:From now on, the Lost Relic is an opposite to the Tiberian Oddyssey!
Therfore:
Competition = better product!
For those who find this idea idiotic, blame my economy class...

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sat Mar 22, 2008 7:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sure if you will pay me 100 bucks for my mod then its ok! Very Happy

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Mar 22, 2008 7:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

VEFbl4 wrote:
Sure if you will pay me 100 bucks for my mod then its ok! Very Happy

Eh? Thats cheap, now if we a;; only got together and pooled the money...

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Vefbl4
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Joined: 07 Feb 2007

PostPosted: Sat Mar 22, 2008 8:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

gufu wrote:
VEFbl4 wrote:
Sure if you will pay me 100 bucks for my mod then its ok! Very Happy

Eh? Thats cheap, now if we a;; only got together and pooled the money...


no Razz



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