Posted: Thu Mar 20, 2008 3:49 pm Post subject:
Stopping Upgrades from Activating
Subject description: when Research complete.
Greetings,
I have added a research item called Ascension, i have also added a function on my "Pre-Ascended Beings" called Ascend, however when the research is complete the "Pre Ascended Beings" automatically Ascend to Ascended Beings.
I was wanting it so that you have to click on them, then click the Ascend option before they ascend, as they are now, they are Automatically Ascending.
Anyone know where that option is to turn it off ? QUICK_EDIT
Make a second, object-based upgrade that requires the initial ascension upgrade. Then, change the trigger of th ascension to the new upgrade. QUICK_EDIT
no. you need a PLAYER upgrade to enable your button and with this button you trigger a specialpower who grants an OBJECT upgrade. _________________ QUICK_EDIT
If you want to use a special power, you will also have to add a behavior for the special power, otherwise it doesn´t have any function.
The problem is that the ReplaceSelfUpgrade has <TriggeredBy/> set to Upgrade_AncientAscension - this is exactly what you don´t want.
First, create a new upgrade that is object based so that it can be applied to each unit individually. It should look something like this:
It sorta works, however when you click the button, it comes up on the cusor as a little red box, if you click on another unit it then activates, however if you don't click the mouse, it waits, i think it is the
Code:
Type="OBJECT"/>
That is causing the problem, i think it is waiting for you to select an object. QUICK_EDIT
It sorta works, however when you click the button, it comes up on the cusor as a little red box, if you click on another unit it then activates, however if you don't click the mouse, it waits, i think it is the
Code:
Type="OBJECT"/>
That is causing the problem, i think it is waiting for you to select an object.
Simply change the coding on Updateupgrade.xml to the following and it fixes it...
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