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Ts - RA2
Moderators: Global Moderators, Tiberian Sun Moderators
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CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Tue Mar 18, 2008 8:05 am    Post subject:  Ts - RA2 Reply with quote  Mark this post and the followings unread

How hard would it be to convert Tiberian sun on to Red Alert 2, with the all the missions

and Fire Storm to Yuri's Revenge

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Tue Mar 18, 2008 9:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Try sprinting up Mount Everest. With 10 years worth of rations on your back.

You'ld have better luck doing it in reverse. Mind control, both prism logics, ivan bombs, ifv, airpads with multiple aircraft, and meny, meny other things are lacking from the TS engine. Just buy the retail version.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Mar 18, 2008 11:05 am    Post subject: Reply with quote  Mark this post and the followings unread

As Droke said it'll be useless trying to make RA2 in TS engine. Even trying with ETS it'll be useless too.

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Paranoia
Cyborg Specialist


Joined: 04 Aug 2007

PostPosted: Tue Mar 18, 2008 11:33 am    Post subject: Reply with quote  Mark this post and the followings unread

whats the point anyway?

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Tue Mar 18, 2008 12:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

More logics than you can think of, think you can work that out by the YR executable being a good 1MB bigger than the TS executable #Tongue

So pretty much, no xD

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue Mar 18, 2008 4:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think he means the other way round? TS - (- being implied as to) RA2?
not RA2 - TS

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Mar 18, 2008 5:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Does it really matter which side it goes? Both game have different logics that are needed for some specific units (IE parasite logic from RA2 or Tiberium vein logic from TS), and aren't available in the other engine version...

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue Mar 18, 2008 6:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah, porting TS to RA2 leaves 2/3 of a game, porting RA2 to TS leaves you with a jumbled mess.

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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Tue Mar 18, 2008 8:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

What about YR Reloaded? There is TS importet in AR2...

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Mar 18, 2008 9:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, who the heck wants to convert TS into YR engine? Resizing all the TS assests into YR takes a while and the quality of the result is not good. Also, it requires some sort of a patch to get all the logics plus more. YR reloaded has all the sides (Yuri, Soviet, Allied, GDI and Nod) and I think it's a bit messy. Confused

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CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Wed Mar 19, 2008 7:57 am    Post subject: Reply with quote  Mark this post and the followings unread

i m asking this because for example i wanted cloning logic on ts and some people said just do a quick conversion over and it not just the cloning logic there are over things too

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Mar 19, 2008 1:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cloning logic, ya know, i totally forgot about that. *noted*

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Wed Mar 19, 2008 8:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hyper, as long as you're making it - will you also make vehicle cloning? That would be really usefull. Smile

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Mar 19, 2008 11:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well i dont know anything about the logic yet, so lets see first #Tongue

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Thu Mar 20, 2008 6:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Hey TSHyper when is your HyperPatch comming out? ETS seems like it died/"on hold" since people posted in the wishlist topic Mad .

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Dark Shadow 750
Cyborg Engineer


Joined: 27 Jul 2007

PostPosted: Thu Mar 20, 2008 10:38 am    Post subject: Reply with quote  Mark this post and the followings unread


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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Mar 20, 2008 12:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

DJ, its coming on nicely, though its not got every logic under the sun, its ok.

Gotta understand im not some uber ASM g33k like pd or VK, but im learning Smile

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Mar 20, 2008 2:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

At least you can do better then most of us here Wink

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Mar 20, 2008 6:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Heh, #Tongue

Well, im always open to suggestions, ya never know, could find something new Wink

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Thu Mar 20, 2008 7:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Suggestion: RA2/RA style Aeroplanes (MiG, yak, harrier...). Any comments?

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Thu Mar 20, 2008 7:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

How about simply chosing where you start? And maybe setting teams?

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Mar 20, 2008 8:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Both are ideas yea, but ideas dont go in this topic Wink

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