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Finding out Behavior Options
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Darkwander
Medic


Joined: 18 Jan 2005
Location: Australia

PostPosted: Fri Mar 21, 2008 3:08 am    Post subject:  Finding out Behavior Options Reply with quote  Mark this post and the followings unread

When you are making a mod, we need to know what the options are for the Behaviors.

For example;

Code:
<TeleportSpecialAbilityUpdate
or
Code:
ReplaceSelfUpgrade


In the compliling it says
Quote:
Critical: The element ******* is not expected in Behaviors


Is there a list of options somewhere that we have so that we can find which one is the best for the mod, or is there a way of adding more ?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Mar 21, 2008 8:46 am    Post subject: Reply with quote  Mark this post and the followings unread

IIRC, all available options for all tags are in the .xsd files... I dunno if this is true, because I've never tested this Wink

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Golan
Flamethrower


Joined: 21 Nov 2007

PostPosted: Fri Mar 21, 2008 10:17 am    Post subject: Reply with quote  Mark this post and the followings unread

The XSDs include everything the compiler sees as valid. The game doesn´t necessarily support all this, but if a module works you can be pretty sure that its elements declared in the xsds work too.

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