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Problems, phoenixes, and dirt.
Moderators: Droke
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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Tue Jun 26, 2007 8:43 pm    Post subject:  Problems, phoenixes, and dirt.
Subject description: (AKA, DS died and is slowy coming back to life)
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Well, DS had a few problems and basicly fell apart. Nothing really harsh, just a mass loss of interest. So I'm taking this chance to build it from the ground up, the terrain will be new, the buildings will be new, the voxels will be redone, the sides MO are also changing to be better gameplay. This time work will be slower, but much better.

I'm basicly making this post to say that DS isn't a lost cuase, and that we will be back to work soon. Until then here is a pretty pic, its only the base for the building, but its still nice to look at IMO #Tongue



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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Tue Jun 26, 2007 9:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yarr, I'm liking that building a lot! (whatever it is... #Tongue )

Good to see DS still has a pulse

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Tue Jun 26, 2007 10:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its a power plant. (Credits, me and then graffitti for the new version)



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Natus
Rocket Infantry


Joined: 12 Sep 2003
Location: In my own little world

PostPosted: Sun Jul 01, 2007 1:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice texturing, cool model, keep at it.

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Empire Earth: The AI doesn't build their bases in a logical fashion, but has superb offensive and defensive capabilities.
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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sun Jul 01, 2007 3:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Even slower than now? I do not think that is a good idea mate. You should stick to one design and improve it, not give up on it...

Still, that pwoerplant looks magic.

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Sun Jul 01, 2007 7:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

It had to be restarted anyways, why not make it better? And for the speed, enless you want to make a device to force people to give up their lives, I dont see DS going fast.

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Anderwin
General


Joined: 16 May 2005

PostPosted: Tue Jul 10, 2007 3:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Long time now Droke. Anyways nice buildings.

Some news or ?

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Mon Mar 24, 2008 10:30 am    Post subject:   Reply with quote  Mark this post and the followings unread

#All_Coholic nice!

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Mon Mar 24, 2008 6:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice fusion plant.Razz
Graffitti 's BioIndustrial was nice promising mod, but saidly later cancelled ...
(2 years?) I hope Derelict Soil won't end in that way...

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Mon Mar 24, 2008 8:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

sweet, I wish you the best of luck, I really have gotta learn how to make stuff like that...

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Mon Mar 24, 2008 9:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't know which is funnier, the way everyone just brought up an old topic, or that you just skipped over the new one #Tongue

http://www.ppmsite.com/forum/viewtopic.php?t=18062


PS: I do appreciate the comments, and dont mind the bump, but try the current thread Wink

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