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This is my Dreadnought (Dow) WiP
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Calliope
Civilian


Joined: 28 Dec 2007

PostPosted: Sun Mar 23, 2008 3:08 pm    Post subject:  This is my Dreadnought (Dow) WiP Reply with quote  Mark this post and the followings unread

Well what more is too say,
Btw its all hand made Very Happy
I also h8 the normals so i didnt put it in game, (it has some slanted faces so autnormals F's it up)
also that stupid way RA2 draws voxels over each other just makes the legs look weird, the animation looks fine in editor but ingame only one leg moves and it goes to fast, i tried making it 26 with copy/paste but it still moves too fast and 1 leg doesnt work

p.s. tell me where i should host my images cause Image Shack is shit.

Last edited by Calliope on Sun Mar 23, 2008 7:57 pm; edited 2 times in total

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SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Sun Mar 23, 2008 3:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Use the autonormals. Add more detail. IS IT ALL REMAP?

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Sun Mar 23, 2008 4:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Heh, looks nice for a start. Also don't use jpgs, use png instead #Tongue.
Anyways I feel that you should rename the "(DoW)" part to "(WH40K)", as I'm quite sure that more people know what Warhammer 40k is, than what Dawn of War is.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Mar 23, 2008 5:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Machine wrote:
Heh, looks nice for a start. Also don't use jpgs, use png instead #Tongue.
Anyways I feel that you should rename the "(DoW)" part to "(WH40K)", as I'm quite sure that more people know what Warhammer 40k is, than what Dawn of War is.

Actually DoW is pretty well known too. No need to.

The thing is ALL remap? :/

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Calliope
Civilian


Joined: 28 Dec 2007

PostPosted: Sun Mar 23, 2008 7:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

yea its all remap XD i just based it off the actual model

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Calliope
Civilian


Joined: 28 Dec 2007

PostPosted: Sun Mar 23, 2008 7:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Auto normals is what i used, but i get wierd black lines on all the jaggies
and i have an idea im not sure if it will work? for a melee animation im gonna make the turret have the same system as the prism tank, (thats why arms arent on turret) there gonna be sections then im gonna make JUGDtur01.VXL,JUGDtur02.VXL ect. will it look good or screwed up?

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Mon Mar 24, 2008 2:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Don't use Tangent Plane autonormals it doesn't work properly. Use Cube Autonormals V 5.6, and if Dupl3xx was here he would give you some good useful tips

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Mon Mar 24, 2008 12:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

AN 5.6

two boxes in bottom left (smooth & contrast I think)
top box 15
bottom box 5
tick "smooth my normals"
start it and wait...
It takes a while but it's good!

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Calliope
Civilian


Joined: 28 Dec 2007

PostPosted: Mon Mar 24, 2008 1:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

I figured out the cube thing already but ill try what Lt. said
(it wont take a while on my brand new comp Very Happy)

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Mon Mar 24, 2008 1:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, if it doesn't work wait for dupl3xxx to turn up and explain it in full.

And it doesn't take that long even on my bought off a mate for £65 1GB ram single core 3.2ghz Processor pc, inless I'm doing a huge aircraft carrier like the one in my mod...

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Calliope
Civilian


Joined: 28 Dec 2007

PostPosted: Mon Mar 24, 2008 1:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

K i did it it looks good (shows me how much detail the turret still needs) heres a pic ingame
and can someone plz tell me how everyone else hosts there image because mine doesnt display fully in the forum

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Calliope
Civilian


Joined: 28 Dec 2007

PostPosted: Mon Mar 24, 2008 1:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

im not so crazy about how bright the top is

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Stingerr
Stealth Laser Trooper


Joined: 11 Jan 2005
Location: The Netherlands

PostPosted: Mon Mar 24, 2008 2:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

LoL @ Hand-made

Looks more like a 3d-model-to-voxel conversion to me to be honest.

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Calliope
Civilian


Joined: 28 Dec 2007

PostPosted: Mon Mar 24, 2008 4:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

its hand made, i made a cube out of fill then carved away at it with objects by making a triangle out of black cntrl l, delete fill layer by layer

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Calliope
Civilian


Joined: 28 Dec 2007

PostPosted: Wed Mar 26, 2008 7:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

was the site down this morning? cause i couldn't get on

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Thu Mar 27, 2008 2:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

it's.... big! o.O

Autonormals?

AN 5.6
Range: 1.7 -> 2.2 (try the different ones.)
Smooth on
Smoothlevel=15 (this is three times bigger than con.level.)
Contrastlevel=5 (like 3-9, 4-12, 5-15, 6-18 and so on)

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