well in my opinion westwood made games with quality as in good gameplay EA i like there system shooters but i think they should stay away from rts games there not good in that region lol _________________
Retired YR Player
Steam Account : MAS93
Xfire: msbiohazard QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Thu Apr 03, 2008 10:34 pm Post subject:
Don't drag EA into this. No, just Westwood really. Also, keep going. There's more then I, Gufu, and Biohazard registered on PPM... _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Joined: 25 Sep 2006 Location: Teamblackistan Posts: Over 9000
Posted: Thu Apr 03, 2008 10:54 pm Post subject:
Well they made great games, were very creative, fun to play, fun to mod -
people regret that the company's not around anymore dishing out their kind of games. _________________ The Fall of Hammerfest - Epic Tiberian chain story
Tiberian Odyssey mapping department. Discord The Team Black Index QUICK_EDIT
1. There addictive (gameplay)
2. I grew up with them and I like strategy games
3. They are so fun and easy to mod compared to most other games (Redalert1 and Tiberian Sun)
4. They run on low preformance computers (C&C1, RA1 & TS)
5. My friend had Redalert 1 along time ago that I wanted so I bought myself C&C1 for my Sega Saturn after playing it in a game store.
6. I love Tesla Technology, it looks so damn cool in Redalert1
7. Addictive storyline, videos and the MUSIC OWNS! Frank Klepacki FTW!
8. I dont like Blizzards Starcraft becaus you cant mod it as easy compared to Redalert1 QUICK_EDIT
Joined: 23 Jun 2006 Location: 3rd Rock from the Tiberian Sun
Posted: Thu Apr 03, 2008 11:55 pm Post subject:
C&C was the 1st RTS that just seemed to grab me completely when I played the shareware dos version way too many years ago. Red alert was just as good if in a different way. Westwood was the reason for those good memories.
Same way as ID Software & Valve are with the FPS. Those games they created are to me specific highlights of gaming memories that I will always have.
Mainly because the majority of the games they released introduced new ideas into genre's. They were very creative, i think only Blizzards rts (im not including mmo's here) games have more lore behind them than the C&C franchise, and even that is based mostly on pre-existing mythical creatures (elves, trolls, Orcs etc....), its a shame WW never had a chance to fully explore the lore in the C&C games.
WW games were some of the best games i ever played, im not from a rich background, i never had a console before i bought my own ps2 and my family got its first pc around 1996 (my Dad owned an Amiga prior to this, hardly the pinacle of gaming machine's), i remember i used to go round to a friends house most nights just to play the original red alert, it was that good a game, and the semi-3d graphics were new to me having previously only really played the old 2d point-and-click's (Last flight of the amazon queen and Beneath a steel sky anyone? legendary games). QUICK_EDIT
Joined: 26 Nov 2002 Location: Algae Colony On Mars
Posted: Fri Apr 04, 2008 1:22 am Post subject:
They made great games in their time. I spent my childhood playing Red Alert and Tiberian Dawn and I have the same love for them as I do Bullfrog (Dungeon Keeper), Maxis (Sim City 2000), iD (Quake 2), Team 17 (Worms 2) and others. There aren't many other companies from the past five years that I've followed with a similar devotion, Introversion and Petroglyph spring to mind (I own all of their games) but Petroglyph are quite mediocre from a gameplay perspective. Introversion have made three fantastic games and as a very loyal fan (who owns the Darwinia soundtrack and a poster, I only bought them because they were struggling to stay afloat) I will buy more games from them provided they are up to the same quality.
Up until WW was shut down I still enjoyed their games. Renegade was brilliant fun online and despite the fact it wasn't all that great I played the campaign a few times because it did actually capture a lot of the C&C feel. YR was a pinnacle of C&C gameplay ideals and was fast, fluid and fun. I never quite got into any of their other games except for C&C and Dune (I did play Earth and Beyond at a friend's but it wasn't my cup of tea) but the games I played I loved.
From a community perspective, they (Delphi, that is) were very involved, did constant competitions and would take the community seriously as they knew it was something that kept the game going. Apoc has been doing this to some extent but I remember the good old days where every couple of weeks there was a new patch, map pack or competition and there were continuous updates on mods, community maps and new sites that were being formed. I'll admit I don't get involved with communities for any other games but the one thing I always saw about WW was their personal involvement that nobody else does. Companies like iD, Epic and Blizzard don't have the same bond and it was reasons like Chris Rubyor that made the community feel like it was actually a part of the game. _________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee
As with many of us, they have great and addictive games...if *.*. just didn't takeover, we'd have Frank on every CnC, maybe they'd have released Continuum or Twilight.
TS would be less buggy, more moddability etc. etc.
RA2 and YR wouldn't be THAT imba. You can't stop an Apoc rush even if you use Germany, head-on and attrition occurs. Then with Yuri...most THINK he's unbalanced, having the MagGatt combo, the Boomer rush, Boomer spam, ungrappable boomerz, everything. Then Yuri Prime. And the Disk. Bleh.
I enjoyed RA, since it was what that began my real intersting in the RA universe. My first game was RA2, but I had totally no idea...when I was introduced to RA, I then began to understand what C&C was about. So I applied my knowledge to RA2+YR...and then I could do what I am today. _________________ Please, read the signature rules of the forum. QUICK_EDIT
From a community perspective, they (Delphi, that is) were very involved, did constant competitions and would take the community seriously as they knew it was something that kept the game going. Apoc has been doing this to some extent but I remember the good old days where every couple of weeks there was a new patch, map pack or competition and there were continuous updates on mods, community maps and new sites that were being formed.
Er, really? One patch to YR (which was almost definitely only done to remove the hero references and tack on whatever else was fixed by the time they wanted to push it) counts as frequent and proper patching? I was under the impression that later Delphi started ignoring and actively deleting any serious problem reports and negative feedback instead of passing them on to the devs, which several seasoned modders like Cannis can attest to.
(However, it is possible that the devs decided to ignore the issues, not Delphi, which is certainly within the realm of possibility since I can assure you the game was not written fully by competent programmers and it is likely they just couldn't figure out how to fix some of the issues.) QUICK_EDIT
Westwood made Nox, Dune, C&C, Earth and Beyond. The music, the movies, the feel. All those hours, spent as a kid, playing those games. You get a great memory when you start up the game.
I first got RA1 and TD on PS1, I liked it because it gave me control over more than just one man and instead it gave me a whole base and opportunities to expand it as I wanted too, I did the final GDI mission by Orca spamming...
Those were the days, I really miss that feel. Somwehow C&C 3 just isn't "C&C" they took out too much or replaced it...
Tibtrees are gone
fonas too
tib looks different
where'd the mutants go? I liked those guys, they were really cool
why the heck has tiberium changed from little nests of crystals to green goo?
And so on...
In short, I liked the style of the older games and it's gone. I have first hand experience of how much respect some C&C3 players have for the storyline and it's history. 0. That's what really gets to me, there's someone I know (and dislike) who calls the scrin the "Skeen" or something stupid...
Along with the Sudden strike RTT games by fireglow, westwood C&Cs were what got me into wargaming, and to be honest it sickens me to see what's happened to them. The same TD/RA/TS/RA2 style(or SS,SSF,SS2,SS:RW), and then after a long wait they release a disappointment. (C&C Gens+C&C3/Sudden Strike 3 - wiki it). _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Just cos the times be changin'
doesn't mean the games have gotta be suckin'
On it's own C&C3/Gens is ok, it's just the fact neither of them is the real deal, it's just been stretched too far from where it's meant to go, in the wrong direction.
C&C3 no longer gives the TS style image of a world falling apart, instead it looks like the GLA got their hands on tib and scattered generals with it. Then The time machine brought in GDI and Nod and EA went weh, wtf lets throw in space aliens... The scrin aint meant to be like that. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Mei Ling, are you westwoodphobic?! Please, go to hell and annoy Satan and deuces your poverty of intellect! _________________
Westwood Studios forever! QUICK_EDIT
Joined: 26 Nov 2002 Location: Algae Colony On Mars
Posted: Fri Apr 04, 2008 3:45 pm Post subject:
Quote:
Er, really? One patch to YR (which was almost definitely only done to remove the hero references and tack on whatever else was fixed by the time they wanted to push it) counts as frequent and proper patching? I was under the impression that later Delphi started ignoring and actively deleting any serious problem reports and negative feedback instead of passing them on to the devs, which several seasoned modders like Cannis can attest to.
(However, it is possible that the devs decided to ignore the issues, not Delphi, which is certainly within the realm of possibility since I can assure you the game was not written fully by competent programmers and it is likely they just couldn't figure out how to fix some of the issues.)
I must admit they did start going downhill eventually. Whether that's the fault of EA or not I don't know but TS and RA2 were given full love by WW. It baffled me why YR was ignored so much. _________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee
Probibly because YR was rushed out to get rid of WW(it was their last project with ...)? _________________ Comcast: Yo dawg we herd yo were downloading, so we put fail in yo modem so yo cant download while yo failin! QUICK_EDIT
Joined: 07 Mar 2006 Location: In ur BIOS, Steeln ur Megahurtz!
Posted: Fri Apr 04, 2008 4:11 pm Post subject:
EA > Westwood.
why?
Westwood may have started C&C, but never had the right intentions. With EA, at least there's a chance they do have the right intentions, as C&C 3 shows a huge load of potential. Installing KW now to see how they continue.
What are the right intentions?
The Towers in C&C3 are a portal not only to other worlds, but also to other gametypes, and will allow C&C to evolve into a "Matrix". Not just a C&C world, but a whole Universe that's dependant on Tiberium.
(anyone ever imagined what a C&C based The Precursors would look like? ) _________________ Please, read the signature rules of the forum. QUICK_EDIT
Chielscape. Westwood were planning on making a C&C MMO, another Shooter and a 3D RTS. EA are making a 3D RTS, and made a 3D RTS. The second sucked, the first has little to do with the original storyline.
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Fri Apr 04, 2008 6:40 pm Post subject:
Apex wrote:
Probibly because YR was rushed out to get rid of WW(it was their last project with ...)?
I think it was Emperor or Renegade.
To say the truth, I've been a fan of only 2 companies Blizzard and Westwood.
Dune 2 was my first RTS, and also my first computer game. Tiberian Dawn and Warcraft II, were my first favorite games. Then RA1, then SC and TS.
Anyways the important point is that they have been/were an important part of my childhood. That's why I respect them, even if they had their mistakes.
Finally the only things I hate of EA, are it's lack of support for the games, and EA sports (each year the same games with small modifications). QUICK_EDIT
Joined: 07 Mar 2006 Location: In ur BIOS, Steeln ur Megahurtz!
Posted: Fri Apr 04, 2008 7:16 pm Post subject:
Gosho wrote:
Chielscape. Westwood were planning on making a C&C MMO, another Shooter and a 3D RTS. EA are making a 3D RTS, and made a 3D RTS. The second sucked, the first has little to do with the original storyline.
KW is meh.
they may have planned to make an mumorpuger, but even then i doubt they wouldve fully utilised the expandability of the series. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Fri Apr 04, 2008 7:17 pm Post subject:
Bashing EA on supporting their games is really stupid considering how APOC is almost always on the C&C forums, and they pretty much fix any bug sofar. C&C3's gotten good support sofar.
Joined: 22 Aug 2006 Location: somewhere south of the north pole
Posted: Fri Apr 04, 2008 9:19 pm Post subject:
I want to add one thing: WW made great games, they had CnC style, and westwood-feel.
Ea has made a "new" game based on generals. They used the tib-uni to have something to base it on. And face it, CnC3 is EA's version of the next CnC... And even if we don't agree, we cann't do anything but mod the games intill we got something we like. Or live with it!
APOC has don what he can. he isn't the only one in the cnc team, and even if he hates a feature, but the rest of the team likes it, he lock. _________________ This is a signature QUICK_EDIT
Sure Westwood made good games etc, but they also made buggy games and games that never felt optimised and professional. Their games always felt slightly "slapped together". Sure they are still good, but the feeling is there... C&C3 is professional, well made and in unison with itself. WW games feel home-grown, as if a mod of itself (Not saying it's a bad thing). EA C&Cs are obviously made by the industry guys. QUICK_EDIT
Epic aren't that distant from their fanbase. I've spoken with Mark Rein and other Epic staff directly on IRC several times. _________________ QUICK_EDIT
Joined: 26 Nov 2002 Location: Algae Colony On Mars
Posted: Sat Apr 05, 2008 1:55 am Post subject:
Quote:
Epic aren't that distant from their fanbase. I've spoken with Mark Rein and other Epic staff directly on IRC several times.
Fair enough, I've never been a part of the Unreal community but I got the impression from their "PC is dead" speeches that they didn't care much for anything PC-related. _________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee
Sure Westwood made good games etc, but they also made buggy games and games that never felt optimised and professional. Their games always felt slightly "slapped together".
"Slightly" is an understatement. There's a great cornucopia of horrible code under the hood. And I'm going to write about it. QUICK_EDIT
Because they created the greatest games I have ever seen. Also because of the reasons already stated. I don't really LOVE westwood either, I just like their games. Also calling us "Westwood fanboys" isn't an argument for why we dislike CnC3 so much. It's because EA changed the franchise and harmed it badly. I wouldn't be so against EA if they made an actual CnC >_> Also sorry for going off-topic, but it had to be said. QUICK_EDIT
I'm with crashking. It'd be like someone bought "the hitchhiker's guide to the galaxy" series and turned the final book into a comic. It's just not, well, right... _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Joined: 26 Nov 2002 Location: Algae Colony On Mars
Posted: Sat Apr 05, 2008 5:55 pm Post subject:
If you mean the ones that were making a mountain out of a molehill then yes. The topic doesn't need people requesting a lock just because people mentioned EA and it might lead to a flamewar. I think moderators can decide for themselves when it's going to happen rather than have the rest of the community shove their opinions down the moderators' throats. _________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee
Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Sun Apr 06, 2008 1:28 pm Post subject:
I simply liked WW's games more than most games from other developers (including EALA's RTS department).
Don't get me wrong, I'm not blind and deaf and are well aware that especially when it comes to programming and partially graphics too WW where mediocre at best, but they (or at least their creative heads) were somehow able to make even games with bad programming, mediocre graphics and balance issues fun and atmospheric (TS ist the perfect example). I think Franks' music also played a big role in that, at least for me.
WW just had a design approach to graphics, gameplay and story that simply matched my taste. EAs' RTS department does not. QUICK_EDIT
To be honest, Westwood Studios made great games, I really enjoyed all of them. Needless to say, they're gone now, and frankly I don't care at all. I think that with their creative talent in other areas, in general it allows them to branch out from Command and Conquer in a strong effort.
EALA has made very good games for the Command and Conquer franchise; C&C3 was quite frankly one of the most fun in the series for me. It certainly blew away Tiberian Sun, which I criticize for its slow-paced gameplay and general "unfinished"ness (Though Firestorm was alright). Kanes Wrath is a great example of what to do right, and they really made a great game with it. Fast, fun, and most of all, true to the series, it really kicks ass.
So to be honest, I can see people's anger over the loss of Westwood, but really guys, EA is doing just as good a job, if not better in some areas. _________________
[quote="Bobingabout"]I've got more naruto porn than furry porn[/quote] QUICK_EDIT
Umm, Actually I think C&C3 seems a bit too fast, I mean I found TS slow as well but C&C3 's speed is excessive.
They have done a good job of the game but it being a good game doesn't make it a good C&C, it just needs that C&C feelin' The last game to have that was probably the very game you dislike, TS. I mean it had that dark, brutal, edgy and had that "end of the world"ness that's lacking in C&C3, I can understansd the streamlining of the game to make it faster, but it's like clipping a parachute so you spend less time dangling there, I think EA clipped too much, the game's too fast and it's broken an ankle on landing, this ankle is all those Mei ling dubs "westwood fanboy/girls".
Most of us aren't obsessive EA haters, I for one like quite a few EA titles, I just find they've made C&C loose the best thing about it, the fact you had to think, now the game goes too fast to think and you have to act on instinct (great track BTW), something an FPS should make you do, not an RTS. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sun Apr 06, 2008 5:26 pm Post subject:
That's mainly because of the immense buildspeed. In TW it's $100 = 1 sec, while in TS/RA2 it's $100 = 3 sec... (if you get what I mean). This makes the game much more 'spammable'. Even though EA made Tiberium less valuabe, it still doesn't fix that much. But let's keep from going off-topic
I think both WW and EA did a great job. I don't care if you disagree, because this is what I think... QUICK_EDIT
They both did good jobs, I'm not arguing with that. It's just westwood defined C&C and EA appear to not like the definition and are trying to change it. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
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