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Ion cannon help
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Rocket Cyborg


Joined: 19 Nov 2007

PostPosted: Thu Apr 17, 2008 11:57 pm    Post subject:  Ion cannon help Reply with quote  Mark this post and the followings unread

Hey all I made a ion cannon but its not going right I copied the NUKE wh code to have it do a radius blast the same as the nuke but even though I got rid of some codes it does radiation and creates the nuke animation the beam and blast are there just off too the left of the orginal blast though

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Fri Apr 18, 2008 2:01 am    Post subject: Reply with quote  Mark this post and the followings unread


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Rocket Cyborg


Joined: 19 Nov 2007

PostPosted: Fri Apr 18, 2008 2:17 am    Post subject: Reply with quote  Mark this post and the followings unread

whoops should've posted that

Quote:

[IonCannonWH]
CellSpread=10
PercentAtMax=.5
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=5
Wood=yes
Wall=yes
Fire=yes
Deform=100%
Sparky=no
ShakeXlo=10
ShakeXhi=10
ShakeYlo=10
ShakeYhi=20




as you can see the cannon is off where the blast hits and theres raditation

yea its in Npatch it reads the original TS codes though



I'll post up a screenshot too of what it looks like

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Fri Apr 18, 2008 11:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Are you using the IonCannon special and not a nuke clone?

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SSTG
Rocket Cyborg


Joined: 19 Nov 2007

PostPosted: Fri Apr 18, 2008 12:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

only thing I did was to copy the NUKEWH code for the damage radius

and I did the ion cannon special

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NewGuy
Missile Trooper


Joined: 24 Feb 2008

PostPosted: Fri Apr 18, 2008 12:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

You should use PsyDom clone instead.
Here are my codes, works perfect with that Ion animation you uses:
Quote:

[IonCannonSpecial]
UIName=Name:IIonnn
Name=Ion Cannon
IsPowered=true
RechargeTime=10
Type=PsychicDominator
Action=NewDom
SidebarImage=
ShowTimer=yes
DisableableFromShell=yes
Range=7
LineMultiplier=2
AIDefendAgainst=yes
DomCaptureAll=no
DomCaptureBuildings=no
DomFirstAnim=IONBEAMFIRE ;This is the Ion Cannon animation.
DomSecondAnim=GUNFIRE ;Just a dummy one, otherwise IE
Warhead=DominatorWH2
DomFireAtPercentage=30 ;Very Important, dont change this.
DomCapture=no
DomCaptureRange=0
DomDamage=1500
ActivateSound=IonCannonFire
Lighting=yes
LightRed=10
LightGreen=20
LightBlue=30
LightAmbient=120
LightGround=0
LightLevel=2
LightAmbientChangeRate=1
AITargetingType=6
AIDefendAgainst=yes


[DominatorWH2]
CellSpread=7
PercentAtMax=.2
Verses=500%,500%,500%,200%,400%,400%,100%,100%,150%,100%,100%


Quote:
[IONBEAMFIRE]
Normalized=yes
UseNormalLight=yes
Rate=500 ;Important


Easy

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Rocket Cyborg


Joined: 19 Nov 2007

PostPosted: Fri Apr 18, 2008 1:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah sweet that should work now thanks

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Fri Apr 18, 2008 2:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

But yeah bug is, can't have two psy dominators used as once (either originals or clones)

next time post all the relevant code because radiation has nothing to do with the WH (except for vs)

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SSTG
Rocket Cyborg


Joined: 19 Nov 2007

PostPosted: Sat Apr 19, 2008 1:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yea I think I may have to rethink on the superweapons for now though the ion cannons working for a new experiment

though later I plan to be able to use 4 sw at once (nuke weather storm psychic dominator and ion cannon at once) #evil

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AprilWar
Rocket Infantry


Joined: 05 Sep 2007
Location: Somewhere in rulesmd.ini

PostPosted: Mon Apr 21, 2008 1:22 am    Post subject: Reply with quote  Mark this post and the followings unread

I dont know if this helps but remember that in older versions instead "Type=PsychicDominator" RP used "Type=NewDominator".

Maybe if you use that superweapon Type you can now use the PsychicDominator and your Ion Cannon at the same time. But ive not tested this.

Also happens with the old "Type=NewSpyPlane" & the new "Type=SpyPlane" tags. Both of them works.

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