Umm...ever heard of those cartoon shows which viruses attack the human body? Yea that _________________ Please, read the signature rules of the forum. QUICK_EDIT
It's the Cacodemon from Doom. I had made it in Anim8or a while ago, and I wanted to see if I could get it as a .w3d (so I converted it from .an8 to .3ds. to .gmax to .w3d). _________________ Please, read the signature rules of the forum. QUICK_EDIT
here's some more stuff I converted over from anim8or.
**I am not making the Doom Mod**
For some reason, when I try to export as .w3d, renX claims "There are no triangles", then it exports the thing anyways. LAter on, world builder randomly crashes every once in a while. Haven't tested anything ingame yet.
lolz.png
Description:
Filesize:
632.63 KB
Viewed:
3204 Time(s)
_________________ Please, read the signature rules of the forum. QUICK_EDIT
I tried to make a doom mod along time ago with Ickus, but lack of skill on my part ultimatly doomed it. I'll see what happens when I finish this renegade crossover thing. Time will tell. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Dutchy, you and I are the only ones still involved in this topic (with some comments from destiny). Anyways, with mostly all of my models I use exclusivly materials, as I have absolutly no understanding of how to "unwrap" a texture. I know, I know, I could use google, but I'm too lazy. I think my models are also way to high poly wise, as I love to use spheres and cylinders . I wonder if there is a way to un-sub-divide.
As for progress, I won't bring back the green crystal, but I have a sexy new alternative to the supply docks, a lovely mine! _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Wed Apr 30, 2008 6:17 pm Post subject:
Unwrapping models ain't that hard, it only takes patients (a lot of patients) and a lot of time... I've done it some times, and it's quite fun if you know how it works QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Fri May 09, 2008 12:26 am Post subject:
Geeze. Why aren't you using the single player buildings?! They look SO much better then the gutted piles of crap in the Mp mode. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
lol, thanks for the supportive criticism. I don't think it's the models, when I resize and export with renX it distorts it. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Fri May 09, 2008 5:12 pm Post subject:
And you know I'm pretty sure the advanced comm. center is present in Renegade. Well, at least in a custom multiplayer map.
I wanna say Aircraft Killer made it, but I'm not too sure about that. I'm pretty sure, that the map is located at www.cncden.com _________________ Destroy to create. All for the hunt to dominate!
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum