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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sat Apr 26, 2008 10:43 am    Post subject: Reply with quote  Mark this post and the followings unread

This seems like...how about both of you guys...

*cough*mergeurmods*cough* #Tongue

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Apr 26, 2008 12:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Maybe... but I've got a whole different mod idea than DaFool... Maybe we will discuss this through PM...

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Tue Apr 29, 2008 1:49 am    Post subject: Reply with quote  Mark this post and the followings unread

no comment



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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Tue Apr 29, 2008 7:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Umm...ever heard of those cartoon shows which viruses attack the human body? Yea that #Tongue

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DaFool
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Joined: 07 Nov 2006

PostPosted: Tue Apr 29, 2008 9:49 am    Post subject: Reply with quote  Mark this post and the followings unread

It's the Cacodemon from Doom. I had made it in Anim8or a while ago, and I wanted to see if I could get it as a .w3d (so I converted it from .an8 to .3ds. to .gmax to .w3d).

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Apr 29, 2008 10:10 am    Post subject: Reply with quote  Mark this post and the followings unread

LOL! #Tongue
Now you say it, I indeed remember you had made a Cacaodemon... Maybe you can make a Doom vs Renegade mod? Laughing

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Wed Apr 30, 2008 1:37 am    Post subject: Reply with quote  Mark this post and the followings unread

here's some more stuff I converted over from anim8or.

**I am not making the Doom Mod**

For some reason, when I try to export as .w3d, renX claims "There are no triangles", then it exports the thing anyways. LAter on, world builder randomly crashes every once in a while. Haven't tested anything ingame yet.



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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Apr 30, 2008 9:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Doesn't look that bad. It's a bit cartoony, like RA2.
Also, why don't you make a Doom mod? I could help Wink

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DaFool
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Joined: 07 Nov 2006

PostPosted: Wed Apr 30, 2008 11:41 am    Post subject: Reply with quote  Mark this post and the followings unread

I tried to make a doom mod along time ago with Ickus, but lack of skill on my part ultimatly doomed it. I'll see what happens when I finish this renegade crossover thing. Time will tell.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Apr 30, 2008 2:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, but you still have my support for this mod Smile

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Wed Apr 30, 2008 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchy, you and I are the only ones still involved in this topic Wink (with some comments from destiny). Anyways, with mostly all of my models I use exclusivly materials, as I have absolutly no understanding of how to "unwrap" a texture. I know, I know, I could use google, but I'm too lazy. I think my models are also way to high poly wise, as I love to use spheres and cylinders Laughing. I wonder if there is a way to un-sub-divide.

As for progress, I won't bring back the green crystal, but I have a sexy new alternative to the supply docks, a lovely mine!

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Wed Apr 30, 2008 5:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

A...mine? #Tongue

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Apr 30, 2008 6:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Unwrapping models ain't that hard, it only takes patients (a lot of patients) and a lot of time... I've done it some times, and it's quite fun if you know how it works Wink

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Fri May 09, 2008 12:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Geeze. Why aren't you using the single player buildings?! They look SO much better then the gutted piles of crap in the Mp mode.

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DaFool
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Joined: 07 Nov 2006

PostPosted: Fri May 09, 2008 12:44 am    Post subject: Reply with quote  Mark this post and the followings unread

lol, thanks for the supportive criticism. I don't think it's the models, when I resize and export with renX it distorts it.

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Fri May 09, 2008 5:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

And you know I'm pretty sure the advanced comm. center is present in Renegade. Well, at least in a custom multiplayer map.

I wanna say Aircraft Killer made it, but I'm not too sure about that. I'm pretty sure, that the map is located at www.cncden.com

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