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[Voxel]How to change muzzle flash position?
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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Sat Apr 19, 2008 9:00 pm    Post subject:  [Voxel]How to change muzzle flash position?
Subject description: ... and other questions.
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Hello,
I have finished my first voxel-unit today.

Heavy battle buggy:



It works fine, but now I have some questions.
First, how can I change the position of the muzzle flash?

Is it possible to create an unit with a turret, that is not in the center of the unit? (like the hover MLRS) and how it works?

And the last one. I would like to replace the NOD-SAM defence. But its weird, I can only find the base in the Tibsun.mix not the turret.

I have found this in the rules.ini

Code:

[NASAM]
Turret=yes
TurretAnim=NASAM_A
TurretAnimIsVoxel=false


There is nothing called NASAM_A in any of the mixes. Also there is no turret animation in the SHP file. Can someone tell me where I can find the turret?

I am very thankfull for any help, Zoid.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Apr 19, 2008 9:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Under the voxel' art file there should be something like "Primary fire FLH" they're co-ordinates relative to a fixed point (under the turret if I remember) change them to change where it shoots from.

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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Sat Apr 19, 2008 9:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you Lt. Albrecht, I've found it.

Edit: All problems solved. NOD-SAM uses the same SHP file than GTI, "GACTWR_D".

Last edited by ZoidZilla on Sun Apr 20, 2008 12:10 pm; edited 1 time in total

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Apr 20, 2008 10:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Ehmm, the SAM site turret is an SHP, not an voxel... Also, if you change the Nod SAM turret, FinalSun will freeze when you want to place a SAM Site... Just to inform you Wink

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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Sun Apr 20, 2008 11:55 am    Post subject: Reply with quote  Mark this post and the followings unread

thats odd then. I changed the Turret of the Sam to a Laser turret (online map) And I coul open the map (or... dunno, could be, that I edited it later and didn't need to open it once again. But im not sure)

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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Sun Apr 20, 2008 12:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
Ehmm, the SAM site turret is an SHP, not an voxel... Also, if you change the Nod SAM turret, FinalSun will freeze when you want to place a SAM Site... Just to inform you Wink


Thanks for the hint.
Youre right, I mixed it up yesterday.^^

Is there no way to change it?
How about creating an entire new SAM-site with new SHPs?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Apr 20, 2008 3:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

I dunno if that works... Try and see what happens #Tongue

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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Sun Apr 20, 2008 4:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

you could also mk the map without the sams, insteed them laser turrets, and when you are finished, you change the NALASR to NASAM (or take something diff as dummy)

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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Sun Apr 27, 2008 1:29 am    Post subject: It works! Reply with quote  Mark this post and the followings unread

I have replaced the NOD-Sam now and it works perfectly.

some pics:







The cameo backround is taken from the "Jabberwoky aka Gangster" cameo-pack. Thanks to him.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Apr 27, 2008 10:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Woha, nice! I really should start playing (and modding) TS again...
*goes of to find old TS disk*

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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Sun Apr 27, 2008 10:51 am    Post subject: Reply with quote  Mark this post and the followings unread

the sam is really nice - but why it has so much gold on it? That would more fit with GDI...

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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Sun Apr 27, 2008 11:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Its indeed a GTI weapon, its only Nod for testing purposes.
I will start a new Mod with own MIX files and INIs then it will be moved to GDI.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Apr 27, 2008 2:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

ZoidZilla ,your work is cool.Voxel is good.Maby you are up for modding? If yes,maby you'll can join TS:LR?

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