1. the key SuperWeapon3 doesn't exist. You can take a look in the game.exe with a hex editor to see all available keys.
you can only replace one of the other missiles since a second building with NukeSilo=yes doesn't works.
I wonder how it's even possible for you to select the weapon, while SuperWeapon3 doesn't works.
2. I'm not sure if it's possible to rename the droppods and change them into a different superweapon. (i think this could cause problems with the AI using the droppods)
There actually a lot of researches done how to create a new superweapon, but afaik without a good result.
Maybe one of the experienced superweapon modders can help you further.
You can also take a look here for more information about SW. _________________ SHP Artist of Twisted Insurrection: Nod buildings
(i think this could cause problems with the AI using the droppods)
Yes,when the AI build this building then the game will show error...
So,I'd better not to change the superweapons~ _________________ it's been so many years... QUICK_EDIT
Its a vein spawning weapon - could be relativ funny...
Mybe you do a workaround? Give a building this weapon, the weapon a high recharge Time and select the target... First you should make GuardRange=0 - the only problem is, that the player won't know, when the weapon is recharged... But I don't know another workaround
That this with the SuperWeapon3= tag works is really surprising... _________________
Think of me as Nordos, 'cause Banshee wouldn't rename me QUICK_EDIT
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