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Cruiser problem
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Navy SEAL
Energy Commando


Joined: 01 Dec 2005
Location: Estland

PostPosted: Tue Apr 29, 2008 7:28 pm    Post subject:  Cruiser problem Reply with quote  Mark this post and the followings unread

I made a Nod cruiser but when I play map where is cruiser on then game crashes. Is there anything wrong in my rules.ini


[CRUISER]
Name=Nod naval cruiser
MoveToShroud=yes
Strength=240
Category=Support
TypeImmune=yes
ImmuneToVeins=yes
Armor=light
Turret=yes
IsTilter=yes
TechLevel=-1
Sight=4
Speed=4
CrateGoodie=no
Owner=GDI,Nod
AllowedToStartInMultiplayer=no
Cost=1400
Points=25
TiltsWhenCrushes=true
ROT=3
Crusher=yes
NoMovingFire=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,NEWEXP1
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=VHIT1,VHIT2,VHIT3,VHIT4,VHIT5,VHIT6,VHIT7,VHIT8,VHIT9
VoiceDie=VEXP1,VEXP2,VEXP3,VEXP4,VEXP5,VEXP6,VEXP7,VEXP8,VEXP9,VEXP10,VEXP11,VEXP12
MaxDebris=6
DebrisTypes=PIECE,AXLE
DebrisMaximums=5,1
Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}
MovementZone=Water
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
AutoCrush=yes
Accelerates=false
ZFudgeColumn=10
ZFudgeTunnel=14
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
CrushSound=VCRUS

The sam weapon is turret on it.



cruiser_000.gif
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cruiser_000.gif



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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Tue Apr 29, 2008 7:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

If it crashes, upload the except.txt

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Navy SEAL
Energy Commando


Joined: 01 Dec 2005
Location: Estland

PostPosted: Tue Apr 29, 2008 8:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

it says



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untitled.GIF



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Apr 29, 2008 9:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

no, TSHyper means the except.txt that is a file located in your C&C directory and has information about the crash.

to your code
1. you use a subterranean locomotor
change it to the amphibious apc locomotor
2. MovementZone=Water doesn't exist. (most probably the reason for the crash)
use one of the existing: Fly, InfantryDestroyer, Subterranean, AmphibiousCrusher, AmphibiousDestroyer, Destroyer, Crusher or Normal
In your case AmphibiousCrusher or AmphibiousDestroyer should do the job and allow your boat to drive on water.
3. to make it move only on water add the key
MovementRestrictedTo=Water

A unit that isn't allowed to move on water and is still placed there, can cause a crash.

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Tue Apr 29, 2008 10:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Also CrushSound= dont work like that, You put it on Infantry that is crushable, not the one that crush them Very Happy

Also do you got all the sound effects that this Cruiser uses like:
VHIT1 to VHIT9 (and all inbetween)
and
VEXP1 to VEXP12 (and all inbetween)
and
VCRUS
In your sound.ini or sound01.ini and in ".AUD" format ?

And do you got NEWEXP1 ?

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Navy SEAL
Energy Commando


Joined: 01 Dec 2005
Location: Estland

PostPosted: Wed Apr 30, 2008 9:41 am    Post subject: Reply with quote  Mark this post and the followings unread

thank you guys it is working but it wont move. Just stays on the water.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Wed Apr 30, 2008 11:15 am    Post subject: Reply with quote  Mark this post and the followings unread

TiltsWhenCrushes=true
NoMovingFire=yes
Correct me if I'm wrong but I don't think they exist, can anybody clear that up?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Apr 30, 2008 12:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

they both exist.
TiltsWhenCrushes=false tells the game that the unit doesn't tilts when it drives over sandbags or other things that would make it tilt.
NoMovingFire=yes is used on the Subtank.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Wed Apr 30, 2008 3:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh, thanks.

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Navy SEAL
Energy Commando


Joined: 01 Dec 2005
Location: Estland

PostPosted: Wed Apr 30, 2008 8:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

anyone knows why it stays still then.

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Navy SEAL
Energy Commando


Joined: 01 Dec 2005
Location: Estland

PostPosted: Thu May 01, 2008 8:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

I need the final answer and here is another question where I can change the infantry type what drop pod brings.

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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Thu May 01, 2008 11:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmmm, I really don't know. Maybe it is hardcoded... If it is, then change the units like this:


Code:
[E2]
Image=E3
Name=Rocket Infantry
Category=Soldier
Primary=BAZOOKA
Prerequisite=NAHAND
CrushSound=SQUISH6
Strength=100
Armor=none
TechLevel=2
Pip=green
Sight=7
Speed=4
Owner=Nod
Cost=250
Points=5
VoiceSelect=15-I000,15-I032,15-I048
VoiceMove=15-I008,15-I014,15-I026
VoiceAttack=15-I008,15-I014,15-I026,15-I050,15-I060
VoiceFeedback=15-I058,15-I064
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=InfantryDestroyer
ThreatPosed=20 ; This value MUST be 0 for all building addons
EliteAbilities=SCATTER
ImmuneToVeins=yes


Code:
[E3]
Image=E2
Name=Disc Thrower
Category=Soldier
Primary=Grenade
Prerequisite=GAPILE
CrushSound=SQUISH6
Strength=150
Armor=none
TechLevel=2
Pip=green
Sight=7
Speed=4
Owner=GDI
Cost=200
Points=5
VoiceSelect=15-I000,15-I004,15-I012,15-I048
VoiceMove=15-I018,15-I024,15-I044
VoiceAttack=15-I044,15-I050,15-I044,15-I046
VoiceFeedback=15-I058,15-I064
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=InfantryDestroyer
ThreatPosed=15 ; This value MUST be 0 for all building addons
EliteAbilities=SCATTER
ImmuneToVeins=yes

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri May 02, 2008 12:16 am    Post subject: Reply with quote  Mark this post and the followings unread

navy SEAL wrote:
I need the final answer and here is another question where I can change the infantry type what drop pod brings.

show your code again, maybe there's another glitch.

I think the droppod infantry is hardcoded to be E1 and E2.
But i think there were some tests about changing them in game.exe. Maybe the search function helps you further.

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Fri May 02, 2008 12:19 am    Post subject: Reply with quote  Mark this post and the followings unread

You can change the droppod infantry in ETS (Ive done it in my mod)

(I also posted a download for ETS 3.40 R0019 earlier today in the ETS forum)

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Navy SEAL
Energy Commando


Joined: 01 Dec 2005
Location: Estland

PostPosted: Fri May 02, 2008 7:31 am    Post subject: Reply with quote  Mark this post and the followings unread

ok thanks

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Navy SEAL
Energy Commando


Joined: 01 Dec 2005
Location: Estland

PostPosted: Fri May 02, 2008 7:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

djohe wrote:
You can change the droppod infantry in ETS (Ive done it in my mod)

(I also posted a download for ETS 3.40 R0019 earlier today in the ETS forum)


In wich version and is this ruining my mod.

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Navy SEAL
Energy Commando


Joined: 01 Dec 2005
Location: Estland

PostPosted: Sat May 03, 2008 1:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

juhuu my cruiser is working. It just needed SpeedType=Amphibious

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Sun May 04, 2008 5:30 pm    Post subject: Reply with quote  Mark this post and the followings unread


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