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Telephonebox [TS/RA2]
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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Fri May 02, 2008 12:55 pm    Post subject:  Telephonebox [TS/RA2]
Subject description: Useless but funny voxel
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I made it just for fun, and to improve my voxel skills, a phonebox in London-Style. Very Happy
It has no normals yet and theire is no hva. file (dont know if civil buildings even need them) but for those of you who ever wanted a british Phonebox an C&C: Here it is.
It can be used in both, RA2 and TS but the colors would better fit to RA2. Wink



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azri_apoc
Cyborg Firebomber


Joined: 29 May 2007
Location: Malaysia

PostPosted: Fri May 02, 2008 1:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

why make a building using vxl, building supposed to be an shp Question . unless this is was mobile Telephonebox Laughing , anyway looks funny though.

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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Fri May 02, 2008 1:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Doctor!

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Fri May 02, 2008 1:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Who? #Tongue

Might be a good gag when on a toilet eating fish sticks. There needs to be a "Humerous Media Hut".

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Fri May 02, 2008 2:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'd like to see them get wtfpwned by apocs while accompanying Grizzly armor divisions #Tongue

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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Fri May 02, 2008 2:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

I made with vxl, cause I dont get along with SHP.
Making voxels is much easier than SHP, though SHP looks much smoother.

Question Questiontime: CAN I use buildings Ingame, which are made with VXL ?

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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Places

PostPosted: Fri May 02, 2008 2:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

I doubt it'll allow you to use the building as a voxel, even if you set it's code to have a speed of zero... The thing'll turn like a turret if a vehicle, but maybe not as an aircraft... Thing is, it won't have the pips for the building health, but the pips of the unit health instead... It MIGHT be possible though, if you get the facings correct... Hmmm... Buildings that are the size of units, but changeable facings... Intresting idea,... Anywho, it looks good for humor, but as I said, it MIGHT be possible to use it as a building, though it'll have the unit health bar instead of a building's.

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Blueguard
Cyborg Specialist


Joined: 22 Aug 2007

PostPosted: Fri May 02, 2008 3:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Give it:

Speed=0
ROT=0
Selectable=no

Might work as a mine.

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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Places

PostPosted: Fri May 02, 2008 3:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

But if it isn't selectable, how will you destroy it? I like destroying civi stuff on RA2 ^_^ And I mean with non-splash damaging weapons.

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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Fri May 02, 2008 3:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

How about this: A explosive Phonebox Very Happy
Filled up with some explosives from the Brotherhood of Nod.
Its easy to change the files with TibEd so that it acts like a mine.
Would be good as a hidden trap for TS Very Happy

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Fri May 02, 2008 4:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

you can make it into a turret it. or copy paste a render from voxel viewer and use that to create a .shp

It would make an awesome projectile. I can imagine booth launchers, phone booth people missiles, very dangerous!...Very Happy

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri May 02, 2008 5:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
a phonebox in London-Style

Bah! I went into london on the train at easter and all the phone boxes are made of perspex or safety glass... There's one of those on a junction near me though...

Quote:
Doctor!

Gah! You need one of these:

Sorry for the big picture, I couldn't get a smaller one...

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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Fri May 02, 2008 6:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Ickus: How can I copy/paste the voxel in to the SHP builder....I thought it isnt possible Question

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Fri May 02, 2008 6:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

prntscrn makes it possible for an image program, save it as .pcx w/ the correct palette and convert it to .shp with XCC.. Wink

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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Fri May 02, 2008 6:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow....sounds very difficult Very Happy Maybe I should keep on making vehicles ^^

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sat May 03, 2008 1:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Phonebox with phonegun! Laughing I like itt #Tongue

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat May 03, 2008 9:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Ring ring, Ring ring...
Ring ri BOOM!
Suicide phonebox ambush!

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sat May 03, 2008 12:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's it! It will work just great in urban maps! a hidden suicidebomer! Call it archmed Wink

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat May 03, 2008 1:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Akhmed, archmed would be a suicide arch, Laughing
It would be a good disguise for a mirage tank though.

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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Sat May 03, 2008 1:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oke i will make an andvanced one with a little Nod Logo on it. You can use it than as a suicide trap.
I will give it the requirements for am mine....and....boom Very Happy
How can I make the files, how the Unit/building behaves, like how fast, the firepower, on which tech level it can be build Question

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat May 03, 2008 1:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

it's in rules.ini, there's a basic tutoral around here about how to get/use it too.

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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Sat May 03, 2008 2:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oke thx....I see what i can learn from it ^^
I hope it will work as a suicide trap Very Happy

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat May 03, 2008 3:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

You'd have to stealth it and give it a weapon that has a cellspread and is powerful enough to kill itself. Then you have camoflagued suicide phoneboxes, I've heard of mobile phoes giving people cancer, but telephone boxes taking out tanks? That's got to be RA2.

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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Sat May 03, 2008 4:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah that sounds great Wink
How do i make a rules.ini file for the voxel?

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat May 03, 2008 4:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

You don't, there is a rules.ini file for the whole game that controls all units, buildings and superweapons.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat May 03, 2008 4:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well... you can make that a debris for a phone booth.

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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Sat May 03, 2008 4:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oke and how do I get the Suicide Phone into the Game?

@gufu: The ruins are already made. I update them with the whole new suicide Phone.

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Renegangsta
Cyborg Commando


Joined: 02 Aug 2007
Location: meh

PostPosted: Sat May 03, 2008 5:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

you mean the suicide booth from futurama? someone could make a killing off one of those Laughing

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