Posted: Thu May 01, 2008 10:58 pm Post subject:
Modding Red alert 2: Yuri's Revenge super weapons
Subject description: I'm new to C&C modding
I've downloaded a Yuri's Revenge mod named: C&C Reloaded. The mod features 2 additional Nod and GDI sides, allowing a total of 5 sides in game.
Anyway, I've been wanting to tweak the GDI's Ion cannon and the Soviet's Nuclear missile, with an increased blast radius but with a longer charge time. Can someone help me out here please? QUICK_EDIT
1. If there is no loose rulesmd.ini in your Redalert2:YR directory where you installed the mod you need to extract it from one of the expandmdXX.mix files with XCC Mixer. (where XX is 21 to 46 for the expandmdXX.mix)
Open the rules and find [NUKE] (use Wordpad's built in search function)
Now edit CellSpread= to change the Nukes Radius. Just be warned that there is a limit on how big the radius can be before the game will crash. I think it was 10 or 11 so its already at or very near its maximum radius already
For the Ion Cannon search for [MutateExplosion] and change its CellSpread= , just remember it has the same radius limitation as the nuke and all other warheads (Max 10 or 11 radius )
2. To edit recharge time find these two:
[NukeSpecial]
[GeneticConverterSpecial]
and edit
RechargeTime= QUICK_EDIT
1. If there is no loose rulesmd.ini in your Redalert2:YR directory where you installed the mod you need to extract it from one of the expandmdXX.mix files with XCC Mixer. (where XX is 21 to 46 for the expandmdXX.mix)
that bit is all bs
you need xcc utilities and you need to extract the rulesmd from the mod
however i'm not sure if you can due to its installer, how files are compressed.
it would make more sense to learn how to code basic things first.
superweapons have always required moderate skill level.
finally no-one is gonna give you the inis or alrite solution as if your privately modding someone elses work support is limited. _________________ QUICK_EDIT
1. If there is no loose rulesmd.ini in your Redalert2:YR directory where you installed the mod you need to extract it from one of the expandmdXX.mix files with XCC Mixer. (where XX is 21 to 46 for the expandmdXX.mix)
that bit is all bs
you need xcc utilities and you need to extract the rulesmd from the mod
however i'm not sure if you can due to its installer, how files are compressed.
Hey Allied General!
sareth asked two very specific questions I knew the aswer too, I see nothing wrong with just changing two or four simple values, its no bullshit here!
If you got a problem with me helping someone like sareth PM me instead of writing this degrading stuff
And about XCC: Some mods dont have the rulesmd.ini in a mix file. I took a quick look at C&C Reloaded that Ive previously extracted some time ago and dont remember if FS-21 put the rulesmd.ini in a mix file or keept it loose for easier editing of it.
Allied General wrote:
it would make more sense to learn how to code basic things first..
But he wants to change 2 or 4 simple superweapon lines
Allied General wrote:
superweapons have always required moderate skill level.
But he just want to change the radius and recharge time
Allied General wrote:
finally no-one is gonna give you the inis or alrite solution as if your privately modding someone elses work support is limited.
But what if Im helping or give him support? QUICK_EDIT
Alright, I tweaked the Ion cannon to feature UBER POWER, and trust me, it kills a base apart from strong structures such as a; construction yard, ion cannon control, temple of nod, etc.
Anyway, tweaking the nuke doesn't seem to work for me, and changing the charge time for the ion cannon to 1 doesn't work either :S
Do I need to reset the mod and restart it, for things to work? Because I was editing it whilst the mod was active but no game running. QUICK_EDIT
You need to edit the Rulesmd.ini where you extracted the mod from its Zip file (same directory/folder as where the C&C Reloaded Mod Manager is located)
If I remember correctly the C&C Reloaded Mod Manager program copies that Rulesmd.ini to your Redalert2:YR directory/folder and then deletes it again when you exit the game or the Mod Manager program.
And you cant edit the Rulesmd.ini while the game or mod manager is running.
That should solve your problem I think. QUICK_EDIT
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