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Nod Epic Scorpion tank [RA2]
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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Sun May 04, 2008 1:04 am    Post subject:  Nod Epic Scorpion tank [RA2] Reply with quote  Mark this post and the followings unread

Very Happy



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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sun May 04, 2008 1:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Screenies:



scorpra2.png
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scorpra2.png



scorpnts.png
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scorpnts.png



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Last edited by Bittah Commander on Sun May 04, 2008 3:53 pm; edited 1 time in total

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun May 04, 2008 2:01 am    Post subject: Reply with quote  Mark this post and the followings unread

This one VS Omenaes one. Now!

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sun May 04, 2008 2:07 am    Post subject: Reply with quote  Mark this post and the followings unread

A bit painful for the eyes but it's...ok to say the least. Black Hole Syndrome?

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Sun May 04, 2008 2:08 am    Post subject: Reply with quote  Mark this post and the followings unread

hmm pixelated much? is it an animated vxl?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun May 04, 2008 11:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Epic units is extremely epic! I say spotlight, if you can fix those black holes...

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Sun May 04, 2008 12:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why do people insist on making such units as voxels when a shp is a much more suitable medium?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun May 04, 2008 12:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Because some ppl maybe suck at creating shp's?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun May 04, 2008 1:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
Because some ppl maybe suck at creating shp's?

but not area. she's a SHP-Goddess.

In addition have vxl due to the 32 directions a great advantage towards shps.
But i agree that this has too much red and no smooth texture.

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sun May 04, 2008 1:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Does it animate? oh yes, it does!
|=======Original========|=========New========|=======Normals=======|

I checked it, and it's in need of filling and new normals. a better texture would also be nice. the current one is to "detailed". to many singel pixel details Wink but the animation kicks some big bad ass!

@areaSZ
never ever use the remove redundant voxels tool, never! it kills about 10-15 voxels a year!

EDIT:
I have taken it into my hands, filled it's empty stomach and given it a new fur. (filled up w/ new normals)



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Last edited by Dupl3xxx on Sun May 04, 2008 3:44 pm; edited 2 times in total

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun May 04, 2008 2:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just a quick Q: is the red remap or not?

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sun May 04, 2008 2:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's remap. All of it #Tongue

EDIT:
If I get the time, I might do my own twist on this voxel. It has potensial, and I need to remove some rust from and dust from mah VSE III. Also I think I know a way to get it to work with shadows under the body and each leg Wink

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sun May 04, 2008 3:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Something AreaSZ forgot to mention in her post is that the voxel needs UseTurretShadow=yes and ShadowIndex=6 in art.ini (both in TS and RA2) for the shadow to show up right.

By the way, that zip file you uploaded is corrupted, Dupl3xxx.

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NewGuy
Missile Trooper


Joined: 24 Feb 2008

PostPosted: Sun May 04, 2008 4:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

The model is very nice. But I hate full remap units, it look to fake.
If I had skills I would fix it.

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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Sun May 04, 2008 4:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

What does remap mean? *nOOb nOOby nOObnOOb*

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun May 04, 2008 4:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

*sigh*
It's the part of the unit that changes colour so it matches the colour you have chosen...

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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Sun May 04, 2008 4:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh know I understand Very Happy

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Mon May 05, 2008 6:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Animation seems flawless and Dupl3xxx fixed the normals. If this gets a proper camo, it's spotlight material instantly.

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Mon May 05, 2008 6:56 am    Post subject: Reply with quote  Mark this post and the followings unread

I must say, she did a excellent job on the HVA animations. All remap units are the thing of the past. #Tongue
Epic design=totally yes

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Last edited by Roaches on Mon May 05, 2008 8:27 pm; edited 1 time in total

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Mon May 05, 2008 3:21 pm    Post subject:   Reply with quote  Mark this post and the followings unread

Nuclear mutation? Surprised I mean, it's massive and awesome.
EDIT: Thanks Dupl3xxx!

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon May 05, 2008 6:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

I remember this gy, Nice work Area52!

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Mon May 05, 2008 7:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Nice work Area52!


agreed

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Tue May 06, 2008 10:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Gosho wrote:
If this gets a proper camo, it's spotlight material instantly.
If just Xeno would still be in the CnC comunity... He left, photo-thingi.

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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Tue May 06, 2008 11:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Hehe i like the lean meat inner it if that is sliced that would be tast like a lobster

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Wed May 07, 2008 5:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dupl3xxx, I ment a proper camo as in scheme, not cameo #Tongue All remap is a bit ugly imo.

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Kamuix
Rocket Infantry


Joined: 02 Nov 2012
Location: Canada

PostPosted: Thu Dec 26, 2013 2:46 am    Post subject: Reply with quote  Mark this post and the followings unread

This thing is...   Awsome!

I must add, do you have more voxels in the making, area?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Dec 27, 2013 10:22 am    Post subject: Reply with quote  Mark this post and the followings unread

This thread is over 5 years old... Area hasn't posted at PPM in 4 years too.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Fri Dec 27, 2013 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

IMO ............    way too big

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Kamuix
Rocket Infantry


Joined: 02 Nov 2012
Location: Canada

PostPosted: Fri Dec 27, 2013 6:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

you're right it's too big it sticks outside the weapons factory when being built, but that's ok it seems to walk really nice

and can be resized.. somehow

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Thu Jan 09, 2014 10:02 am    Post subject: Reply with quote  Mark this post and the followings unread

It can be resized in the VXL tool, you have to open it and change the bounds to say, half (it wont llook half as big in diameter, just like 33% smaller)

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