Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Sat Apr 05, 2008 7:12 pm Post subject:
Voxels wont show ingame >.<
Subject description: I tried searching the internet for answer, i swear >.>
this is a common problem...... and I can not see why all the common answers work..... I copied all the other Artmd.ini things and changed it to the voxels name..... go to rulesmd.ini the name of the unit entry is same as art ini entry.... i even placed the name of art ini next to Image=.
I am using MADQs voxel.... and I did something wrong obviously. I did not want to make a topic but i got tired of looking for answer on internet. here is the artini and rules ini entrys for just one of the voxels since it happens to all voxels i use.... im pretty sure they all have the same problem.
before everyone states the obvious, the voxel is in the ra2 directory.... and after it not working, i tried placing the voxel into an ecache folder (ecachemd98) and it dosent show, but the icon dose. the thing just apears as if it has no image. again, sorry i made a topic :p QUICK_EDIT
The OS HVA editor on the main PPMsite page. Align the voxel pieces and save. It's that easy...
DemandLoad=true is not needed nor is it ever going to help. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
Check to make sure it isn't something so simple, you overlooked it, such as;
wrong name (maybe it's jabkik not jakbik or something)
voxel file isn't present (check to see if it's in the mix)
If all else fails, just copy/paste the same voxel in there under a different name and see if that works. _________________ Please, read the signature rules of the forum. QUICK_EDIT
You've put it in an ecache, voxels have to be in expandmdXX.mix, silly mistake, but not as bad as ones I've made before... _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Mon Apr 07, 2008 3:41 am Post subject:
eeer. no, im more then sure its missing HVA. makes sense since i HAVE no hva files for the voxels.....
4star, i will check it out. thanks for replies.
ok, I downloaded the os hva builder thingy..... how do i actually start one? i tried opening a HVA but it dosent show when i go in the folder.... but when i try opening a voxel, it just says it cant read the file...... so im assuming it dosent open voxels. if it isnt a bother can somone give me a step by step on how to make hva for a voxel.... @_@ again thanks.
Lol, nevermind. i figured it out, i added patch and it opened voxel file thanks everyone. QUICK_EDIT
can't you just rename another voxel's hva file to the name of your voxel (i thought I read that somewhere...not sure)? _________________ Please, read the signature rules of the forum. QUICK_EDIT
The OS HVA builder is supposed to open the voxel files, then you are able to edit where the voxel will be. If you hit save, the thing will look on the title bar (Very top of window where the minimize, maximize, and close buttons are) as voxel.vxl.vxl meaning it saved an hva version of it. Put both into the expandmd##.mix (or expand##.mix, don't remember if YR uses MD for it's expand files). It should work then. In my opinion, it's better to make a HVA for every voxel you make. Dunno if this'll help you though. But ya, the voxels and hvas go into expand##.mix and the shps into the ecache.##.mix which from what I know of goes into the expand##.mix file to work... Hope this helps somehow ^_^; QUICK_EDIT
Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Tue Apr 08, 2008 8:03 am Post subject:
crap.... whats worst is i copied all the warheads... should have right amount. thanks DCODER. ill just look at all new entrys.... .nowing me, i probily forgot all the specials again >.<took>_< sorry for tanking everyones time, thanks for all the help you all given me. QUICK_EDIT
You've put it in an ecache, voxels have to be in expandmdXX.mix, silly mistake, but not as bad as ones I've made before...
What are you talking about? I have all my voxels AND shps in an ecachemdXX file and it all works good. _________________ The best part about procrastination is that you are never bored, because you have all kinds of things that you should be doing. QUICK_EDIT
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