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Voxels wont show ingame >.<
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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Sat Apr 05, 2008 7:12 pm    Post subject:  Voxels wont show ingame >.<
Subject description: I tried searching the internet for answer, i swear >.>
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this is a common problem...... and I can not see why all the common answers work..... I copied all the other Artmd.ini things and changed it to the voxels name..... go to rulesmd.ini the name of the unit entry is same as art ini entry.... i even placed the name of art ini next to Image=.

I am using MADQs voxel.... and I did something wrong obviously. I did not want to make a topic but i got tired of looking for answer on internet. here is the artini and rules ini entrys for just one of the voxels since it happens to all voxels i use.... im pretty sure they all have the same problem.

[JAKBIK]
UIName=Name:JAKBIK
Name=Jackel
Prerequisite=NAWEAP
Primary=BIKMISL
Strength=180
Category=Transport
Armor=light
DeployTime=.022
TechLevel=2
Sight=8
Speed=10
CrateGoodie=no
Owner=Arabs
RequiredHouses=Arabs
Cost=0;400
Soylent=600
Points=20
ROT=8
Crusher=yes
Turret=no
IsSelectableCombatant=yes
Explosion=GREENRING
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=10
DamageParticleSystems=SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=BIKMISLE
BuildTimeMultiplier=0.7
Image=JAKBIK

[JAKBIK]
Voxel=yes
Remapable=yes
Cameo=JAKBIKICON
AltCameo=JAKBIKUCON
PrimaryFireFLH=150,0,100
DemandLoad=true

before everyone states the obvious, the voxel is in the ra2 directory.... and after it not working, i tried placing the voxel into an ecache folder (ecachemd98) and it dosent show, but the icon dose. the thing just apears as if it has no image. again, sorry i made a topic :p

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Apr 05, 2008 7:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

XX=JAKBIK

In the vehicle list?

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Sat Apr 05, 2008 7:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes. the thing is buildable...... just invisible... but cameo shows.... so something is probily todo with voxel or cameo....

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Dark Shadow 750
Cyborg Engineer


Joined: 27 Jul 2007

PostPosted: Sat Apr 05, 2008 8:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

HVA?

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Sat Apr 05, 2008 9:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

eeeer...... HVA? ummm.... i guess thats it..... how do i make HVA files for a voxel?

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sat Apr 05, 2008 10:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

The OS HVA editor on the main PPMsite page. Align the voxel pieces and save. It's that easy...

DemandLoad=true is not needed nor is it ever going to help.

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n0th1ng sp3c1al
Soldier


Joined: 01 Oct 2007
Location: Philippines

PostPosted: Sun Apr 06, 2008 6:27 am    Post subject: Reply with quote  Mark this post and the followings unread

maybe the vxl file is missing.. he said tha the cameo showed up..

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Apr 06, 2008 6:37 am    Post subject: Reply with quote  Mark this post and the followings unread

I think a missing .hva crashes the game.

Check to make sure it isn't something so simple, you overlooked it, such as;
wrong name (maybe it's jabkik not jakbik or something)
voxel file isn't present (check to see if it's in the mix)
If all else fails, just copy/paste the same voxel in there under a different name and see if that works.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Apr 06, 2008 8:36 am    Post subject: Reply with quote  Mark this post and the followings unread

You've put it in an ecache, voxels have to be in expandmdXX.mix, silly mistake, but not as bad as ones I've made before...

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Mon Apr 07, 2008 3:41 am    Post subject: Reply with quote  Mark this post and the followings unread

eeer. no, im more then sure its missing HVA. makes sense since i HAVE no hva files for the voxels.....

4star, i will check it out. thanks for replies.

ok, I downloaded the os hva builder thingy..... how do i actually start one? i tried opening a HVA but it dosent show when i go in the folder.... but when i try opening a voxel, it just says it cant read the file...... so im assuming it dosent open voxels. if it isnt a bother can somone give me a step by step on how to make hva for a voxel.... @_@ again thanks.

Lol, nevermind. i figured it out, i added patch and it opened voxel file Very Happy thanks everyone.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Mon Apr 07, 2008 12:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

can't you just rename another voxel's hva file to the name of your voxel (i thought I read that somewhere...not sure)?

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Mon Apr 07, 2008 2:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

For single section voxels, yes you can.

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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Places

PostPosted: Mon Apr 07, 2008 3:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

The OS HVA builder is supposed to open the voxel files, then you are able to edit where the voxel will be. If you hit save, the thing will look on the title bar (Very top of window where the minimize, maximize, and close buttons are) as voxel.vxl.vxl meaning it saved an hva version of it. Put both into the expandmd##.mix (or expand##.mix, don't remember if YR uses MD for it's expand files). It should work then. In my opinion, it's better to make a HVA for every voxel you make. Dunno if this'll help you though. But ya, the voxels and hvas go into expand##.mix and the shps into the ecache.##.mix which from what I know of goes into the expand##.mix file to work... Hope this helps somehow ^_^;

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Mon Apr 07, 2008 7:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

it kinda did help shakar. thanks. anyways, now the game crashes, dont want to make another topic. so i upload here, thanks again for all the help.



except.txt
 Description:

Download
 Filename:  except.txt
 Filesize:  25.57 KB
 Downloaded:  80 Time(s)


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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Tue Apr 08, 2008 4:58 am    Post subject: Reply with quote  Mark this post and the followings unread

A Warhead with not enough Verses.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Tue Apr 08, 2008 8:03 am    Post subject: Reply with quote  Mark this post and the followings unread

crap.... whats worst is i copied all the warheads... should have right amount. Sad thanks DCODER. ill just look at all new entrys.... .nowing me, i probily forgot all the specials again >.<took>_< sorry for tanking everyones time, thanks for all the help you all given me.

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the1corrupted
Grenadier


Joined: 02 Dec 2007

PostPosted: Sun May 11, 2008 4:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Lt Albrecht wrote:
You've put it in an ecache, voxels have to be in expandmdXX.mix, silly mistake, but not as bad as ones I've made before...


What are you talking about? I have all my voxels AND shps in an ecachemdXX file and it all works good.

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