Posted: Tue Dec 25, 2007 5:39 am Post subject:
New Super Weapon
I've given the allies an H-Bomb silo.. I got the anims to work but the weapon does not function.. why?
Quote:
;H-Bomb Silo
[HSILO]
UIName=Name:HBSILO
Name=Allied Nuclear Missile Silo
BuildCat=Combat
SuperWeapon=NukeSpecial
Prerequisite=GATECH,GACNST
Strength=1000
Armor=concrete
TechLevel=10
Adjacent=2
Sight=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=4500
Points=30
Power=-200
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
SpecialThreatValue=1
NukeSilo=yes
Nominal=yes
RevealToAll=yes
HasStupidGuardMode=false
Spyable=yes
ChargedAnimTime=1 ;Number of minutes left at which weapon should switch to charged state Geoff is god!
;DeathWeapon=NukePayload
;Explodes=Yes
AIBuildThis=yes
ProtectWithWall=yes
BuildLimit=1
DamageSelf=yes
BuildTimeMultiplier=.1 ; Temporary.. For a fast build 'cause I'm lazy
If the Soviets still got their Nuke Superweapon...
then you need to clone the multimissile superweapon using the rockpatch or npatch you using......... QUICK_EDIT
Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Tue Dec 25, 2007 6:31 pm Post subject:
[NUKE2]
;Basic Stuff
UIName=Name:Nuke
Name=Nuke Clone
IsPowered=true
RechargeTime=10
Type=NewNuke ;NewNuke is the type for Nuke clones
Action=NewNM2 ;check out the Adding custom Actions page to find out more about this
WeaponType=NukeCarrier
SidebarImage=NukeIcon
ShowTimer=no
DisableableFromShell=yes
Range=7
LineMultiplier=2
;New Tags
ActivateSound=NukeSiren ;Activating sound
TakeOff=NUKETO ;taking off anim
Projectile=NukeUp
FirstAnim=NUKEBALL ;The anim played before the explosion itself
Payload=NukePayload5 ;Damaging weapon
Warhead=NUKEWH1 ;Damaging warhead
PsiWarning=PSIWARN ;PsiWarn animation
ScreenFlash=yes ;Does the screen flash effect occur?
should look like this....... the name of the action should be here.... it really dosent matter what order but orginization is key. i believe the action is the problem. QUICK_EDIT
Omg! It lives! Except the cursor is screwed up... _________________ The best part about procrastination is that you are never bored, because you have all kinds of things that you should be doing. QUICK_EDIT
Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Wed Dec 26, 2007 7:17 pm Post subject:
yah, you need to adjust the numbers for the cursor to look like a nuke symbol, i do not know how todo that exactly but nevertheless if you figure it out please tell me what the numbers are XD QUICK_EDIT
Take out the mouse.sha file from the game and open it with OS Shp Builder. The frames are 1 more than it says in the mouse.sha (it's really a shp file, it's just a sha, because thats what the game reads for the mouse cursors.) _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
Posted: Fri May 09, 2008 11:08 pm Post subject:
Re: New Super Weapon
the1corrupted wrote:
I've given the allies an H-Bomb silo.. I got the anims to work but the weapon does not function.. why?
Quote:
;H-Bomb Silo
[HSILO]
UIName=Name:HBSILO
Name=Allied Nuclear Missile Silo
BuildCat=Combat
SuperWeapon=NukeSpecial
Prerequisite=GATECH,GACNST
Strength=1000
Armor=concrete
TechLevel=10
Adjacent=2
Sight=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=4500
Points=30
Power=-200
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
SpecialThreatValue=1
NukeSilo=yes
Nominal=yes
RevealToAll=yes
HasStupidGuardMode=false
Spyable=yes
ChargedAnimTime=1 ;Number of minutes left at which weapon should switch to charged state Geoff is god!
;DeathWeapon=NukePayload
;Explodes=Yes
AIBuildThis=yes
ProtectWithWall=yes
BuildLimit=1
DamageSelf=yes
BuildTimeMultiplier=.1 ; Temporary.. For a fast build 'cause I'm lazy
I Cloned the nukespecial and added all things but the warhead
[GiantNukeUp2] ;projectile
Arm=2
Shadow=no
Image=HMISSILEUP
Acceleration=1
Vertical=yes ; Not a missile or a projectile. Just go up until...
DetonationAltitude=20000; All this does is create the downward pointing one over the target
FirersPalette=yes
it Doesnt send any missile back to earth not
HMISSILEDOWN neither
NKMSLDN
I know that its problem is that
nukemaker=yes
only spawns
NKMSLDN
but how do i change this to
HMISSILEDOWN
without deleting original nuke images
like nukemaker2=yes means that it spawns HMISSILEDOWN QUICK_EDIT
Woah, who dug up this REALLY old topic? I solved the H bomb silo non-working issue, but I never really got it to fire it's own missile... it was always the soviet missile that took off for whatever reason, but it still functioned. _________________ The best part about procrastination is that you are never bored, because you have all kinds of things that you should be doing. QUICK_EDIT
Woah, who dug up this REALLY old topic? I solved the H bomb silo non-working issue, but I never really got it to fire it's own missile... it was always the soviet missile that took off for whatever reason, but it still functioned.
ok can you tell me exactly what to do for that... because i tried the nuke2 thing above but then it wont launch when i click the cursor the cursor just sticks QUICK_EDIT
Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Sun May 11, 2008 3:14 am Post subject:
its the action...... are you using rockpatch or npatch?
anyways...... i been meaning to make topic... i download same Hbomb silo thingy.... and.... i got the super weapon and cameos to work but the actual building is invisible.... not to high jack topic but no need to waste forum space when a topic praticly is asking for an idiot to ask :p QUICK_EDIT
I use Rockpatch. Now about that building showing up invisible, that's all in the art code of the structure. _________________ The best part about procrastination is that you are never bored, because you have all kinds of things that you should be doing. QUICK_EDIT
its the action...... are you using rockpatch or npatch?
anyways...... i been meaning to make topic... i download same Hbomb silo thingy.... and.... i got the super weapon and cameos to work but the actual building is invisible.... not to high jack topic but no need to waste forum space when a topic praticly is asking for an idiot to ask :p
i'm using rockpatch... yeah it says check out the add custom actions page but i can't find it QUICK_EDIT
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