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How to enhance AI in Tiberian Sun?
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Minniat
Civilian


Joined: 17 May 2008

PostPosted: Sat May 17, 2008 6:49 am    Post subject:  How to enhance AI in Tiberian Sun? Reply with quote  Mark this post and the followings unread

How to enhance computer enemy in Tiberiun Sun? It's attacking once over a hour... I know that rules are stored in AI.ini, but how to make his attacks more frequent ? Thanks for help.

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Sat May 17, 2008 12:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Code:
TeamDelays=40,100,500
AIHateDelays=0,0,1
AIAlternateProductionCreditCutoff=100
MultiplayerAICM=5000,4000,3000
TotalAITeamCap=900,900,800


Try it with those values on those tags. #Tongue See what happens. Wink

Play around with those tags so you can understand how they work.

MultiplayerAICM is the AI Credit Multiplier. The others are pretty self explanitory.

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Minniat
Civilian


Joined: 17 May 2008

PostPosted: Sat May 17, 2008 2:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for help - I'll check this soon!

For now I read some tutorials in this forum about AI editing and made modification in AI.ini - I create that defence teams are using script that instructs them to attack enemy! And it works. Base is undefended but attacks are frequent! For now it's OK for me but I'll check your solution soon.

News: OMG Your solution is amazing. The enemy is attacking like insane!
Thanks a lot for this!!! It's just what I want! Smile

Kind regards.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat May 17, 2008 4:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

And if you can't find out how to create a new AI, just ask me Wink I'm a bit of AI creating pro here #Tongue

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat May 17, 2008 4:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

And you're busy, where's mine?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat May 17, 2008 4:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ow, I nearly forgot that. Good you help me remember! (bloody college and SupCom which I bought today) #Tongue

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat May 17, 2008 5:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Get going my clockwork AI coding somehow food-powered Dutch monkey! Laughing

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun May 18, 2008 11:20 am    Post subject: Reply with quote  Mark this post and the followings unread

[lasher_tank_voice]Yes mister Albrecht![/lasher_tank_voice]

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun May 18, 2008 11:43 am    Post subject: Reply with quote  Mark this post and the followings unread

[Sniper_voice]Excellent[/Sniper_voice]

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Sun May 18, 2008 6:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
News: OMG Your solution is amazing. The enemy is attacking like insane!
Thanks a lot for this!!! It's just what I want!

Kind regards.


Your welcome Minniat, I'm glad I could help. Smile

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon May 19, 2008 12:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Guys, this is not a mapping question. So, I've moved it to TS Editing Forum.

[Moved]

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