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Do you support Plug'n'Play mods?
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Do you support plug'n'play mods?
Yes, I make them
10%
 10%  [ 2 ]
Yes, I play them as long as they have credits
50%
 50%  [ 10 ]
Yes, I play them not caring for credits
5%
 5%  [ 1 ]
Yes, but I just cover news from them
5%
 5%  [ 1 ]
No, I hate them!
30%
 30%  [ 6 ]
Total Votes : 20

Author Message
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Aug 08, 2003 4:02 pm    Post subject:  Do you support Plug'n'Play mods? Reply with quote  Mark this post and the followings unread

For those who doesnt know what Plug'n'Play mod is, it's quite simple... If you wanna make one, go to those good sites like YR Argentina, RA2: Savage War and C&C Origin. Get the graphics from there and put in your units. Then, all you need is to code them, but if you are still lazy enough, go to Sleipnir Stuff and get some codes from the open source topic (and also a visit in the voxels and shp forums for more graphics for your mod). After everything is coded and an extensive text file with the credits is done, you release it... your plug'n'play mod. All it needs is coding and some tests to assure it works well.

The first advantage of this mod was speicified above: built time. It`s very fast...And there are others... these kind of mod usually focus gameplay. So, they usually arent boring mods at all...

But at the same time, it's not inovative. I mean, what you see in this kind of mod, you saw somewhere before and also the units and the gameplay gets repetitive even if you play different pnp mods, because the units are still almost the same. The quality of the graphics are also not considered good, because in the majority of the times, the original graphic is not made for the mod needs. Or... the person who made the graphics didnt made proper damage or build up animations (which sometimes happens). Also, the voxels are sometimes affected by wrong skins.... the author makes a skin not focusing the exact usage of it in the plug'n'play mod.

Now, there goes my question:

Do you support plug'n'play mods?

a) Yes, I make them
b) Yes, I play them as long as they have credits
c) Yes, I play them not caring for credits
d) Yes, but I just cover news from them
e) No, I hate them!


Post your comments about it....

PS: Although we have the option c) here, note that we DO NOT support plug'n'play mods without credits. The effort of the original author on making his graphic must be recognized.

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Fri Aug 08, 2003 7:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

I say give credit where credit is due.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Aug 08, 2003 8:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

sure... otherwise it's work stealing...

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Fri Aug 08, 2003 8:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

my mod is part plug&play (actually a lot of)
but my reason is i SUCK at every type of graphic creation

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iceman559
Stealth Laser Trooper


Joined: 26 Jul 2003
Location: AZ, US

PostPosted: Fri Aug 08, 2003 8:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

im part plung n play because, like turalyon, i suck at graphics, but i will be getttin new graphics once i get some more staff, like voxel and shp makers

to show you how bad i suck, my best voxel is an almost 2d square

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Aug 08, 2003 8:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

I suck on graphics also, but now I'm adventuring with 3d graphic programs to suck less than I used to... it seems to work here...

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iceman559
Stealth Laser Trooper


Joined: 26 Jul 2003
Location: AZ, US

PostPosted: Fri Aug 08, 2003 9:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

well see, i dont have any money, im only 14 so i cant get a job, and I already owe my parents $130 for a new monitor

which means i cant buy any graphic editors, the best ill have for a while is good ol' Microsoft Paint

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One Of A Kind
Gauss Rifle Trooper


Joined: 28 Nov 2002
Location: Derby, England

PostPosted: Fri Aug 08, 2003 9:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol, I hear that. I'm a PnP guy also as I to have absolutely no graphical talent whatsoever. I might try cutnpasting some structures together but there's no guarantee how well that'll turn out...

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Aug 09, 2003 12:08 am    Post subject: Reply with quote  Mark this post and the followings unread


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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Sat Aug 09, 2003 12:53 am    Post subject: Reply with quote  Mark this post and the followings unread

and now there is a method of converting G-max models to Voxles.

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iceman559
Stealth Laser Trooper


Joined: 26 Jul 2003
Location: AZ, US

PostPosted: Sat Aug 09, 2003 1:05 am    Post subject: Reply with quote  Mark this post and the followings unread

forgot about g-max i was thinkin about psp and stuff

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Aug 09, 2003 1:40 am    Post subject: Reply with quote  Mark this post and the followings unread

you can get a trial from PSP for 30 days... then, get one from Photoshop... then, risk few others and return to the newest version of PSP

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Sat Aug 09, 2003 9:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Kravvitz wrote:
and now there is a method of converting G-max models to Voxles.


also to shps?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Aug 09, 2003 12:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes, also to SHPs... although the tutorial we have about it here is in TS tutorials, it also works for Red Alert 2... Check GMax->TS tutorial...

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One Of A Kind
Gauss Rifle Trooper


Joined: 28 Nov 2002
Location: Derby, England

PostPosted: Sat Aug 09, 2003 12:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kravvitz wrote:
and now there is a method of converting G-max models to Voxles.


care to elaborate? I know about 3ds2vxl but I don't know (although I've been trying to figure out) how to convert from gmax to 3ds

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Aug 09, 2003 1:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

You should check PPM tutorials more often... and remember that some of RA2 ones might serve to TS and vice-versa when they are related to .shp and voxel files (because the format is the same, although the size isn't).

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Sat Aug 09, 2003 4:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

well I may noy like em but I think I'm gonna use some graphics that we have at savagewar. I think if we can uswe g-max to make voxels I'll make a few.

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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Sat Aug 09, 2003 7:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
you can get a trial from PSP for 30 days... then, get one from Photoshop... then, risk few others and return to the newest version of PSP


after the tryal has run out set ur clocks date to a date that was in the tryal period, start PSP and then once open put ur date back to the correct date....... thats unlimited PSP & 100% legal (no company can sue u for changing ur comps date)

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Sat Aug 09, 2003 8:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

stucuk wrote:
after the tryal has run out set ur clocks date to a date that was in the tryal period, start PSP and then once open put ur date back to the correct date....... thats unlimited PSP & 100% legal (no company can sue u for changing ur comps date)


legal by the letter of the law, but not by the spirit of the law.

Some shareware programs have advanced things that record what times and dates you use a program, so changing the clock doesn't work. I've encountered that twice. I have been unable to figure out where the programs recorded the information.

One Of A Kind wrote:
Kravvitz wrote:
and now there is a method of converting G-max models to Voxles.


care to elaborate? I know about 3ds2vxl but I don't know (although I've been trying to figure out) how to convert from gmax to 3ds


Tut on succesfully converting 3d to vxl using flyby script

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Sat Aug 09, 2003 8:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yet some better '30 day trial programs' still work after the 30 days and just take a couple extra seconds to load to try and drive you to register Very Happy *cough*TibEd*cough* WOW! did you here that? Shocked it wasnt me though Rolling Eyes

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Aug 09, 2003 9:12 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Tue Aug 12, 2003 8:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have one question. Who cares if theres credits in the mod? I mean all credits do is take up space, and most people don't steal stuff from other mods so whats the point to them?

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Tue Aug 12, 2003 8:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Venom wrote:
I have one question. Who cares if theres credits in the mod? I mean all credits do is take up space, and most people don't steal stuff from other mods so whats the point to them?
the short answer: Professional Courtesy

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Aug 12, 2003 8:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

and also, ppl get recognized for their work...

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Wed Aug 13, 2003 9:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Sure, I'd be happy to credit Turalyon and others for their small contributions to TSTW. It's just logical. BTW everyone should make a readme file anyway, so why no credits it it?

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Wed Aug 13, 2003 7:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

These mods can actually turn out really decent sometimes, but the ones that are just kind of thrown together and unbalanced arent as fun

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Thu Aug 14, 2003 12:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

you are not talking about mine sk8erkid

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Fri Aug 15, 2003 12:24 am    Post subject: Reply with quote  Mark this post and the followings unread

i wasnt referring to anyone intentionally ?

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Fri Aug 15, 2003 7:54 am    Post subject: Reply with quote  Mark this post and the followings unread

sorry if i was insulting you i just wanted to say that my mod isn't just thrown together

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