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Disruptor and Orca Bomber. How to don't hate those ?
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Juggernaut
Cyborg Firebomber


Joined: 30 Apr 2008
Location: Italy

PostPosted: Tue May 20, 2008 3:11 pm    Post subject:  Disruptor and Orca Bomber. How to don't hate those ?
Subject description: SKIRMISH
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So... I was happy like a visceroid during the october fest, building my base and harvesting when 3 Disruptors came to destroy my CY. I attacked them with tanks and built a Obelisk but nothing, they destroyed my CY and I had to waste money in rocketeers and luckily I had enough money to build an MCV but those GDI bastards came with they Orcas to bomb my war factory. Hurray... let's surrend #Mad

UNFAIR

GDI have the disruptor that is an unstopable unit, it can destroy everything easily whit his sonic cannon and neither walls, laser fences and THE FIRESTORM DEFENCE can stop it... and they have the Orca Bomber, capable of serious damages agaisnt the enemy and it's hard to destroy with less than 5 SAMs. Also it's better don't talk about the Mammoth Mark II -_-


What do have NODs ?

The stealth tank ? One of the most useless unit, it let you sneak till you reach the enemy CY then you order to shot and they burst under the fire of the RPG towers....

Same for flame tanks, sub APCs etc.

Maybe the only usefull unit is the Cyborg Reaper.


#Mad

Isn't the game a little unfair ? #Mad

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Tue May 20, 2008 3:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

i agree in my mod im giving nod a nasty aa gun to
get ridd of the bombers (and new equaly nasty bomber) and a tank just
for destroying Disruptors and mammoths #evil

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue May 20, 2008 4:01 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Tue May 20, 2008 4:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

In those crude, evil and harsh words:
You're a noob/newbie. Even Banshees are tougher than Orcas. What, you don't build multiple AA and AG defences? [sarcasm]USE THE DAMN PAVEMENTS!!! NO ONE TOLD YOU TO SNEAK A STANK INTO THEIR BASE TO SHOOT AT THEIR CY!!![/sarcasm] Even Aro knows that he has to in TI! #Tongue

In the peaceful, kind and calm words:
You just need to build properly, place your defences in the right places, and ambush the Disruptors with multiple Stanks...then bring along lots of Arties to finish the job.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Tue May 20, 2008 4:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

geez, dont blame units for your lack of tactics

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Tue May 20, 2008 4:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Agreed.

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Tue May 20, 2008 5:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

i supose your right

plus the cyborg commando can own gdi #Robot

(im a slow base builder and like preforming small but dedly attacks on
my enamies)

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Juggernaut
Cyborg Firebomber


Joined: 30 Apr 2008
Location: Italy

PostPosted: Tue May 20, 2008 5:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

ChielScape wrote:
geez, dont blame units for your lack of tactics


Embarassed I'm a turtler Embarassed

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue May 20, 2008 5:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

To be honest with you, I think that Juggernaut makes some good points. I Do believe that the game is unbalanced unit wise, but hey thats why we learn how to mod the game, right?

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Tue May 20, 2008 6:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

can i blame my defences ? Very Happy

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue May 20, 2008 6:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Use artillery...

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Tue May 20, 2008 6:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm...
1. Do you build 2-4 harvisters off the back?
2. If you cant handle advanced building technique then have a few sams dotted around your base(you dont need many for the AI...), and build tick tanks to kill the disrupters(it takes 2-3 per disruptor, not that many).
3. Do you have a few units gaurding the harvisters?(a few tick tanks or stealths will do.)
4. If im correct, if you attack an AI controlled vehicle with a unit, that unit will attack the attacker unless its already attacking something.
5. If AI kills you, I'd hate to see you play online(or are you a noobmap player?)

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue May 20, 2008 7:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think he more complains about the unbalanced AI TS has, where it sometimes attack at the beginning of the game with Disruptors and Bombers #Tongue And if not, just build a crap load of defences and a small army to defend your base, works everytime for me (and yes, I'm a turtles too Wink)

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Tue May 20, 2008 7:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

this advice is use full thanks Smile

is this ok defence wise i know its gdi its only tech 6(first time i played gdi in weeks)



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Juggernaut
Cyborg Firebomber


Joined: 30 Apr 2008
Location: Italy

PostPosted: Tue May 20, 2008 7:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

The AI is unbalanced, I'm building the temple of NOD and they come with advanced units i.e. disruptors and destroy my base :/. But I haven't this problems when the AI uses NODs because they usually use Banshees ( whic doesn't cause as much damage as teh orca ) tic tanks ( easy to destroy ) and artillery ( it's fun destroy them with infantry ).

GDI is overpowered. Play against a GDI AI is unfair.

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Tue May 20, 2008 7:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

in my mod (work in progress) im giving nod slightly better base defences
than gdi to try to solve this.



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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue May 20, 2008 7:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

You want a fair AI? Take this file then. Custom-made #Tongue
Do note: they may attack slower... I changed the rules.ini too so they get more money and attack sooner, but it includes some things I don't want to share, so you have to change them yourself Wink



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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue May 20, 2008 7:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

In that case stand up, I might be able to shell you from here if I can get some base-bleed 155mm rounds.
Laughing

At least it can actually win unlike the YR AI which is a pushover even on brutal.

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Tue May 20, 2008 7:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

i do stand up but while building up what i need i get atacked.

why dont you post a pic of you tacking on the ai (hard)building up s l o w l y playing as nod against gdi
on tech 10



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Juggernaut
Cyborg Firebomber


Joined: 30 Apr 2008
Location: Italy

PostPosted: Tue May 20, 2008 8:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
You want a fair AI? Take this file then. Custom-made #Tongue
Do note: they may attack slower... I changed the rules.ini too so they get more money and attack sooner, but it includes some things I don't want to share, so you have to change them yourself Wink



Lol, too easy #Tongue they haven't attacked me with disruptors but only with titans and wolverines Confused

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Wed May 21, 2008 6:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Juggernaut wrote:
ChielScape wrote:
geez, dont blame units for your lack of tactics


Embarassed I'm a turtler Embarassed


I believe I turtle more than you ever have. I turtle on TD. RA1. TS. RA2. YR. Gen. ZH.

GDI. Allies. GDI. Allies-Korea. Allies-Korea. USA. AirForce Gen.

...

AND ISTILL TURTLE!

...


Just to put it simply, you're too slow.

revolutionary, that's turtling? lol!

(And no, I don't use Grand Canyons to turtle in RA2/YR. I'm pure Airforce.)

This is turtling, don't say it's another game since it is still counted turtling AND, I do the same with the other RTSes:


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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed May 21, 2008 9:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Juggernaut wrote:
Dutchygamer wrote:
You want a fair AI? Take this file then. Custom-made #Tongue
Do note: they may attack slower... I changed the rules.ini too so they get more money and attack sooner, but it includes some things I don't want to share, so you have to change them yourself Wink



Lol, too easy #Tongue they haven't attacked me with disruptors but only with titans and wolverines Confused

I changed the AI so they build according to their Tech level: they don't build Dizzies with just a WF #Tongue It's still a WiP, but with the rules.ini changes I made it's a lot more fun (especially on AIlevel 2)

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Wed May 21, 2008 12:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Juggernaut wrote:
I'm building the temple of NOD and they come with advanced units


Wait, wait, wait... You had time to tech up THAT far but couldn't even manage an army that could stop the [sarcasm]DREADED[/sarcasm] 4 disruptor attack? And how the hell does the orca bomber bug you THAT much? It just sends 1, 2 at the most. Do you even build an army before teching up?

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Juggernaut
Cyborg Firebomber


Joined: 30 Apr 2008
Location: Italy

PostPosted: Wed May 21, 2008 1:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

The temple of NOd was just an example, usually they come after the Tech Center - First Obelisk.

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Wed May 21, 2008 1:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Still, you dont wait until you can build obelisks to build defences, if you do that I could just send a few jumpjets and have an easy time killing your base, or I could send a few wolverenes, titans and disk throwers to take out your base becase you put all of your recources into base expansion and not unit creation. Play online once then complain about the AI... The second you build a war factory, build a few more harvisters and then pump out units for both antiinfantry and anti tank. Leave sams for the aa.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed May 21, 2008 2:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

jumpjets? 99% of the time their best purpose is just scouting..
What you send to an undefended base are five or more titans, strafe attack their critical structures before they can build stuff to counter.

As for counters for disruptors, I usually deploy tick tanks around my base, and rocket guys. Those will chew up flame tank rushes, disruptor rushes, and Mammoths. in fact, only a few deployed tick tanks are enough to totally annihilate the mammoths

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Wed May 21, 2008 2:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

In a nutshell, the "turtling" he plays by is flawed. You can't even call it turtling anymore...

Apex is right, I'd rather have some RockTroops and a couple of Lasers than wait for an Obelisk.

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Wed May 21, 2008 3:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

like Juggernaut
said its a pity the ai which originaly could win with out cheating
was cut due to the relese date (didnt have time to finish)
the get double money and tech when you cant.
eg that image i posted playing as gdi i found the nod players had at lest one advanced power plant and gdi had about 2 upgraded power plants and one normal

id have more respect for the ai if thay beat me hands down with out cheating
#Scrambles

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Juggernaut
Cyborg Firebomber


Joined: 30 Apr 2008
Location: Italy

PostPosted: Wed May 21, 2008 4:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

revolutionary wrote:
like Juggernaut
said its a pity the ai which originaly could win with out cheating
was cut due to the relese date (didnt have time to finish)
the get double money and tech when you cant.
eg that image i posted playing as gdi i found the nod players had at lest one advanced power plant and gdi had about 2 upgraded power plants and one normal

id have more respect for the ai if thay beat me hands down with out cheating
#Scrambles



For example they shouldn't know all the map witohut exploring it. I'm bored of the AI shooting ION CANNONS at my base without exploring it.

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Wed May 21, 2008 4:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

nod multi and chem missils are just as anoying

i get bored of rebuilding my radar 3 times caus ai think it a good target. Rolling Eyes

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Wed May 21, 2008 4:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

10-20 jumpjets are a real threat if you dont have a thing built to counter them. By the time you build aa i could of killed his power. Once he wastes his money on the maybe few rocket infantry and sam sites I just send in disk throwers...

About the ai... I like cheating AI, it gives a challenge but its still extremely easy compaired to real players. I scratch my head and wonder how people lose to it.

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Wed May 21, 2008 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
he wastes his money on the maybe few rocket infantry and sam sites


i tend to do that a bit if im cocentration on ground units
Sad

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