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Prism Tower Error
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the1corrupted
Grenadier


Joined: 02 Dec 2007

PostPosted: Sun May 11, 2008 4:23 am    Post subject:  Prism Tower Error Reply with quote  Mark this post and the followings unread

Uh, this error is kinda self explanatory. See the picture.

--Any ideas?

P.S. I know it's art related somehow... I've run into this before as well, but never really got around to posting about it, then it fixed itself, but now it's annoyed me to hell and back.



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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun May 11, 2008 10:20 am    Post subject: Reply with quote  Mark this post and the followings unread

How the hell? I mean WTF? Have you changed some of the code for the prismcannon or the support beam? Any of the ratios, that might have done it.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sun May 11, 2008 10:56 am    Post subject: Reply with quote  Mark this post and the followings unread

are you using a old version of RPatch/Npatch?

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the1corrupted
Grenadier


Joined: 02 Dec 2007

PostPosted: Sun May 11, 2008 2:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm using Rockpatch 1.10, I believe.

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Sun May 11, 2008 10:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

it looks like the [PrismShot] has been changed somehow:

If it aint one of these that might have been changed from their defaults I really dont know Very Happy what could have happened:

Here are the values from my Rulesmd.ini
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
LaserOuterSpread= 0,0,0

Does the Prism Support beam between the towers have the same problem too?

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the1corrupted
Grenadier


Joined: 02 Dec 2007

PostPosted: Mon May 12, 2008 1:12 am    Post subject: Reply with quote  Mark this post and the followings unread

But here's the thing: I never altered the prism shot code what so ever. It's a hell of an anomaly.

By the by, it doesn't affect the support (tower-to-tower) beam.

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Kurorahk
Soldier


Joined: 20 May 2005
Location: Defiance Industries HQ, Antarctica

PostPosted: Mon May 12, 2008 1:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah for some reason that happens with the older rockpatch's try to find the most recent, and that graphical problem will go away.

-Kurorahk-

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon May 12, 2008 1:52 am    Post subject: Reply with quote  Mark this post and the followings unread

It is RPatch thats causing your problem there. The same thing happened to me back in my YR modding days.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon May 12, 2008 9:29 am    Post subject: Reply with quote  Mark this post and the followings unread

I swear I told you or wardeath fun to use NPatch SE 20/22 for a reason.

Its a bit stupid posting ra2/yr editing questions when you are using a gamemd.exe hack as obviously the patch is WIP and so versions are bound to buggy.

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Mon May 12, 2008 11:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Its a bit stupid posting ra2/yr editing questions when you are using a gamemd.exe hack as obviously the patch is WIP and so versions are bound to buggy.
So what are they supposed to do, assume everything in the game is broken? VK is too retarded to keep a bugtracker or anything similar, so there's no track of which bugs he knows about and which not, how are people going to figure out if it is a patch or their code causing the problem when you respond like that?

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon May 12, 2008 5:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

if you are using a patch post on the apporiate forums (e.g. revora) or at least tell users you are using a patch in the first place.

Also he does respond to user feedback by fixing his bugs in subsequent versions.

Otherwise by all means wait years for PD's side project dll thing to proof his coding skills Rolling Eyes

Every post by the the1corrupted has so been retarded from where do I download AI to how do I make supers.

The patch is intended for experienced modders there are plenty of idiots that couldn't even work out how to add new actions (i'm going back on my statement about xcc mixer, as apparantly everyone should know how to use it, so I'm gonna say you either know how to use game.exe hacks) or you piss off.

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the1corrupted
Grenadier


Joined: 02 Dec 2007

PostPosted: Tue May 13, 2008 4:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Allied General wrote:
Every post by the the1corrupted has so been retarded from where do I download AI to how do I make supers.


Hey! Adding Supers are hard! And that was a hell of an old topic someone dug up from somewhere.

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Palkia323
Pyro Sniper


Joined: 10 May 2008

PostPosted: Wed May 21, 2008 1:20 am    Post subject: Reply with quote  Mark this post and the followings unread

that looks wierd....is there anyway to make it puropsly bigger?

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Wed May 21, 2008 10:22 am    Post subject: Reply with quote  Mark this post and the followings unread

NPatch has all kinds of peculiar behaviours that VK refuses to fix or improve. Ion cannon super shares its animation with the mutator for example and the "new" beam weapons travel backward from the target when attacking vehicletype units like the magnetron beam does... stupid little things like this that make using the features except in a very narrow context look rough and unfinished. I've also had a problem where I get consistent IE on exiting YR after playing a single player mission since RP 1.10 and have posted about repeatedly with not even an acknowledgement from VK. The bug with the prism tower is another that hasn't been fixed yet and comes from attempts to make the size customisable for lasers. VK has a habit of changing tags for no good reason too which unnessesarily breaks compatibility with mods made for previous versions. I have no problem with breaking backward compatibility if it is necessary.

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Vinifera7
Cyborg Soldier


Joined: 26 Sep 2006
Location: MI, USA

PostPosted: Wed May 21, 2008 2:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's exactly the reason why I laugh every time I hear about NPatch's supposed stability.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Wed May 21, 2008 5:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Uh this is RPatch 1.10 which is a known documented error fixed in newest NPatch so I lol at the noobs which still use buggy versions of that patch when newer ones which are more stable are avaliable.

Also I don't see anything avaliable for download now except for pd much touted WIP and so called miracle all seeing all doing dll project. (his last offical download was RP 1.08 and that was even more buggy)

He contributed to exe engine hacking long before pd make it forum wise known (pd said this himself)

So really guys get off your high horse and don't use waiting for RP2 as a excuse.

I actually want to mod in the meanwhile then wait who knows how many years for pd to "save us" unlike other projects which seem quite happy to hibernate except for ocassional map updates or just use assets from old incarnations of other mods. Rolling Eyes

Also Blade how are people playing MO singleplayer campaign and actually completed it?

You really expect a perfect patch when we all the know the YR engine is epic lol code wise.

Last edited by Allied General on Wed May 21, 2008 5:46 pm; edited 1 time in total

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Wed May 21, 2008 5:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
So really guys get off your high horse and don't use waiting for RP2 as a excuse.

I don't have a horse. And I am geniunely waiting for RP2, I'll use Np in the meantime but it does give random IEs, I know. There can be no arguement about that.

And there is quite a lot of Np stuff that needs fixing. It's like a 1960's house, there's a lot wrong but it has the potential to become something brilliant if it has some work done.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Wed May 21, 2008 5:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lt Albrecht wrote:
It's like a 1960's house, there's a lot wrong but it has the potential to become something brilliant if it has some work done.


That about sums up the YR engine by default.

In many ways I perfer old school modding as you only had the engine/your own stupidity coding wise to blame.

Also people that want to complain about his lack of progress, I could be quite cynical and say what have other modifications/members achieve e.g. TO (although I take that back now due to a news post finally) The Project (wow nearly 5 years since conception and you combine two campaigns together which shockingly shit to play anyway by default like the god awful co op missions) or remained dormant whilst 3d mods dominate the news.

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Thu May 22, 2008 10:00 am    Post subject: Reply with quote  Mark this post and the followings unread

For the record, I was not complaining about a lack of progress, I was complaining about a problem with attitude. As of the last comments regarding it on Revora, there are still issues with the latest NPatch regarding laser drawing... not as bad as the problems shown on this thread, but still present. As for why MO single player campaigns don't cause the game to IE when exiting (nothing that prevents completion BTW) and mine do, if I knew what NPatch feature I was using that was causing it I'd point it out to VK explictly. As it is, it seems he doesn't even bother looking at the excepts I've provided or suggesting what feature it might be. Could be the 3rd yuri UI or using the 3rd campaign button for all I know.

My personal feeling is that RPCE's last revision was the most stable in terms of features working as they should and things have gone down hill a bit since then. I really don't see why you are being such an NPatch aplologist either, rabid fanboyism is just as bad as rabid anti-NPatch sentiment, but I guess i balances things out overall Wink

As for my own work ethic, can't really spin that in a positive way :p

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu May 22, 2008 1:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

I wouldn't say fanboyism but the anti-npatch brigade was getting over the top especially with npatch free stuff (which wasn't even endorsed by PD)

Most of the bugs I see here, remind me of original YR modding e.g. cellanims causing recon issues.

You can't fix every bug without extensive bug fixing.

I might disagree with his attitude or his work plan, naming but when its the only thing avaliable for modders to use, it just seems rather lame to say haha this patch sucks when for many of us haven't even dared to do any exe hack what so ever.

Also congrats on PD syringe thingy but I wait for usable dll.

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Vinifera7
Cyborg Soldier


Joined: 26 Sep 2006
Location: MI, USA

PostPosted: Thu May 22, 2008 5:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not even close to this so-called "anti-npatch brigade". I just don't like the way NPatch is touted to be bug-free, when we all know damn well that the engine isn't bug free in the first place.

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the1corrupted
Grenadier


Joined: 02 Dec 2007

PostPosted: Fri May 23, 2008 10:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Vinifera7 wrote:
I'm not even close to this so-called "anti-npatch brigade". I just don't like the way NPatch is touted to be bug-free, when we all know damn well that the engine isn't bug free in the first place.


In the end, absolutely nothing can ever be bug free as long as people coded it. Besides, the RA2 engine is like one of those old beaters you see running down the highway: it's a miracle holding it together.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Fri May 23, 2008 11:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

niether programs are perfect. keep that fact in mind.

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