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Missing structures
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri May 16, 2008 10:10 am    Post subject:  Missing structures Reply with quote  Mark this post and the followings unread

I've started modding RA2 again, and I've come across a problem. Some structures can't be build. Odd thing is: I didn't changed the structures... I do have changed the order of the buildlist (so the AI builds my new structures sooner), but still all structures are in it.
I will upload my rulesmd.ini, so if anyone is so friendly to help Smile



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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Fri May 16, 2008 7:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

i did not come accross any problems.... what rockpatch are you using?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat May 17, 2008 4:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

1.08 SE... But it worked before I changed the buildlist... Does anyone know if some structures are connected with some number in the list? That's the only thing I can think of...

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Sat May 17, 2008 6:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

herm. i was using rockpatch CE at the time..... and it worked.... i dont recemond using it though. i am horrible at making choices when it comes to the rockpatch series.... so dont take any advice from me.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sat May 17, 2008 8:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Buildings aren't connected to any numbers, but the way that the numbers aren't in a definite order, the engine may be confused by it?

Other than that, there shouldn't be a problem with your rules.ini.

_________________
"Don't beg for things; Do it yourself or you'll never get anything."

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun May 18, 2008 11:18 am    Post subject: Reply with quote  Mark this post and the followings unread

I was thinking the same, but it's still odd. I will see if I can fix it today. It's on the bottom of my things-to-do list for today (first is homework, second is creating AI for Albrecht, and thirdly is playing SupCom #Tongue)

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun May 18, 2008 11:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
first is homework, second is creating AI for Albrecht, and thirdly is playing SupCom )

Good priorities Dutchy, RL is first, but your Boss comes second Laughing

I would take a look but I'm coding subs ATM.

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Yes, work on MV continues. It is not forgotten.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat May 24, 2008 9:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Update: I've fixed it. It just seems some structures are tied to a specific position in the buildinglist...
Moral of this post:
Never change the buildinglist! It fucks up your AI, and you will miss some structures #Tongue

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