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[TS/RA2] Renegade Tiberium Silo
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AprilWar
Rocket Infantry


Joined: 05 Sep 2007
Location: Somewhere in rulesmd.ini

PostPosted: Sat Feb 16, 2008 5:55 am    Post subject:  [TS/RA2] Renegade Tiberium Silo
Subject description: A full conversion of the Renegade Building
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I just finished this SHP. I havent see a lot of replacements for silos.
I think is a litte big for a TS silo. Im posting the original version too (GIANT) so you can choose & resize it to the size u need. Im also including 2 blank cameos so you can name it. I couldnt post the Art code because i dont like to test it now & i will never find away to get silos working in RA2. You can use the anims for Active Animations in RA2. Here are the screenies.. Hope u like it. Smile




RenegadeTibSilo.zip
 Description:
Tiberium Silo

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 Filename:  RenegadeTibSilo.zip
 Filesize:  43.06 KB
 Downloaded:  244 Time(s)


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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Feb 16, 2008 11:45 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't like it. It's too dark and big and it's missing shadows... Also, your sig is too width. Decrease it please Smile

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Dark Shadow 750
Cyborg Engineer


Joined: 27 Jul 2007

PostPosted: Sat Feb 16, 2008 1:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Remap?

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sat Feb 16, 2008 1:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's the very dark red. Also, angel is all wrong. Look at the other RA2 buildings Wink

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Sat Feb 16, 2008 2:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Too low poly and dark... did you use GMAX/3dsMax for this? Give it a turbo smooth, pop in some lights..

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Sat Feb 16, 2008 3:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lighting - Wrong, Angle - Wrong, Shadow- Nonexistent. 1/10.

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AprilWar
Rocket Infantry


Joined: 05 Sep 2007
Location: Somewhere in rulesmd.ini

PostPosted: Sat Feb 16, 2008 7:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dupl3xxx wrote:
It's the very dark red. Also, angel is all wrong. Look at the other RA2 buildings Wink


Ure Right. The reason is that i didnt make this is not for a RA2 side / graphics.

Dutchygamer wrote:
I don't like it. It's too dark and big and it's missing shadows... Also, your sig is too width.


I dont like it either. THATS WHY i provided the Original BIG version. So you can resize it. I resized it to the size i needed --- We will see

Ickus wrote:
Too low poly and dark... did you use GMAX/3dsMax for this?

No.

Blade wrote:
Lighting - Wrong, Angle - Wrong, Shadow- Nonexistent. 1/10.
I agree. But if u download the file you MIGHT FIND the shadows.

Don't base ur opinions in the screenie. Indeed the remap is the biggest mistake here. The Original Version looks vErY good to me regardless of the angle.

One of the most simple things ive done. I've done it because i need it for my mod and i couldnt find another one.

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Uhmin Rockus
Civilian


Joined: 03 Oct 2007

PostPosted: Fri Feb 22, 2008 8:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well... I like it! It's really good! It is a little big but like u said, it can be resized. Good job! Smile

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Fri Feb 22, 2008 9:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's good for a first attempt. But it is to low poly, and much to dark. I dunno, it just dosen't look right. Confused

btw, your sig is a little to wide.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Fri Feb 22, 2008 11:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

it is really dark. if brighter i would say its good but it looks fugly.

as for you saying it looks better then take a picture of it.

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AprilWar
Rocket Infantry


Joined: 05 Sep 2007
Location: Somewhere in rulesmd.ini

PostPosted: Sat Feb 23, 2008 4:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Well.. i may post a better version when i start testing it for using it in my mod. I dont have too much time.

Im modifying some Limpet Factors, a new fuction for Silos, Ion Storms, Firestorm Gen, Chemical Missile, Laser Fences & pavement to make them work in YR.

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no(one)
Civilian


Joined: 19 Mar 2008

PostPosted: Wed Mar 19, 2008 10:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Would look better in 3d (Generals)

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Mon May 26, 2008 5:58 am    Post subject: Reply with quote  Mark this post and the followings unread

umm... all I can say... is... is... it needs work, it looks like u copy pasted on the screenies and its too dark. It colides TOTALLY with the RA2 buildings, maybe thinking of matching it with some other nod/gdi stuff that was made for RA2

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon May 26, 2008 7:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Be sure to look at the last post date before you make a post mate.

Quote:
Wed Mar 19, 2008 10:12 am


If It's older than a week or two, then don't post in the topic.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Mon May 26, 2008 6:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

aye, i'll remember that, I'm pretty new here Laughing so yeah...
it was at the top area so I didnt bump it pretty far but I'll still keep that in mind be4 I post next time

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