You need to adjust the barrel position in hva build or voxel editor, but I'm not 100% certain. I'm sure anyone with experience in creating voxels can help you. _________________ QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Tue May 20, 2008 12:00 pm Post subject:
IMO it works best if you merge them into one voxel and make it turret=no.
Insert voxel section, and add the barrel in. Then save it and do the HVA as you please. It won't turn its turret like the C&C and RA1 Artillery, but it won't act all silly sausagery. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Um... RA and C&C artillery didnt use turrets, they faced the enemy when they shot. _________________ Comcast: Yo dawg we herd yo were downloading, so we put fail in yo modem so yo cant download while yo failin! QUICK_EDIT
What Clarkson meant:
It won't turn its turret like the C&C and RA1 Artillery and it won't act all silly sausagery. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
In any case I remember a rules mod that (sorta) fixed the arty's turret. I think it was done with BarrelAngle or the code like that (im away from my rules and pc fix this for me if im wrong). but the turret/barrel tilted forward after every shot. _________________ Comcast: Yo dawg we herd yo were downloading, so we put fail in yo modem so yo cant download while yo failin! QUICK_EDIT
Joined: 19 May 2008 Location: Scotland, starting a Revolution Cameo: metricon. Posts:???
Posted: Tue May 20, 2008 3:03 pm Post subject:
thank you
ill extract them and fix them when i find the voxel editor _________________ Creator of TS:BoB and some other things that might be good when finnished. QUICK_EDIT
Joined: 19 May 2008 Location: Scotland, starting a Revolution Cameo: metricon. Posts:???
Posted: Tue May 20, 2008 4:14 pm Post subject:
cheers Aro
i sound like a newbie but could some one point me in the Direction on a hav edditor (sorry) _________________ Creator of TS:BoB and some other things that might be good when finnished. QUICK_EDIT
You mean the HVA Bruilder? Anywho, sure. In the builder, load up the voxel. There are four buttons, one of them is labeled (When mouse is over it) "Position", another "Rotation" with something else. Don't exactly remember. There are two others, but I don't rembmer what they are. Click the position to move the peice into the spot you want, and rotation will just turn it according to the current X,Y,Z axis selected. You move/turn the parts where you want them, then hit save, thus making the HVA. I can't give a detailed description because I'm not at my computer with the program at the moment, but it should help a little at least. If not, I tried. ^_^; (For making the HVAs, read before this...)
Voxels, if your making them or editing, you'll use the program Aro pointed out. The three screens, one of them the main window, show differnt views (Side, Top, Back). You can use those to help make the thing you want (Like that phonebooth someone made once XD). The window on the bottom right has the 3D view of how it looks. You can double click the windows above that I mentioned,not the 3D one, to go to that perspective in the main window and continue there. You can click on the windows (Small ones I mean) to position the layer of voxels your working on. When your done, click save and save it as what ever you want (max of eight letters/numbers due to game standards). If it is a turret for something, you'll save it as the name of the original voxel, but with tur at the end (EG with my voxel minion: miniontur.vxl) or with barl if it's a barrle (minionbarl.vxl). If you load the main body voxel in HVA builder, all three voxels will load for you to place where you want. (This was all for the VXL editor x.x where x=version)
If I remember correctly, for the VXL editor you click the window names twice in the double click fasion to open them. In the HVA Builder, the buttons are right above the view window. It's four buttons, two of them (I think) look like the icon for the program while another looks like some sort of notepad-like thing (If I remember correctly...) QUICK_EDIT
Just copy a very standard .hva from TIBSUN.mix, like AAPC.hva. Rename it to PROBE.hva and such. Make sure you have an art.ini entry for the new voxels, they need to have Voxel=yes at the least. QUICK_EDIT
Joined: 19 May 2008 Location: Scotland, starting a Revolution Cameo: metricon. Posts:???
Posted: Tue May 27, 2008 2:53 pm Post subject:
it didnt work and i dont need them
thanks for all your help and one day i will edite the humve and artillaary proparly _________________ Creator of TS:BoB and some other things that might be good when finnished. QUICK_EDIT
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