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How i make a Fliying fortress
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Dny
Energy Commando


Joined: 28 May 2008

PostPosted: Thu May 29, 2008 1:37 am    Post subject:  How i make a Fliying fortress Reply with quote  Mark this post and the followings unread

Hi later i whas making some sort of a fortress that is a helicopter
Like the Helix of generals Zero Hour, but i dont know how to make it Sad

Can someone Help me?

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Thu May 29, 2008 1:38 am    Post subject: Reply with quote  Mark this post and the followings unread

well do u want it to be a completely new unit? please give us a detailed discription

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Steam Account : MAS93
Xfire: msbiohazard

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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Thu May 29, 2008 1:41 am    Post subject: Reply with quote  Mark this post and the followings unread

add this line to [SHAD]

OpenTopped=yes

after that start game see result

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CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Thu May 29, 2008 2:02 am    Post subject: Reply with quote  Mark this post and the followings unread

we need more detail and puting OpenTopped=yes on choppers is a bad idea it is very unbalanced i tried it

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Dny
Energy Commando


Joined: 28 May 2008

PostPosted: Thu May 29, 2008 2:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, a completely new unit

Everything seems right ,but i want it like the Helix 'cuz he flys always

i was copyng the rules of the SegeChopper 'cuz he deploys to land and, when i put that it can carrypasagers ,he not Deploy why? #Mad

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CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Thu May 29, 2008 3:30 am    Post subject: Reply with quote  Mark this post and the followings unread

i'm not sure when it comes to the Seige Chopper personally i think thier crap just some think WW put in to level with the robot tank

by the way he deploys to fire

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu May 29, 2008 9:31 am    Post subject: Reply with quote  Mark this post and the followings unread

well thats impossible cos of ra2/yr logic a helicopter has to land in order for passengers to get inside

the siege chopper deploy changes the state of the unit into a immobile version so deal with it.

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CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Thu May 29, 2008 12:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

i forgot about the state change

Quote:
the siege chopper deploy changes the state of the unit into a immobile version so deal with it
that was a bit harsh

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Dny
Energy Commando


Joined: 28 May 2008

PostPosted: Thu May 29, 2008 6:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey i am new ok , Dcoder if you wont Help then get lost Mad

Last edited by Dny on Thu May 29, 2008 6:49 pm; edited 2 times in total

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Thu May 29, 2008 6:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

He is.

I think I've seen some ini-edited map that allows Kirovs to load tanks and infantry into it, and it had the OpenTopped=yes...

In short, copy the BattleFortress, give it Image=SHAD, give it the Nighthawk locomotor.

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Dny
Energy Commando


Joined: 28 May 2008

PostPosted: Thu May 29, 2008 6:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks Destiny i will give it a try

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Thu May 29, 2008 9:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

dont tell DCoder to get lost. he has valuable knowledge and is a great help on these forums. he just likes to play around. i think

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Xfire: msbiohazard

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Dny
Energy Commando


Joined: 28 May 2008

PostPosted: Fri May 30, 2008 1:53 am    Post subject: Reply with quote  Mark this post and the followings unread

I fainally made it! Thanks to Everyone
Yay! Smile

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri May 30, 2008 5:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Armored Cal wrote:
off topic: gordon-creAtive yet another peti comment to me

p.s i try to avoid saying things like this hear but your so far up peoples asses

Quote:
anyways, i dont Want anything against Anyone


me too


Did you not pay any attention to the post right above yours?
On a different note, Dny I love your avatar. Shadow the hedgehog was a fun game to play.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri May 30, 2008 6:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Tip to the new guys, don't talk about stuff you don't know or haven't tested in the game yet.
That makes you ripe fruit for the experienced guys who know what they're talking about, especially those who are out to poke fun at people.

Secondly newbies, be nice to the experienced people, and they will be nice back.
I can guarantee you that NO ONE - not even DCoder - will bash someone who acts decent and respectable, no matter how new to modding they are.

Donutmeister, I believe this is where you come in..

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Tiberian Odyssey mapping department. Discord
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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Fri May 30, 2008 10:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
NO ONE - not even DCoder - will bash someone who acts decent and respectable, no matter how new to modding they are.
Correct.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Fri May 30, 2008 1:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

I split some offtopicness. Also, I believe this problem is solved, so I can lock this topic (because of offtopicness). If someone still have some problems with this same issue, make a new topic and before making it read: http://ppmsite.com/forum/viewtopic.php?t=11081

Locked

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